Difference between revisions of "D&D 5E: Adventurer Inc - Character 5"
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<br>'''Saving Throws:''' Strength, Constitution | <br>'''Saving Throws:''' Strength, Constitution | ||
<br>'''Armor & Weapons:''' Simple & martial weapons; medium armor & shields | <br>'''Armor & Weapons:''' Simple & martial weapons; medium armor & shields | ||
− | <br>'''Skills:''' Athletics +4, | + | <br>'''Skills:''' Athletics +4, Intimidation +4 (with Str) +2 (with Cha), Survival +6, Perception +6 |
<br>'''Tools:''' Fiddle (Instrument) | <br>'''Tools:''' Fiddle (Instrument) | ||
− | <br>'''Languages:''' Common, Gnomish, Elvish, Druidic | + | <br>'''Languages:''' Common, Gnomish, Elvish, Druidic |
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<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span> | <span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span> | ||
− | ''''' | + | '''''Primal Savagery''''' ''Melee spell attack:'' +6 to hit, 5' reach, one target. ''Hit:'' 2d10 Acid |
− | ''''' | + | '''''Handaxe''''' ''Ranged/melee weapon attack:'' +4 to hit, range 20'/60', one target. ''Hit:'' 1d6+1 Slashing |
− | ''''' | + | '''''Warhammer''''' ''Melee weapon attack'' +4 to hit, 5' reach, one target. ''Hit:'' 1d8+1 Bludgeoning |
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− | <span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Racial Features — | + | <span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Racial Features — Gnome</span> |
− | ''' | + | '''Gnome Cunning''' Advantage on Intelligence, Wisdom, and Charisma saving throws against magic. |
− | ''' | + | '''Natural Illusionist''' Minor Illusion cantrip. |
− | + | '''Speak with Small Beasts''' Simple communication with small animals. | |
− | + | <span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features — Barbarian</span> | |
− | ''' | + | '''Rage''' 1 minute. 2/long rest |
+ | *Advantage on strength checks and saves. | ||
+ | *Deal +2 damage when using a melee attack with strength. | ||
+ | *Have resistance to piercing, slashing, and bludgeoning damage. | ||
+ | *Must attack or take damage each round for effect to continue. | ||
− | ''' | + | '''Unarmored Defense''' When not wearing armor, add Con modifier to armor class. Can be used with a shield. |
− | ''' | + | '''Reckless Attack ''' Gain advantage on melee attacks for a round, but all attacks against me gain advantage. |
− | ''' | + | '''Danger Sense''' Advantage on Dexterity saves against things I can see (i.e. spells and traps). |
− | + | ||
− | + | <span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features — Druid (Moon Circle)</span> | |
+ | |||
+ | '''Spellcasting''' Cast spells from the druid list. Can prepare Druid Level + Wisdom modifier each day. Spell DC is 14. | ||
+ | |||
+ | '''Wild Shape (Combat Wildshape)''' As a bonus action, can transform into any animal form I am familiar with of CR 1 or less. Expend spell slots for healing 1d8/level expended. | ||
− | |||
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<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Spellcasting</span> | <span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Spellcasting</span> | ||
− | '''Spellcasting Ability''' | + | '''Spellcasting Ability''' Wisdom '''Attack''' +6 '''Save DC''' 14 |
+ | |||
+ | '''Cantrips''' | ||
+ | Guidance | ||
+ | Primal Savagery | ||
− | '''Spell Prepared''' × | + | '''Spell Prepared''' ×6: |
− | * 1st level (×<span style="color: green">4</span>/4) — '' | + | * 1st level (×<span style="color: green">4</span>/4) — ''Healing Word'', ''Long Strider'', ''Goodberry'', ''Absorb Element'' |
− | * 2nd level (×<span style="color: green">2</span>/2) — '' | + | * 2nd level (×<span style="color: green">2</span>/2) — ''Pass Without Trace'', ''Spike Growth'' |
|} | |} | ||
Revision as of 20:31, 9 October 2018
Fragarach "Frag" Lir Lawful Good male half-orc paladin-5 (Oath of Devotion) Armor Class 16 (Dex + Con + Shield)
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STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (+0) |
Senses Darkvision 60' (from race), Passive Perception 13, Passive Investigation 10 Proficiencies (+3 bonus)
Actions Primal Savagery Melee spell attack: +6 to hit, 5' reach, one target. Hit: 2d10 Acid Handaxe Ranged/melee weapon attack: +4 to hit, range 20'/60', one target. Hit: 1d6+1 Slashing Warhammer Melee weapon attack +4 to hit, 5' reach, one target. Hit: 1d8+1 Bludgeoning Racial Features — Gnome Gnome Cunning Advantage on Intelligence, Wisdom, and Charisma saving throws against magic. Natural Illusionist Minor Illusion cantrip. Speak with Small Beasts Simple communication with small animals. Class Features — Barbarian Rage 1 minute. 2/long rest
Unarmored Defense When not wearing armor, add Con modifier to armor class. Can be used with a shield. Reckless Attack Gain advantage on melee attacks for a round, but all attacks against me gain advantage. Danger Sense Advantage on Dexterity saves against things I can see (i.e. spells and traps). Class Features — Druid (Moon Circle) Spellcasting Cast spells from the druid list. Can prepare Druid Level + Wisdom modifier each day. Spell DC is 14. Wild Shape (Combat Wildshape) As a bonus action, can transform into any animal form I am familiar with of CR 1 or less. Expend spell slots for healing 1d8/level expended. Spellcasting Spellcasting Ability Wisdom Attack +6 Save DC 14 Cantrips Guidance Primal Savagery Spell Prepared ×6:
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Contents
Appearance
Age 24 Height 6'2" Weight 252 lbs.
Hair Dark brown Eyes Amber Skin Greenish-grey
Background (Outlander)
Background Feature
Personal Characteristics
Personality:
Ideal:
Bond:
Flaw:
Equipment
Encumbrance: 80/160/240 lbs
#6 | Fine Clothes; signet ring |
#2 | Belt pouch; purse (17gp, 15sp) |
#3 | Longsword |
#6 | Shield w/holy symbol emblem — "heirloom" item |
#3 | Longbow w/20 arrows |
#10 | javelins (×5) |
#22 | Backpack: mess kit, 50' hemp rope, tinderbox, rations (×2 days), tarot deck, waterskin |
With Horse
Encumbrance: 180/360/540 lbs
#31 | Military saddle; bit & bridle |
#16 | Saddlebags: rations (× 8 days) |
#7 | Bedroll |