Difference between revisions of "Ogre:CharacterCodex:Skills:Resistance"

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m (Better Table formatting)
 
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==Stability==
 
==Stability==
{|
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
|'''Ability'''
+
!Ability
 
|Strength
 
|Strength
 
|-
 
|-
|'''Action'''
+
!Action
 
|Not an action
 
|Not an action
 
|-
 
|-
|'''Armor Penalty'''
+
!Armor Penalty
 
|None
 
|None
 
|-
 
|-
|'''Untrained'''
+
!Untrained
 
|Yes
 
|Yes
 
|-
 
|-
|'''Concentration'''
+
!Concentration
 
|No
 
|No
 
|}
 
|}
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==Defense==
 
==Defense==
{|
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
|'''Ability'''
+
!Ability
 
|Dexterity
 
|Dexterity
 
|-
 
|-
|'''Action'''
+
!Action
 
|Not an action
 
|Not an action
 
|-
 
|-
|'''Armor Penalty'''
+
!Armor Penalty
 
|Combat
 
|Combat
 
|-
 
|-
|'''Untrained'''
+
!Untrained
 
|Yes
 
|Yes
 
|-
 
|-
|'''Concentration'''
+
!Concentration
 
|No
 
|No
 
|}
 
|}
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==Fortitude==
 
==Fortitude==
{|
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
|'''Ability'''
+
!Ability
 
|Constitution
 
|Constitution
 
|-
 
|-
|'''Action'''
+
!Action
 
|Not an action
 
|Not an action
 
|-
 
|-
|'''Armor Penalty'''
+
!Armor Penalty
 
|None
 
|None
 
|-
 
|-
|'''Untrained'''
+
!Untrained
 
|Yes
 
|Yes
 
|-
 
|-
|'''Concentration'''
+
!Concentration
 
|No
 
|No
 
|}
 
|}
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==Wit==
 
==Wit==
 
Wit is your ability see an opponent move in advance avoiding it's maneuver. This allow you to defend against disarm and feint attack for example.
 
Wit is your ability see an opponent move in advance avoiding it's maneuver. This allow you to defend against disarm and feint attack for example.
{|
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
|'''Ability'''
+
!Ability
 
|Intelligence
 
|Intelligence
 
|-
 
|-
|'''Action'''
+
!Action
 
|Not an action
 
|Not an action
 
|-
 
|-
|'''Armor Penalty'''
+
!Armor Penalty
 
|None
 
|None
 
|-
 
|-
|'''Untrained'''
+
!Untrained
 
|Yes
 
|Yes
 
|-
 
|-
|'''Concentration'''
+
!Concentration
 
|No
 
|No
 
|}
 
|}
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==Judgment==
 
==Judgment==
 
Judgment is your ability to discern the real from the fake and to know when your feelings are wrong and not helpful. Judgment allow to defend against some traps, illusion, intimidation and fear.
 
Judgment is your ability to discern the real from the fake and to know when your feelings are wrong and not helpful. Judgment allow to defend against some traps, illusion, intimidation and fear.
{|
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
|'''Ability'''
+
!Ability
 
|Wisdom
 
|Wisdom
 
|-
 
|-
|'''Action'''
+
!Action
 
|Not an action
 
|Not an action
 
|-
 
|-
|'''Armor Penalty'''
+
!Armor Penalty
 
|None
 
|None
 
|-
 
|-
|'''Untrained'''
+
!Untrained
 
|Yes
 
|Yes
 
|-
 
|-
|'''Concentration'''
+
!Concentration
 
|No
 
|No
 
|}
 
|}
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==Will==
 
==Will==
 
Will allow you to defend against mental influence.
 
Will allow you to defend against mental influence.
{|
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
|'''Ability'''
+
!Ability
 
|Charisma
 
|Charisma
 
|-
 
|-
|'''Action'''
+
!Action
 
|Not an action
 
|Not an action
 
|-
 
|-
|'''Armor Penalty'''
+
!Armor Penalty
 
|None
 
|None
 
|-
 
|-
|'''Untrained'''
+
!Untrained
 
|Yes
 
|Yes
 
|-
 
|-
|'''Concentration'''
+
!Concentration
 
|No
 
|No
 
|}
 
|}

Latest revision as of 16:15, 15 November 2006


Resistance[edit]

Resistance represent your ability to defend yourself against a specific types of attack. There is 6 types of resistance.

Stability[edit]

Ability Strength
Action Not an action
Armor Penalty None
Untrained Yes
Concentration No

Stability is your ability to stay in place and resist force that want to make you move. This allow you to defend against move and grappling attack for example.

Defense[edit]

Ability Dexterity
Action Not an action
Armor Penalty Combat
Untrained Yes
Concentration No

Your Defense represents how hard it is for opponents to land a solid, damaging blow on you. It’s the DC of the attack roll that an opponent needs to achieve to hit you. It allow to avoid other danger like traps or lessen damage made by area attack.

Fortitude[edit]

Ability Constitution
Action Not an action
Armor Penalty None
Untrained Yes
Concentration No

Fortitude is your ability to stand up to physical punishment or attacks against your vitality and health. It allows you to resist against poison, disease and infection.

Wit[edit]

Wit is your ability see an opponent move in advance avoiding it's maneuver. This allow you to defend against disarm and feint attack for example.

Ability Intelligence
Action Not an action
Armor Penalty None
Untrained Yes
Concentration No

Judgment[edit]

Judgment is your ability to discern the real from the fake and to know when your feelings are wrong and not helpful. Judgment allow to defend against some traps, illusion, intimidation and fear.

Ability Wisdom
Action Not an action
Armor Penalty None
Untrained Yes
Concentration No

Will[edit]

Will allow you to defend against mental influence.

Ability Charisma
Action Not an action
Armor Penalty None
Untrained Yes
Concentration No