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=The Envoy= | =The Envoy= | ||
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Stats | |||
Force 1, Lore -1, Steel 1, Sway 1 | |||
Looks: Masculine, Striking face, Arresting eyes, Angular body | |||
Backstory | |||
_ showed me their family’s secrets in confidence. | |||
_ will make a good bodyguard. | |||
I suspect _ is stealing my secrets for their family. | |||
Harm | |||
Cosmetic Wounds | |||
Angry | |||
Shell-shocked (-1 Steel) | |||
Bleeding (-1 Force) | |||
Dead | |||
Envoy Moves | |||
The Black Dossier | |||
Like all successful politicians, you know how to exploit the weakness of others. When you use someone’s shameful or illicit secrets as leverage, one of the requirements they pick for Find Common Ground must be “you promise to keep the secret hidden”. | |||
A Matter of Honour | |||
When you win a duel (of swords, riddles, acrobatics, whatever), roll +Sway. On a hit the audience sees you as the correct, or at least most honourable, party; pick one. On a 10+, pick two. | |||
- Your opponent now views you with friendship or respect. | |||
- The audience rewards your display with valuable gifts. | |||
- Someone there offers you a job based on the skills you demonstrated. | |||
Death Move | |||
Even when you mark your Dead box, you have one more deal to complete. Hand one companion a message or sigil to deliver, and say what the recipient will be obliged to do upon delivery. | |||
Gear | |||
Add a tag to a vehicle when you Tool Up. If your | |||
family has no vehicles, gain one with land, air, water or void. | |||
Role Moves | |||
Leader: Mark when you promise your Family luxuries if they do what you say. You say how you’ve improved their lot already, GM says what they now expect from you. | |||
==STATS== | ==STATS== |
Revision as of 01:27, 10 October 2019
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The Envoy
Stats
Force 1, Lore -1, Steel 1, Sway 1
Looks: Masculine, Striking face, Arresting eyes, Angular body
Backstory
_ showed me their family’s secrets in confidence. _ will make a good bodyguard. I suspect _ is stealing my secrets for their family.
Harm Cosmetic Wounds Angry Shell-shocked (-1 Steel) Bleeding (-1 Force) Dead
Envoy Moves
The Black Dossier Like all successful politicians, you know how to exploit the weakness of others. When you use someone’s shameful or illicit secrets as leverage, one of the requirements they pick for Find Common Ground must be “you promise to keep the secret hidden”.
A Matter of Honour When you win a duel (of swords, riddles, acrobatics, whatever), roll +Sway. On a hit the audience sees you as the correct, or at least most honourable, party; pick one. On a 10+, pick two.
- Your opponent now views you with friendship or respect.
- The audience rewards your display with valuable gifts.
- Someone there offers you a job based on the skills you demonstrated.
Death Move
Even when you mark your Dead box, you have one more deal to complete. Hand one companion a message or sigil to deliver, and say what the recipient will be obliged to do upon delivery.
Gear Add a tag to a vehicle when you Tool Up. If your family has no vehicles, gain one with land, air, water or void.
Role Moves
Leader: Mark when you promise your Family luxuries if they do what you say. You say how you’ve improved their lot already, GM says what they now expect from you.
STATS
Force: Lore: Steel: Sway:
HARM
[ ] Confused [ ] Overwhelmed [ ] Bleeding (-1 Steel) [ ] Feverish (-1 Lore) [ ] Dead
MOVES
Death:
GEAR
One free Device (that can be replaced whenever I Tool Up)
HISTORY
Relationships
Roles
[X] Leader