Meamnar:Azards Templars: Difference between revisions

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<table align="right" border="1" cellspacing="0">
   <caption>Table: The Templar of Azard</caption>
   <caption style="font-weight: bold;">Table: The Templar of Azard</caption>
   <tr>
   <tr>
     <th>Level</th>
     <th>Level</th>

Revision as of 18:31, 9 November 2006

Azard's Templars (Prestige Class) are members of a sect within the clergy of the dwarven god Azard in the campaign setting of Meamnar.

Table: The Templar of Azard
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +0 +2 (tbd)
2nd +2 +0 +0 +3 (tbd)
3rd +3 +1 +1 +3 (tbd)
4th +4 +1 +1 +4 (tbd)
5th +5 +1 +1 +4 (tbd)
6th +6 +2 +2 +5 (tbd)
7th +7 +2 +2 +5 (tbd)
8th +8 +2 +2 +6 (tbd)
9th +9 +3 +3 +6 (tbd)
10th +10 +3 +3 +7 (tbd)

Hit Dice

d8.

Requirements

To qualify to become a Templar of Azard, a character must fulfill all the following criteria.

Race

Dwarf

Base Attack Bonus

+4

Feats

Skills

Special

Class Skills

The Templar of Azard’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Profession (Wis), Ride (Dex), and Survival (Wis).

Skill Points at Each Level

2 + Int modifier.

Class Features

(Feature 1)

(Feature 2)