Gesheka: Difference between revisions
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===Arabak=== | ===Arabak=== | ||
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===Fegdri=== | ===Fegdri=== | ||
===Vreinsa=== | ===Vreinsa=== | ||
===Gray Hat=== | ===Gray Hat=== |
Revision as of 02:32, 11 May 2019
A Warrior world deep in a bloody sword age.
Gesheka is a massive warrior world in the dangerous swaths of shadow where madness and poor choices are like a river running fast and slow.
Four continents, 12 nations, 18 racial groups, 4 belligerent religions, and 2 billion people living in a sword age
The world of Gesheka is an example of contrasts. A bloody sword age world with a pervasive peace based religion. A world with a massive amount of organized crime and a vibrant merchant class.
Speed of Light is a hard limit in this shadow disallowing star ships using faster then light travel.
Five Seas
Inner Sea
The main sea for commerce
Four of the Seven Sisters are in the Inner Sea west of the Great City
Outer Sea
The Outer seas is vast, covering half of the planet. There are an unknown number islands in the Outer Sea
North Sea
South Sea
The Sea of Triloc
Cardinal Points
there are 3 cardinal point systems on Gesheka.
North/South/East/West
This is the natural magnetic north based 12 degrees off the North/South pole. It is the principle navigation point.
Zadalic/Vetris/Rosat/Kine
The four great Wizards Schools on Gesheka each hold a might magical Stone the size of a small house. Magical compasses sight along toward whichever stone the compass is attuned to.
Based in the Inner Sea the center of the there is no balance between the four points.
The Triloc
The Triloc is a three prong symbol that point to three cities. One is the Great City. One in the City of Yigia in Vas. One the city of Tala at the border of Tralar & Arabak
The City of Gesheka
13 on the map is the great city of Gesheka that the world takes its name from. It is officially a neutral place that citizens of all nations are welcome. In reality the wars of the world are often fought in the streets of the Great City.
The Great City or the "Gesheka" is a mammoth city that figures in the politics of every nation in the world.
The Seven Sisters
The Seven Sisters are towers magically created deep in the origins of the world. They are lighthouses raising 500' above sea-level, surrounded by a heavy fortified base rising 80' above sea-level. There are mighty harbors on each of the fortifications. The islands are large and each has its own native population as well as factors for most shipping lines with various corporations preferring working on various sisters. The population of the Sisters are considered part of the Great City.
- Four of the Sisters are in the Inner Sea: Fala, Tala, Gana, Reas.
- Three are in the Outer Sea: Trin, Droa, Gals
These are the first stop for the deep water shipping on their way to the Inner Sea and the Great City.
While warfare occurs in the open waters of the five seas by tradition battles do not continue once a ship passes the Sisters.
Many merchant ships stop at the Sisters and off-load cargo to smaller Inner Sea ships, taking one cargo for return trips.
Population
In a world with a population just over a billion people the city has a population of 200 million. 1/5th of the world's population. The population
Each of the 12 nations has a large residential district in the city. The population of the city maybe 200 million but only about 30 million are life long residents. The rest spend anywhere from 1 to 20 years living there before returning to their home nations. Any prominent family of the 12 nations maintains housing in the Great City.
Gashaks are natives of the Great City regardless of their nations of origin. Many Gashaks work for their native nations while considering themselves natives of the Great City.
Commerce and Industry
The Great City has many industrial activities but with space at such a premium much of it is cottage industries
Commerce and Industry
Local Industry
The Great City has many industrial activities but with space at such a premium much of it is cottage industries
International Commerce
The Great City is most of all the hub of the world's commerce. Merchant shipping is one of the most important forces in the world and wars are fought over use of various sea lanes.
Nations
Catluse
- Location:
- Culture:
- Military:
- History:
Notable Catlai
Tivin
- Location:
- Culture:
- Military:
- History:
Notable Tivians
Eshaka
- Location:
Eshaka is the southernmost nation bordering the Inner Sea. The western edge borders the towering Garshalat Mountains. The exact locations of the borders between Esheka and Tivin are uncertain in the mountainous range due to its severity.
- Culture:
A naval power with strong leadership and the best sailing ships in the world.
- Military:
Mostly a naval power all but controlling the Inner Sea. Land forces tend toward light
- History:
Esheka, Tivin, Agadal, & Tralmin were in antiquity all the Empire of Esheka. Esheka has a sense of need destiny to unify their Empire which the other three nations do not share.
Notable Eshakans
Agadal
- Location:
- Culture:
- Military:
- History:
Notable Tivians
Tralmin
- Location:
- Culture:
- Military:
- History:
Notable Tivians
Greshar
- Location:
- Culture:
- Military:
- History:
Notable Tivians
Vas
- Location:
- Culture:
- Military:
- History:
Notable Tivians
Tralar
- Location:
- Culture:
- Military:
- History:
Notable Tivians
Arabak
- Location:
- Culture:
- Military:
- History: