Precedence of Powers: Difference between revisions
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''First Order'' | ''First Order'' | ||
*Whiskey of Amber | *Whiskey of Amber | ||
*The | *The Uisce Beatha of Mandalay | ||
''Second Order'' | ''Second Order'' |
Revision as of 17:45, 26 February 2019
Precedence. A potent concept in the powers of the universe. Jeweled Amber
According to the list of High Order Initiations there are generally accepted degrees of empowerment of constructs able to empower High Order Sorcery. The greater the artifact or initiation used to empower an item, the more rugged the creation is. Spells cast from the frames of these initiations are more powerful according to their ranking in the orders.
In a general way many elements may be used and compinded to create or conjure items of power. The mixture of powers providing a stronger result. Elements may include Focus, Alter, Inscribing Tool, Sigils of Powers, Adjacent Powers, Sorcery, Conjuration, Psyche, Endurance, Quenching Liquids, Fudge, Herbs and Incense
High Order Initiations
See High Order Initiations for more details
First Order[[1]]
- Jewel of Judgment
- Horn of the Unicorn
- Hide of the Tiger
- Chanticleer's Gaff
Second Order Initiations[[2]]
- Patterns
- Marks
- Lorgus
Third Order Initiations[[3]]
- Broken Patterns
- Woven Logrus
Fourth Order Initiations[[4]]
- Shade Patterns
- Shade Logrus
- Shade marks
- Keep of the Four Worlds
'Fifth Order Initiations[[5]]
- Mal at Riess
Focus Constructs
First Order
- Jewel of Judgment
- Horn of the Unicorn
- Hide of the Tiger
- Chanticleer's Gaff
Second Order Initiations
- Shadows of the Jewel, Horn, Hide, & Gaff
Third Order Initiations
- Cracked Stones (Related to Broken Patterns)
- Stones of Mandalay
- Shades of the Jewel of Judgment
Fourth Order Initiations
- Fantalin Forging Lens
- Pattern Inscribed Items
- Shards of Paragon
Fifth Order Initiations
Forging Surfaces, Alters, Adjacent Powers & Locations
First Order
- Rock Kolvir at the Primal Pattern. The area around the Primal Pattern is mostly flat but has a flat stone a foot away from one edge of the pattern inscription.
- Hide of the Tiger. The hide is a flat furry surface excellent for not hot iron forge work, focusing back reflective magical effects.
- Living Ygg: Ygg, a primal creature, is rooted at the central point of the Hub of Mandalay and has exposed roots suitable for magical works
Second Order
- Pattern Chambers: Rooms such as the Dungeon Chamber of the Pattern in Amber. The Hall of Treasures in Fantalin. The Dungeon Pattern in Tir Nogath. The Central Hall of the Palace of Avalon
- The Stairs of Tir Nogath: The Third Stair on the path to Tir Nogath. The stair to Tir Mar Gala
- The Hub of Mandalay: The wooden Bartoop that circles the inner region of Mandalay
- Hub of the Mark
- Way of the Lorgus
Third Order
- Broken Pattern Chambers: The Broken Pattern in the Hall of Treasures at Fantalin.
- Woven Logrus Rooms
- Rock Paragon
Fourth Order
- Shade Patterns Chambers: The Primal Pattern Chamber of York
- Shade Logrus Ways
Fifth Order
- Mal at Riess Chamber at Cogswell Manor
Sixth Orders
- Stone of Skulls
Inscribing Tool
First Order
- Horns of the Unicorn: Used as the tip to inscribe on an artifact, not simply as a focus.
- Chanticleer's Gaff: The spur used as the inscribing tool, rather then as a focus
Second Order Initiations
- Pattern Inscribed Tools:
Third Order Initiations
- Broken Pattern Inscribed Tools
- Sorcerous Inscription
Fourth Order Initiations
- Shards of Paragon: A edge tip of a shard of Paragon used as the inscribing tool.
Fifth Order Initiations
Sixth Order initiations
Sorcery and Conjuration
First Order
- Primal Sorcery & Conjuration
Second Order Initiations
- Master Sorcery & Conjuration
Third Order Initiations
- Advanced Sorcery & Conjuration
Fourth Order Initiations
- Standard Sorcery & Conjuration
Fifth Order Initiations
Sixth Order initiations
Sigil and Channeling Initiations
First Order
- Primal Patterns
- Primal Logrus
Second Order Initiations
- Signs of the Pattern
- Sign of the Mark
- Signs of the Lorgus
- Sigil of Paragon
- Frame of Calmir
Third Order Initiations
- Sign of the Broken Pattern
- Sign of the Woven Logrus
- Sigil of Major Squiggles: Azcala, Regor, Bursain, Talwas
Fourth Order Initiations
- Signs of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
- Signs of Shade Logrus Ways: The Grip of Vagalorat
Fifth Order Initiations
- Sigil of Mal at Riess
Imprint Style
The Style of the imprint describes the temperament of the pattern. First Order
- Wild-The imprint of a New or "Wild" pattern gives the imprinted greater access to far greater power requiring a great deal more control. One advantage to a Wild imprint is that a lower grade of Imprint can be taken and will be the detectable imprint. This allows a person to hold two pattern imprints and raise two different sigils, and have two spell frames.
Second Order Initiations
- Devoted-A Standard imprint allowed by a pattern for its own reasons.
Third Order Initiations
- Standard Imprint or Tame Imprint-Vastly most common imprint.
Fourth Order Initiations
- Bruised-An initial Imprint of a pattern that has experienced some form of magical damage. This is also the form of imprint the pattern can grant to a person not of the blood.
Fifth Order Initiations
- Stolen-This imprint is the imprint of a person who managed to assay the pattern despite the patten not specifically allowing it. An example is the imprint of Aries Colbresie who studied the pattern extensively and memorized the extensive twists and turns and then walked the pattern despite not being the blood of Amber. His holding a shade pattern imprint at the time aided greatly in his attempt.
Quenching Liquids
First Order Quenching Fluids
- Water from the Pond near the Primal Patterns
- Liquid Stuff of Chaos from the Way of the Primal Logrus
- Sap of Ygg
Second Order Quenching Fluids
- Water from the pond of the Castle Pattern Room
- Water from the Pattern Chamber of Rebma
- Water of the Mark
- Liquid Stuff og Chaos from the Way of the Lorgus
- Wine of Paragon
- Blood of Amber (preference by generation Dworkin downward)
- Royal Blood of Chaos
Third Order Quenching Fluids
- Water of the Broken Pattern Chambers or locations
- Water of the Woven Logrus Ways
- Waters of Major Squiggles: Azcala, Regor, Bursain, Talwas
- Calrabon Pepper Sauce
- Wines and Alcohols of Mandalay
- Whiskey of Amber
Fourth Order Quenching Fluids
- Waters of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
- Waters of Shade Logrus Ways: The Waterfall to the Grip of Vagalorat
- Wines and alcohol of Amber
- Wines and Alcohols of Chaos
Fifth Order Quenching Fluids
- Living Blood
- Gerard's Mead
Sixth Order Quenching Fluids'
- Alcohols
Seventh ordr Quenching Fluids
- Water and juices
Herbs and Incense
First Order
- Primal Patterns Herbs, gathered from the Rock Kolvir
- Herbs from the interior of th Hub of Mandalay
Second Order
- Herbs from the Pattern rooms
- Herbs of Mandalay
Third Order
- Archdruid Herbs
- Incense From the Church of the Unicorn
- Incense from the Church of the Serpent
Fourth Order
- Sanctified Incense from the Fane of Zilla
- Sanctified Incense from the Church of the Unicorn-Fantalin
- Sage
- Poison Ivy
Fifth Order
- Fresh Herbs
Sixth Order
- Dried herbs
Fudge
First Order
- Dark Double Fudge
- Chocolate Peanut Butter Fudge
Second Order
- Peanut Butter Honey Fudge
- White Chocolate and Blueberry Fudge
- Creamy Lemon Fudge
Third Order
- Cherry Almond Fudge
- Maple Walnut Fudge
Fourth Order
- Crunchy Mint Chocolate Fudge
- Old Fashioned Chocolate Fudge
Fifth Order Initiations
- Candy Cane Fudge
Whiskey
First Order
- Whiskey of Amber
- The Uisce Beatha of Mandalay
Second Order
- Johnny Walker Blue Label
- Gentleman Jack
Third Order
- Jack Daniels old #7
- Even Walker
- Glenlivet 18
Fourth Order
- Store Brand Blended Whiskey
Fifth Order Initiations
- Ole Smoky Tennessee Moonshine