Jarpa Fernweaver: Difference between revisions
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[[OSRIC_Borderlands]] | [[OSRIC_Borderlands]] | ||
Jarpa Fernweaver | |||
Strength: 12 - +10# - Open Doors 1-2 - BBLG 4% | |||
Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC | |||
Constitution: 14 - RD 92% - SS 88% | |||
Intelligence: 9 | |||
Wisdom: 8 | |||
Charisma: 12 | |||
------ | |||
Stats: +1 Dex , -1 Str | |||
Languages: Common, dwarfish, gnome, goblin, halfling and orcish. | |||
Infravision: 60' | |||
Base Move: 90' | |||
+4 to saves against magic or poison | |||
+3 to hit with bows or slings | |||
Age: Halfling Thief: 40+2d4 46 | |||
Proficiencies: Short sword, sling | |||
Thief Abilities: | |||
Climb Walls: 65% | |||
Find Traps: 25% | |||
Hear Noise: 15% | |||
Hide in Shadows: 35% | |||
Move Quietly: 35% | |||
Open Locks: 35% | |||
Pick Pockets: 40% | |||
Read Languages: 1% | |||
Starting Money: 2d6 * 10 = 30 ...someone else with an obvious drive for adventure. | |||
Equipment: | |||
Short sword (8gp 3#) | |||
Sling (5sp 0.5#) | |||
2 Large Belt Pouch (8sp, 4#) | |||
--24 Sling stones (- 4#) | |||
Leather Armor (5gp 15#) | |||
Belt (5sp -) | |||
Woolen Tunic (5cp 1#) | |||
Hose (1gp -) | |||
Backpack (2gp 10#) | |||
--Bedroll (2sp 5#) | |||
--Waterskin (1gp 4# when full) | |||
--3 Standard Rations (6gp 6#) | |||
--Flint & Steel (1gp -) | |||
--4 Chalk (4cp -) | |||
--Bone dice (5sp -) | |||
--Sack, Large (15cp 1#) | |||
Soft Boots (1gp 3#) | |||
Cloak (3cp 2#) | |||
Money: 2gp 2sp 3cp | |||
Encumbrance: 58.5# | |||
AC: 6 | |||
HP: 1d6 = 4 | |||
THAC0: 20 | |||
Move: 90' | |||
Short Sword: +0 to hit 1d6/1d8 damage | |||
-- Backstab: +5 to hit 2d6/2d8 damage | |||
Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35' | |||
Unarmed: +0 hit 1d2 damage |
Revision as of 01:07, 15 June 2019
OSRIC_Borderlands Jarpa Fernweaver
Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%
Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC
Constitution: 14 - RD 92% - SS 88%
Intelligence: 9
Wisdom: 8
Charisma: 12
Stats: +1 Dex , -1 Str
Languages: Common, dwarfish, gnome, goblin, halfling and orcish.
Infravision: 60' Base Move: 90'
+4 to saves against magic or poison
+3 to hit with bows or slings
Age: Halfling Thief: 40+2d4 46
Proficiencies: Short sword, sling
Thief Abilities:
Climb Walls: 65% Find Traps: 25% Hear Noise: 15% Hide in Shadows: 35% Move Quietly: 35% Open Locks: 35% Pick Pockets: 40% Read Languages: 1%
Starting Money: 2d6 * 10 = 30 ...someone else with an obvious drive for adventure.
Equipment:
Short sword (8gp 3#) Sling (5sp 0.5#) 2 Large Belt Pouch (8sp, 4#) --24 Sling stones (- 4#) Leather Armor (5gp 15#) Belt (5sp -) Woolen Tunic (5cp 1#) Hose (1gp -) Backpack (2gp 10#) --Bedroll (2sp 5#) --Waterskin (1gp 4# when full) --3 Standard Rations (6gp 6#) --Flint & Steel (1gp -) --4 Chalk (4cp -) --Bone dice (5sp -) --Sack, Large (15cp 1#) Soft Boots (1gp 3#) Cloak (3cp 2#)
Money: 2gp 2sp 3cp Encumbrance: 58.5#
AC: 6 HP: 1d6 = 4 THAC0: 20 Move: 90'
Short Sword: +0 to hit 1d6/1d8 damage -- Backstab: +5 to hit 2d6/2d8 damage Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35' Unarmed: +0 hit 1d2 damage