Audrik Caspian: Difference between revisions
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**Speak With Animals | **Speak With Animals | ||
**Spiritual Weapon | **Spiritual Weapon | ||
*Third Level: 1 Spell Per Day | |||
**Continual Light | |||
**Cure Blindness | |||
**Cure Disease* | |||
**Feign Death | |||
**Glyph of Warding | |||
**Growth of Animals | |||
**Locate Object | |||
**Remove Curse | |||
**Striking | |||
*Fourth Level: 1 Spell Per Day | |||
**Create Water | |||
**Cure Serious Wounds* | |||
**Dispel Magic | |||
**Divination | |||
**Neutralize Poison* | |||
**Protection from Evil, Sustained* | |||
**Smite Undead | |||
**Speak with Plants | |||
**Sticks to Snakes | |||
**Tongues | |||
**Striking | |||
== Equipment == | == Equipment == |
Revision as of 09:36, 2 September 2018
Name
Audrik Caspian
Rank
- Human Cleric 6
- XP: 36,617/xx,xxx
- Alignment: Lawful
- PC
- Vicar
Attributes
- STR 6 (-1)
- INT 11 (0)
- WIS 16 (+2)
- DEX 9 (0)
- CON 13 (+1)
- CHA 14 (+1)
Skills
- Languages
- Common
- General Proficiencies
- Adventuring
- Knowledge: Natural Philosophy – Know Aristotlean-style philosophy on 11+
- Theology – Recognize symbols and such on 11+
- Class Proficiencies
- Contemplation – Meditate for an hour to regain one previously used casting; each level only regained once per day
- Divine Blessing – +2 to all saves
- Class Features
- Turn Undead (Skeleton T, Zombie T, Ghoul 4+, Wight 7+, Wraith 10+, Mummy 13+, Spectre 16+, Vampire 19+)
- Research spells, scribe scrolls, and brew potions
Combat
- AC 5 (6 with shield)
- HP 28
- Movement Rate 90’ (30’)
- Initiative Modifier (0)
- Attacks
- Primary Melee Attack: Mace (9+),(1d6-1/1d8-1)
- Primary Ranged Attack: Sling (8+), (1d4)
- Sling Bullets (30)
- Saves:
- Petrification & Paralysis 9+
- Poison & Death 6+
- Blast & Breath 12+
- Staves & Wands 9+
- Spells 11+
Spells
- First Level: 2 Spells Per Day
- Command Word
- Cure Light Wounds*
- Detect Evil*
- Detect Magic
- Light*
- Protection From Evil*
- Purify Food and Water
- Remove Fear
- Resist Cold
- Sanctuary
- Second Level: 2 Spells Per Day
- Augury
- Bless*
- Delay Poison
- Find Traps
- Hold Person
- Resist Fire
- Silence, 15' Radius
- Snake Charm
- Speak With Animals
- Spiritual Weapon
- Third Level: 1 Spell Per Day
- Continual Light
- Cure Blindness
- Cure Disease*
- Feign Death
- Glyph of Warding
- Growth of Animals
- Locate Object
- Remove Curse
- Striking
- Fourth Level: 1 Spell Per Day
- Create Water
- Cure Serious Wounds*
- Dispel Magic
- Divination
- Neutralize Poison*
- Protection from Evil, Sustained*
- Smite Undead
- Speak with Plants
- Sticks to Snakes
- Tongues
- Striking
Equipment
- Gear, Armor, Weapons: 7.0 Stone
- Mace
- Sling (w/ 30 bullets)
- Wooden Shield
- Banded Plate Armor
- Clothing (Priest’s Cassock, shoes, backpack)
- Iron Rations (2 weeks)
- Holy Symbol and Holy Book
- Light Riding Horse w/ saddle, tack, and saddle bags
- Potion of Super Heroism
- Scroll of Ward vs Undead
- GP: 8,735