Difference between revisions of "Erp"

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(Erp)
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== Erp ==
 
== Erp ==
 
*Neutral Little Dark Person 1
 
*Neutral Little Dark Person 1
*XP: 0/2000
+
*XP: 8007/16000
 
*Languages: Old Speech, Brittonic  
 
*Languages: Old Speech, Brittonic  
 
*Backstory: Erp was cast out from his tribe for displaying shockingly forward ideas and his willngness to deal with Tall Folk.
 
*Backstory: Erp was cast out from his tribe for displaying shockingly forward ideas and his willngness to deal with Tall Folk.
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== Combat ==
 
== Combat ==
  
*HP: 6
+
*HP: 19
 
*AC: 5
 
*AC: 5
 
*Attack: Short bow +2 to attack, 1d6 damage, short sword +2 to attack, 1d6+2 damage  
 
*Attack: Short bow +2 to attack, 1d6 damage, short sword +2 to attack, 1d6+2 damage  
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*Treasure-bearing movement:  
 
*Treasure-bearing movement:  
 
*Saves:  
 
*Saves:  
**Death Ray or Poison 8
+
**Death Ray or Poison 6
**Magic Wands 9
+
**Magic Wands 8
**Paralysation or Petrification 10
+
**Paralysation or Petrification 8
**Dragon Breath 13
+
**Dragon Breath 10
**Rod, Stave, or Spell: 12
+
**Rod, Stave, or Spell: 10
  
 
== Racial Abilities ==
 
== Racial Abilities ==

Revision as of 11:50, 15 June 2019

A character in the The Shock of This Notable Storm B/X Campaign.


Erp

  • Neutral Little Dark Person 1
  • XP: 8007/16000
  • Languages: Old Speech, Brittonic
  • Backstory: Erp was cast out from his tribe for displaying shockingly forward ideas and his willngness to deal with Tall Folk.

Attributes

  • STR 17 (+2)
  • INT 11
  • WIS 11
  • DEX 15 (+1)
  • CON 12
  • CHA 14 (+1/5/9)


Combat

  • HP: 19
  • AC: 5
  • Attack: Short bow +2 to attack, 1d6 damage, short sword +2 to attack, 1d6+2 damage
  • Movement: 90 (30)
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 6
    • Magic Wands 8
    • Paralysation or Petrification 8
    • Dragon Breath 10
    • Rod, Stave, or Spell: 10

Racial Abilities

  • +1 to missile attacks
  • -2 to AC when attacked by larger than man-sized creatures
  • +1 to individual initiative
  • Difficult to see: 90% in wilderness, 33% in dungeons


Equipment

  • Enc. 392
  • 2 gp
  • Leather armor (AC 7, 20 gp, 200 enc)
  • Buckler (AC -1, 5 gp, 50 enc)
  • Short sword (1d6, 7 gp, 30 enc)
  • Short bow (1d6, 25 gp, 20 arrows, 30 enc)
  • Backpack (5 gp)
  • Iron rations (15 gp)
  • Flask of oil (6) (12 gp)
  • Lantern (10 gp)
  • Mirror (5 gp)
  • Tinder box (3 gp)
  • Waterskin (1 gp)