Dargojiraa Starscale: Difference between revisions
Jump to navigation
Jump to search
Line 22: | Line 22: | ||
* '''HOMEWORLD:''' Vesk-9 | * '''HOMEWORLD:''' Vesk-9 | ||
* '''LANGUAGES:''' Common, Vesk, Signed Vesk, Triaxian | * '''LANGUAGES:''' Common, Vesk, Signed Vesk, Triaxian | ||
* '''EXPERIENCE EARNED:''' | * '''EXPERIENCE EARNED:''' 440 | ||
* '''EXPERIENCE NEEDED FOR NEXT LEVEL:''' 1,300 | * '''EXPERIENCE NEEDED FOR NEXT LEVEL:''' 1,300 | ||
Revision as of 17:25, 10 December 2019
STARFINDER SOCIETY PERSONNEL FILE
DESCRIPTION
- Dargojiraa stands 6' 6" in height, with leaf-green scales and topaz-yellow eyes. He is short and slender by vesk standards, serious and polite but with a ready smile.
BACKSTORY
- Always curious about other races and other planets, Dargojiraa found the solarian's philosophy utterly fascinating. Not for him the dull life of a soldier; he is eager to explore the 'verse and meet strange places and stranger people.
VITALS
- RACE: Vesk
- GENDER: Male
- CLASS/LEVEL: Solarian 1
- THEME: Spacefarer
- SIZE: Medium
- SPEED: 30' (25' in armor)
- ALIGNMENT: LG
- DEITY:
- HOMEWORLD: Vesk-9
- LANGUAGES: Common, Vesk, Signed Vesk, Triaxian
- EXPERIENCE EARNED: 440
- EXPERIENCE NEEDED FOR NEXT LEVEL: 1,300
STATISTICS
- STAMINA POINTS: 13
- HIT POINTS: 8
- RESOLVE POINTS: 3
- ENERGY ARMOR CLASS: 14
- KINETIC ARMOR CLASS: 16
- AC vs. COMBAT MANEUVERS: 24
- DAMAGE REDUCTION: n/a
- RESISTANCES: n/a
- STR: 16 (+3)
- DEX: 10
- CON: 13 (+1)
- INT: 10
- WIS: 10
- CHA: 14 (+2)
- FOR: +3
- REF: +0
- WIL: +2 (+4 vs fear)
- INITIATIVE: +0
- BASE ATTACK BONUS: +1
- MELEE ATTACK: +4
- RANGED ATTACK: +1
- THROWN ATTACK: +4
WEAPONS & COMBAT
- +4 solar weapon (damage 1d6+3)
- +4 Assault hammer (damage 1d6+3,B)
- +1 Tactical pistol, semi-auto (9 round, damage 1d6)
- +4 Claws (damage 1d3+3 lethal)
SKILLS
- Athletics +6
- Bluff +2
- Culture +4
- Diplomacy +2
- Intimidate +2
- Perception +4
- Physical science +5 (Reduce the DC of checks to recall knowledge about strange new worlds or features of space by 5)
FEATS
- Heavy Armor Proficiency
SPECIAL ABILITIES & PROFICIENCIES
- Low-Light Vision
- Armor Savant (+1 AC when wearing armor, check penalty is 1 less)
- Skill Adept: Culture, Medicine
- Solar weapon 1d6
- Stellar Mode (graviton +1 Reflex; photon +1 damage)
- Stellar Revelation: Black Hole. Pull any creatures within 20' ten feet toward you; Fort DC 13 negates.
- Stellar Revelation: Supernova. Deal 2d6 fire damage to all within 10', Ref DC 13 half.
EQUIPMENT & WEALTH
- CARRYING CAPACITY: 8 (9-16 Encumbered)
- TOTAL BULK: 6.4
- CREDITS: 357
- Hidden soldier armor (+3 EAC, +5 KAC, max Dex +2, check penalty -2)
- Assault hammer
- Tactical pistol
- Pistol rounds (60)
- Backpack
- Computer (tier 1)
- Clothing, travel
- Clothing, formal
- Hygiene kit