Difference between revisions of "D&D 5E: Adventurer Inc - Character 5"

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<br>'''Saving Throws:''' Strength, Constitution
 
<br>'''Saving Throws:''' Strength, Constitution
 
<br>'''Armor &amp; Weapons:''' Simple &amp; martial weapons; medium armor &amp; shields
 
<br>'''Armor &amp; Weapons:''' Simple &amp; martial weapons; medium armor &amp; shields
<br>'''Skills:''' Athletics +4, History +3, Insight +4, Survival ''</sup>, Persuasion +6
+
<br>'''Skills:''' Athletics +4, Intimidation +4 (with Str) +2 (with Cha), Survival +6, Perception +6
 
<br>'''Tools:''' Fiddle (Instrument)
 
<br>'''Tools:''' Fiddle (Instrument)
<br>'''Languages:''' Common, Gnomish, Elvish, Druidic,
+
<br>'''Languages:''' Common, Gnomish, Elvish, Druidic  
 
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<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span>
 
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Actions</span>
  
'''''Longsword.''''' ''Melee weapon attack:'' +6 to hit, 5' reach, one target. ''Hit:'' 1d8+5 slashing
+
'''''Primal Savagery''''' ''Melee spell attack:'' +6 to hit, 5' reach, one target. ''Hit:'' 2d10 Acid
  
'''''Longbow.''''' ''Ranged weapon attack:'' +3 to hit, range 150'/600', one target. ''Hit:'' 1d8 piercing
+
'''''Handaxe''''' ''Ranged/melee weapon attack:'' +4 to hit, range 20'/60', one target. ''Hit:'' 1d6+1 Slashing
  
'''''Javelin.''''' ''Melee weapon attack (thrown):'' +6 to hit, 5' reach (range 30'/120'), one target. ''Hit:'' 1d6+3 piercing
+
'''''Warhammer''''' ''Melee weapon attack'' +4 to hit, 5' reach, one target. ''Hit:'' 1d8+1 Bludgeoning
 
----
 
----
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Racial Features &mdash; Half-Orc</span>
+
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Racial Features &mdash; Gnome</span>
  
'''Relentless Endurance (1/long rest):''' When I would be reduced to 0hp (but not killed outright), I may be reduced to 1hp instead.
+
'''Gnome Cunning''' Advantage on Intelligence, Wisdom, and Charisma saving throws against magic.  
  
'''Savage Attacks:''' When I score a critical hit with a melee weapon attack, I can roll one of the weapon’s damage dice an additional time and add it to the total damage.
+
'''Natural Illusionist''' Minor Illusion cantrip.
  
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features &mdash; Paladin (*Oath of Devotion)</span>
+
'''Speak with Small Beasts''' Simple communication with small animals.  
  
'''Divine Sense (4/long rest):''' As an action, until the end of my next turn, I know the location and creature type of any celestial, fiend, or undead within 60’ (that is not behind total cover), as well as the presence of any consecrated (or desecrated) place or object.
+
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features &mdash; Barbarian</span>
  
'''Lay on Hands (50hp/long rest):''' As an action, I can touch a creature and transfer any amount of hp from my remaining pool to it. I can also spend 5hp from the pool to cure a disease or neutralize a poison.
+
'''Rage''' 1 minute. 2/long rest
 +
*Advantage on strength checks and saves.
 +
*Deal +2 damage when using a melee attack with strength.
 +
*Have resistance to piercing, slashing, and bludgeoning damage.  
 +
*Must attack or take damage each round for effect to continue.  
  
'''Fighting Style (Duelling):''' When wielding a melee weapon in one hand, and no other weapons, I add +2 to damage rolls with that weapon.
+
'''Unarmored Defense''' When not wearing armor, add Con modifier to armor class. Can be used with a shield.  
  
'''Divine Smite:''' When I hit a creature with a melee attack, I may expend a spell slot to add (''1+spell level'')d8 radiant damage (+1d8 vs. fiends and/or undead) to the weapon damage.
+
'''Reckless Attack ''' Gain advantage on melee attacks for a round, but all attacks against me gain advantage.  
  
'''*Channel Divinity (1/short rest):''' I may use either option below.
+
'''Danger Sense''' Advantage on Dexterity saves against things I can see (i.e. spells and traps).  
* '''''Sacred Weapon:''''' As an action, for 1 minute a weapon I am holding becomes magical; it emits bright light in a 20’ radius and dim light in a 20’ further radius, and I add my Charisma bonus to attack rolls with it.
+
 
* '''''Turn Unholy:''''' Each fiend and/or undead within 30’ that can see or hear me must make a Wisdom save or be turned for 1 minute. (A turned creature must spend its turns trying to move as far from me as possible, cannot willingly move within 30’ of me, my take no reactions, and may only use its actions to Dash, to escape restraints, or Dodge.
+
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Class Features &mdash; Druid (Moon Circle)</span>
 +
 
 +
'''Spellcasting''' Cast spells from the druid list. Can prepare Druid Level + Wisdom modifier each day. Spell DC is 14.
 +
 
 +
'''Wild Shape (Combat Wildshape)''' As a bonus action, can transform into any animal form I am familiar with of CR 1 or less. Expend spell slots for healing 1d8/level expended.  
  
'''Extra Attack:''' When I take an Attack action, I may make two attacks.
 
 
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<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Spellcasting</span>
 
<span style="font-size: 1.2em; font-weight: bold; font-variant: small-caps">Spellcasting</span>
  
'''Spellcasting Ability''' Charisma &nbsp; '''Attack''' +5 &nbsp; '''Save DC''' 14 &nbsp;
+
'''Spellcasting Ability''' Wisdom &nbsp; '''Attack''' +6 &nbsp; '''Save DC''' 14 &nbsp;
 +
 
 +
'''Cantrips'''
 +
Guidance
 +
Primal Savagery
  
'''Spell Prepared''' &times;5 (plus <span style="color: blue; font-size: smaller">Oath spells</span>):
+
'''Spell Prepared''' &times;6:
* 1st level (&times;<span style="color: green">4</span>/4) &mdash; ''bless'', ''compelled duel'', <span style="color: blue">''protection from evil''</span>, ''<span style="color: blue">sanctuary</span>'', ''thunderous smite'', ''wrathful smite''
+
* 1st level (&times;<span style="color: green">4</span>/4) &mdash; ''Healing Word'', ''Long Strider'', ''Goodberry'', ''Absorb Element''
* 2nd level (&times;<span style="color: green">2</span>/2) &mdash; ''<span style="color: blue">lesser restoration</span>'', ''locate object'', ''<span style="color: blue">zone of truth</span>''
+
* 2nd level (&times;<span style="color: green">2</span>/2) &mdash; ''Pass Without Trace'', ''Spike Growth''
 
|}
 
|}
  

Revision as of 20:31, 9 October 2018

Fragarach "Frag" Lir
Lawful Good male half-orc paladin-5 (Oath of Devotion)

Armor Class 16 (Dex + Con + Shield)
Hit Points 47 (12+1d12+3d8+15)
Speed 25 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 11 (+0) 16 (+3) 8 (+0)

Senses Darkvision 60' (from race), Passive Perception 13, Passive Investigation 10


Proficiencies (+3 bonus)
Saving Throws: Strength, Constitution
Armor & Weapons: Simple & martial weapons; medium armor & shields
Skills: Athletics +4, Intimidation +4 (with Str) +2 (with Cha), Survival +6, Perception +6
Tools: Fiddle (Instrument)
Languages: Common, Gnomish, Elvish, Druidic


Actions

Primal Savagery Melee spell attack: +6 to hit, 5' reach, one target. Hit: 2d10 Acid

Handaxe Ranged/melee weapon attack: +4 to hit, range 20'/60', one target. Hit: 1d6+1 Slashing

Warhammer Melee weapon attack +4 to hit, 5' reach, one target. Hit: 1d8+1 Bludgeoning


Racial Features — Gnome

Gnome Cunning Advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Natural Illusionist Minor Illusion cantrip.

Speak with Small Beasts Simple communication with small animals.

Class Features — Barbarian

Rage 1 minute. 2/long rest

  • Advantage on strength checks and saves.
  • Deal +2 damage when using a melee attack with strength.
  • Have resistance to piercing, slashing, and bludgeoning damage.
  • Must attack or take damage each round for effect to continue.

Unarmored Defense When not wearing armor, add Con modifier to armor class. Can be used with a shield.

Reckless Attack Gain advantage on melee attacks for a round, but all attacks against me gain advantage.

Danger Sense Advantage on Dexterity saves against things I can see (i.e. spells and traps).

Class Features — Druid (Moon Circle)

Spellcasting Cast spells from the druid list. Can prepare Druid Level + Wisdom modifier each day. Spell DC is 14.

Wild Shape (Combat Wildshape) As a bonus action, can transform into any animal form I am familiar with of CR 1 or less. Expend spell slots for healing 1d8/level expended.


Spellcasting

Spellcasting Ability Wisdom   Attack +6   Save DC 14  

Cantrips Guidance Primal Savagery

Spell Prepared ×6:

  • 1st level (×4/4) — Healing Word, Long Strider, Goodberry, Absorb Element
  • 2nd level (×2/2) — Pass Without Trace, Spike Growth


Appearance

Age 24   Height 6'2"   Weight 252 lbs.
Hair Dark brown   Eyes Amber   Skin Greenish-grey


Background (Outlander)

Background Feature

Personal Characteristics

Personality:

Ideal:

Bond:

Flaw:


Equipment

Encumbrance: 80/160/240 lbs

#6 Fine Clothes; signet ring
#2 Belt pouch; purse (17gp, 15sp)
#3 Longsword
#6 Shield w/holy symbol emblem — "heirloom" item
#3 Longbow w/20 arrows
#10 javelins (×5)
#22 Backpack: mess kit, 50' hemp rope, tinderbox, rations (×2 days), tarot deck, waterskin

With Horse

Encumbrance: 180/360/540 lbs

#31 Military saddle; bit & bridle
#16 Saddlebags: rations (× 8 days)
#7 Bedroll