Luca Sykewalsh: Difference between revisions
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! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown | ! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown | ||
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! Stryken Bolter !! BS !! Bolt !! 100m !! S/2/4 !! 2d10+5 X !! | ! Stryken Bolter !! BS !! Bolt !! 100m !! S/2/4 !! 2d10+5 X !! 4 !! 28 !! Full !! Tearing !! 28 !! - !! - | ||
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! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/ | ! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! - | ||
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! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! - | ! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! - |
Revision as of 01:47, 25 February 2019
Background
Luca grew up in the lower hive of Tenebrous Kel Vega, a world that had been separated from most of the Imperial services and had a massive psyker population due to a lack of a Black Ship visiting for centuries. He grew up as a child of the typical drudges working to keep themselves out of the Underhive, that their child would visit occasionally. There was a thriving society of mutants, criminals, and a few minor xenos races trying to live there without drawing any attention from the Arbiters, exposing the young Luca to a whole mess of heretic thought. Things changed when a rogue Inquisitor gathered the more fanatical middle and upper hive members to burn down the evil in the world, which included several vital Imperial institutions. It turned hives into battlezones with eventually some opposing Inquisitors, local Imperial Guard, and Space Marine Chapters, including the Storm Giants.
The fact that Luca was able to survive this war, joining a Hiver Gang to fight back, doing everything from kludging together weaponry, running messages, and even fighting the invaders with some substandard weaponry. In the middle of a fire fight between the upper hive rebels and the space marines, Luca and his gang to take down the Spyrer captain with improvised explosives. Glad to have some pressure released from this level, ready to conscript the gang into an auxillary role for the loyalist forces. Luca responded to this by kicking a marine in the balls and getting punched out for the trouble.
For the next month he spent it cooling his heels in a cell until the fighting was over. Things might have ended there if the Storm Giants didn’t take several casualties and demanded some new recruits from the world they just saved, as is part of their Chapter Charter. The Kel Vegan nobility scraped together some of the toughest youths in the Hive City, including Luca who was a bit too old to undergo the process. Due to so few boys showed as much promise as him, the nobles hit him with a quick juveant treatment to give them an acceptable candidate. This proved to be a smart move as he was one of the few boys to get to the Initiate stage, mostly through tenacity, jury rigging, and keeping a slightly disturbingly positive attitude to this ordeal.
His time as a scout was rather difficult for a Fleet Based Chapter, mainly doing some ride along scanning on the Thunderhawk dropships. When he managed to go planet side for actual scouting missions, Luca did not do too well at the sneaking end of things, often ending up in firefights, running low on ammo, having to cutting down their enemies, and getting back to the evac point by the skin of their teeth. While Luca mostly blamed some of it on his basic Stryken pattern bolter he was saddled with, mainly with the genelock on it not recognizing him despite what the Tech Marine said was a perfectly functioning weapon. As was part of the training, this taught the Scouts some self reliance, causing him to spend a lot of time fixing up the old bolter into something much better than a standard issue piece of wargear.
When the chapter was called to help defend against a massive and eerily active space hulk, the newly brought in Battle Brother operated in some capacity as a door gunner, air lock guard, and several EVA missions heading to the orks trying expand their WAAAGH. Using some of the early information he had learned from some grulién traders about how the orks operate, to avoid direct assaults, but try and lure the green skins into some kill zones, or past airlocks to blow them out, then cut them open in vacuum. This managed to get the attention of the captain, that with his experience with xenos, though rarely in the proper end of a chainsword, he was an obvious candidate for seconding to the Deathwatch.
Stats
Character Name | Player Name | Specialty | Chapter | Rank | Experience | Renown |
---|---|---|---|---|---|---|
Luca Sykewalsh | Aliexter | Assault Marine | Storm Giants | 2 | 17,000 | 20 |
Solo Mode | Chapter Demeanor | Personal Demeanor | Past Event | Devastator Ability | ||
Fire-Born | Promethean Cult | Gregarious | Cleansing of The Grave Rose | Wings of Angels |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
48 | 47 | 41 (8) | 44 (8) | 43 | 49 | 44 | 41 | 47 | 23 | 3 | - | - |
Skills
Trained skills
Skill | Attr. | Bonus |
---|---|---|
Awareness | Per | |
Ciphers (Chapter Runes) | Int | |
Ciphers (Xenos Markings) | Int | |
Climb | S | |
Concealment | Ag | |
Dodge | Ag | |
Drive (Ground Vehicles) | Ag | |
Literacy | Int | |
Lore, Common (Adeptus Astartes) | Int | |
Lore, Common (Deathwatch) | Int | |
Lore, Common (Imperium) | Int | |
Lore, Common (War) | Int | |
Lore, Common (Tech) | Int | +10 |
Lore, Forbidden (Xenos) | Int | |
Navigation (Surface) | Int | |
Pilot (Personal) | Ag | |
Scholastic Lore (Codex Astartes) | Int | |
Silent Move | Ag | -30 |
Speak Language (High/Low Gothic) | Int | |
Tech-Use | Int | +10 |
Tracking | Int | |
Trade (Armorer) | Int |
Talents & Traits
Talent or Trait | Description |
---|---|
Ambidextrous | Use either hand equally well |
Astartes Weapon Training | Proficient with all weapons but exotic |
Bulging Biceps | Remove bracing requirement for certain weapons |
Deathwatch Training | Auto-confirm Righteous Fury against aliens |
Heightened Senses (Sight, Sound) | +10 bonus to relevent senses |
Killing Strike | Spend a Fate Point to make melee attack impossible to parry/dodge |
Nerves of Steel | Re-roll failed tests to avoid pinning |
Quick Draw | Ready as a free action |
Resistance (Psychic Powers) | +10 bonus to resistance tests |
True Grit | Reduce critical damage the character takes |
Unarmed Master | 1d10+SB damage, no Primitive trait |
Unnatural Strength (x2) | Increase characteristic bonus by two |
Unnatural Toughness (x2) | Increase characteristic bonus by two |
Swift Attack | Use full action to perform two melee attacks |
Hulking Size | Larger than usual, -10 to Concealment and +1 to Movement |
Two Weapon Wielder Ballistic | Be able to use a pistol in the off hand in the same turn |
Two Weapon Wielder Melee | Be able to use a hand weapon in the off hand in the same turn |
Resistance (Cold) | +10 bonus to resistance tests |
Combat Stats
Weapon Name | Skill | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Req | Renown |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Stryken Bolter | BS | Bolt | 100m | S/2/4 | 2d10+5 X | 4 | 28 | Full | Tearing | 28 | - | - |
Astartes Bolt Pistol | BS | Bolt | 30m | S/2/- | 1d10+9 X | 4 | 14 | Full | Tearing | 5.5 | - | - |
Astartes Combat Knife | WS | Trad | Melee | - | 1d10+2 R | 2 | - | - | - | 2 | - | - |
Astartes Frag Grenade | BS | Thrown | SBx3 | S/-/- | 2d10 X | 0 | - | Blast (5) | - | 0.8 | - | - |
Astartes Krak Grenade | BS | Thrown | SBx3 | S/-/- | 3d10+4 X | 6 | - | - | - | 0.8 | - | - |
Astartes Chainsword | WS | Chain | Melee | - | 1d10+2+1d5 R | 4 | - | - | Balanced, Tearing | 10 | 5 | - |
- Initiative Bonus: +4
- Movement: 7/14/21/42
- Wounds: 23
- TB: +8
- Armor: 8/10
- Dodge: +0
- Parry: +0
Equipment
Weapons
- Stryken Pattern Bolter
- Tearing, Maglock Holster
- Rng 100m, RoF S/2/4, Dmg 2d10+5 X, Pen 5, Clip 28, Rld Full, Tearing, 18 Wt
- Manufactured on Stryken Primus, a Forge World near the Eye of Terror and is responsible for producing a good amount of the munitions for the Segmentum Obscurus. For that reason, quantity is more valued than quality in their products which shows in this Bolter. While perfectly serviceable, it is missing all icons, purity seals, a good deal of the casing is made from stamped metal, and having a simplified receiver. While classified for Astartes use, it rarely is due to the poor construction, only being used for training, newly created chapters, or some scouts, and is often the one you can find in the Imperial Guard due to clerical errors.
Armour
- Valgor Maximus
- The Emperor's Finest
- Armor value - 8/10
- +5 to Pinning, Fear, and Command Tests
- This armor was worn by Captain Joutson of the 5th company, one of the greater heroes of the Storm Giant Chapter. That was until he died valiantly in a Void Kracken's stomach. It took a full year to track down the beast, kill it, and scour through the innards to reclaim his armor.
Standard Issue
- Assault Package
- Power Armor
- Bolt pistol
- Frag grenades (3)
- Krak greandes (3)
- Astartes combat knife
- Repair cement
- Chain sword
- Jump Pack
- Chapter Trapping (Lightning Coil) A small glass and metal bauble with a small handle that can generate a small amount of electricity to medicate on it’s unpredictability and power. In a pinch, it could provide a little bit of power to a power pack connected.
Other Equipment
- Equipment name
- Equipment type
- Equipment description
- Flavor text
Experience
Total Experience - 17,000xp
Spent Experience - 17,000xp
Available - 0xp
Expenditures
Advance | Cost |
---|---|
Agility, Simple | 200 |
Weapon Skill, Simple | 200 |
Tech-Use | 600 |
Dodge | 300 |
Perception, Simple | 200 |
Ciphers (Xenos Markings) | 200 |
Tech-Use +10 | 800 |
Trade (Armorer) | 600 |
Signature Wargear Stryken Mark III Bolter | 500 |
Two-weapon Wielder (Ballistic) | 500 |
Two-weapon Wielder (Melee) | 500 |
Common Lore (Tech) | 200 |
Common Lore Tech +10 | 300 |
Resistance (Cold) | 300 |