Meamnar:Azard: Difference between revisions
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'' | ''The Protector, the Vigilant One, Lord of Earth and Stone'' | ||
''' | '''Lesser Deity (Lawful Good)''' | ||
'''Symbol:''' | '''Symbol:''' A waraxe made entirely of rock, typically granite | ||
'''Home Plane:''' | '''Home Plane:''' [[Meamnar:Veramocor|Veramocor]] | ||
'''Alignment:''' | '''Alignment:''' Lawful Good | ||
'''Portfolio:''' | '''Portfolio:''' Earth, stonecraft, protection, battle | ||
'''Worshipers:''' | '''Worshipers:''' Dwarves, especially guards | ||
'''Cleric Alignments:''' | '''Cleric Alignments:''' LG, LN, NG | ||
'''Domains:''' | '''Domains:''' Dwarf, Earth, Protection, War | ||
'''Favored Weapon:''' Dwarven Waraxe | '''Favored Weapon:''' Dwarven Waraxe | ||
==Dogma== | |||
Viewed by the dwarves as a lieutenant of [[Meamnar:Belrim|Belrim]], Azard is the protector of the dwarven people. His sole objective is to maintain the safety and prosperity of the race. While every dwarven life is precious to Azard, he demands that his followers be ready to sacrifice themselves for the good of the people. | |||
==Clergy and Temples== | ==Clergy and Temples== | ||
Azard's clergy naturally serve as the defenders of their strongholds and communities. | |||
==AZARD THE PROTECTOR== | ==AZARD THE PROTECTOR== | ||
''' | '''Cleric 20 / Fighter 20''' | ||
''' | '''Medium-Size Outsider''' | ||
'''Divine Rank:''' | '''Divine Rank:''' 9 | ||
'''Hit Dice:''' | '''Hit Dice:''' 20dX (Clr) plus 20dX (Ftr) (X hp) | ||
'''Initiative:''' | '''Initiative:''' | ||
'''Speed:''' | '''Speed:''' 60 ft. | ||
'''AC:''' | '''AC:''' |
Revision as of 17:57, 9 November 2006
The Protector, the Vigilant One, Lord of Earth and Stone
Lesser Deity (Lawful Good)
Symbol: A waraxe made entirely of rock, typically granite
Home Plane: Veramocor
Alignment: Lawful Good
Portfolio: Earth, stonecraft, protection, battle
Worshipers: Dwarves, especially guards
Cleric Alignments: LG, LN, NG
Domains: Dwarf, Earth, Protection, War
Favored Weapon: Dwarven Waraxe
Dogma
Viewed by the dwarves as a lieutenant of Belrim, Azard is the protector of the dwarven people. His sole objective is to maintain the safety and prosperity of the race. While every dwarven life is precious to Azard, he demands that his followers be ready to sacrifice themselves for the good of the people.
Clergy and Temples
Azard's clergy naturally serve as the defenders of their strongholds and communities.
AZARD THE PROTECTOR
Cleric 20 / Fighter 20
Medium-Size Outsider
Divine Rank: 9
Hit Dice: 20dX (Clr) plus 20dX (Ftr) (X hp)
Initiative:
Speed: 60 ft.
AC:
Attacks:
Damage:
Face/Reach:
Special Attacks:
Special Qualities:
Saves:
Abilities:
Skills:
Feats:
Dwarf Traits:
Divine Immunities:
Salient Divine Abilities:
Domain Powers:
Spell-Like Abilities:
Cleric Spells/Day:
Possessions: