Difference between revisions of "Salamis:Artemisia"
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=Aspects= | =Aspects= | ||
− | * | + | *Capital Ship |
+ | *Colonial Union's Smallest Ship of the Line | ||
+ | *Hits Hard, Not Too fast | ||
− | = | + | =Skills= |
+ | *'''Great''' [+4]: Tactics, Gunnery | ||
+ | *'''Fair''' [+2]: Technology | ||
− | *'' | + | =Notes= |
− | * | + | |
+ | *Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action. | ||
+ | *Two Gun Emplacements: Weapon 1 | ||
+ | *Long Range Active Defense: +1 | ||
+ | *Long Range Shields: Armor 5 | ||
+ | *Short Range Active Defense: +2 [Weapon 2] | ||
+ | *Short-Range Shields: Armor 1 | ||
+ | |||
+ | =Vulnerable Systems= | ||
+ | |||
+ | ===Gun emplacement=== | ||
− | = | + | Two separate reports. Targetable from short range only. |
+ | |||
+ | *[2] Minimize one die on Gunnery attacks | ||
+ | *[2] Minimize two dice on Gunnery actions. | ||
+ | *[ ] '''Out of Action''' | ||
+ | |||
+ | ===Anti-ship Weapons=== | ||
+ | |||
+ | *[2] Damage | ||
+ | *[2] Damage | ||
+ | *[ ] '''Out of Action''' | ||
+ | |||
+ | ===Propulsion=== | ||
+ | |||
+ | Add 1 to Armor. | ||
+ | |||
+ | *[2] Minimize one die on Tactics rolls for all gun emplacements. | ||
+ | *[2] Minimize one die on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks. | ||
+ | *[2] Minimize two dice on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks. | ||
+ | *[2] '''Ship dead in the water.''' | ||
+ | *[2] '''Fuel Fire.''' If not repaired by end of round, ship destroyed. | ||
+ | *[ ] '''Catastrophic Explosion. Ship destroyed.''' | ||
− | + | ===Bridge=== | |
− | |||
− | + | Add 1 to active defense. Targetable from short range only. | |
− | + | *[2] Minimize one die on Gunnery rolls for all gun emplacements. | |
− | *[2] Minimize one die on | + | *[2] Minimize one die on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls. |
− | *[2] Minimize one die on Gunnery | + | *[2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls. |
− | *[2] | + | *[ ] '''Bridge out of action.''' Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls. |
− | *[ ] ''' | ||
− | === | + | ===Long Range Shield Generator=== |
− | + | Targetable from short range only. | |
− | |||
− | |||
− | |||
− | + | *[2] Long range shielding -2. | |
− | *[2] | + | *[2] Long range shielding -3. |
− | *[2] | + | *[ ] Long Range Shields out of action. |
− | *[ ] |
Latest revision as of 10:05, 19 February 2019
Contents
Aspects[edit]
- Capital Ship
- Colonial Union's Smallest Ship of the Line
- Hits Hard, Not Too fast
Skills[edit]
- Great [+4]: Tactics, Gunnery
- Fair [+2]: Technology
Notes[edit]
- Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action.
- Two Gun Emplacements: Weapon 1
- Long Range Active Defense: +1
- Long Range Shields: Armor 5
- Short Range Active Defense: +2 [Weapon 2]
- Short-Range Shields: Armor 1
Vulnerable Systems[edit]
Gun emplacement[edit]
Two separate reports. Targetable from short range only.
- [2] Minimize one die on Gunnery attacks
- [2] Minimize two dice on Gunnery actions.
- [ ] Out of Action
Anti-ship Weapons[edit]
- [2] Damage
- [2] Damage
- [ ] Out of Action
Propulsion[edit]
Add 1 to Armor.
- [2] Minimize one die on Tactics rolls for all gun emplacements.
- [2] Minimize one die on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
- [2] Minimize two dice on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
- [2] Ship dead in the water.
- [2] Fuel Fire. If not repaired by end of round, ship destroyed.
- [ ] Catastrophic Explosion. Ship destroyed.
Bridge[edit]
Add 1 to active defense. Targetable from short range only.
- [2] Minimize one die on Gunnery rolls for all gun emplacements.
- [2] Minimize one die on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
- [2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
- [ ] Bridge out of action. Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls.
Long Range Shield Generator[edit]
Targetable from short range only.
- [2] Long range shielding -2.
- [2] Long range shielding -3.
- [ ] Long Range Shields out of action.