Through the Looking Glass: Blondie: Difference between revisions
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Rook Seidhr (talk | contribs) Rook Seidhr moved page Through the Looking Glass: Blondie to Through the Looking Glass: Blondie (Wr20): make room for quasi-UA3 version of character Tag: New redirect |
Rook Seidhr (talk | contribs) rewrite Wr20 sheet into quasi-UA3 system Tag: Removed redirect |
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[[File:Blondie Gorman.jpg|thumb|right|Blondie, among the Quick]]'''Rook H.''''s character for [[Through the Looking Glass]], a game of fractured reality and esoteric horror run by [[User:The Tim|The Tim]]. | |||
==Louella "Blondie" Gorman== | |||
* '''Concept:''' ghost with a Destiny | |||
* '''Obsession:''' promote scientific research into the Afterlife | |||
* '''Noble:''' Lonely people looking for love. Everyone deserves love (if they want it). | |||
* '''Rage:''' Unsafe or unhealthy working conditions and the people who enforce them. | |||
* '''Fear:''' ''(Helplessness)'' Being victimized by fate or circumstance. | |||
==Basic Abilities== | |||
{| class="wikitable" | |||
! Fitness | |||
| style="text-align:center" | 60% | |||
| rowspan="2" style="text-align:center;vertical-align:middle" | ''Helplessness'' | |||
! Dodge | |||
| style="text-align:center" | 20% | |||
|- | |||
| colspan="2" | defends Violence | |||
| colspan="2" | | |||
|- | |||
! Status | |||
| style="text-align:center" | 20% | |||
| rowspan="2" style="text-align:center;vertical-align:middle" | ''Isolation'' | |||
! Pursuit | |||
| style="text-align:center" | 60% | |||
|- | |||
| colspan="2" | defends Helplessness<br>coerces Isolation | |||
| colspan="2" | | |||
|- | |||
! Knowledge | |||
| style="text-align:center" | 60% | |||
| rowspan="2" style="text-align:center;vertical-align:middle" | ''Self'' | |||
! Lie | |||
| style="text-align:center" | 20% | |||
|- | |||
| colspan="2" | defends Unnatural<br>coerces Self | |||
| colspan="2" | | |||
|- | |||
! Notice | |||
| style="text-align:center" | 60% | |||
| rowspan="2" style="text-align:center;vertical-align:middle" | ''Unnatural'' | |||
! Secrets | |||
| style="text-align:center" | 20% | |||
|- | |||
| colspan="2" | defends Self | |||
| colspan="2" | coerces Unnatural | |||
|- | |||
! Connect | |||
| style="text-align:center" | 50% | |||
| rowspan="2" style="text-align:center;vertical-align:middle" | ''Violence'' | |||
! Struggle | |||
| style="text-align:center" | 30% | |||
|- | |||
| colspan="2" | defends Isolation<br>coerces Helplessness | |||
| colspan="2" style="vertical-align:top" | coerces Violence | |||
|} | |||
==Identities== | |||
===Ghost=== | |||
'''Rating:''' 50% | |||
''Vague Protection'' (substitutes for Dodge) | |||
* Unique: become immaterial | |||
===Gorgeous=== | |||
'''Rating:''' 50% | |||
''Of course I can:'' look good in those clothes; create a distraction; get past the velvet rope | |||
* substitutes for Lie | |||
* substitutes for Status | |||
* defends Helplessness | |||
===Legionnaire of Fate=== | |||
'''Rating:''' 50% | |||
''Of course I can:'' know who's who among the local dead; get ghostly backup; get my fortune told by someone at HQ | |||
* substitutes for Secrets | |||
* substitutes for Struggle | |||
* provides wound threshold | |||
===Through the Looking Glass=== | |||
'''Rating:''' 25% | |||
''Of course I can:'' remember my home timeline's history | |||
* substitutes for Secrets | |||
* evaluates Negative Identity | |||
* Unique: determine whether something belongs to this reality | |||
==Negative Identity: Angst== | |||
'''Rating:''' 30% | |||
==Noteworthy Possessions== | |||
* ''TBD'' |
Revision as of 08:13, 30 December 2019
Rook H.'s character for Through the Looking Glass, a game of fractured reality and esoteric horror run by The Tim.
Louella "Blondie" Gorman
- Concept: ghost with a Destiny
- Obsession: promote scientific research into the Afterlife
- Noble: Lonely people looking for love. Everyone deserves love (if they want it).
- Rage: Unsafe or unhealthy working conditions and the people who enforce them.
- Fear: (Helplessness) Being victimized by fate or circumstance.
Basic Abilities
Fitness | 60% | Helplessness | Dodge | 20% |
---|---|---|---|---|
defends Violence | ||||
Status | 20% | Isolation | Pursuit | 60% |
defends Helplessness coerces Isolation |
||||
Knowledge | 60% | Self | Lie | 20% |
defends Unnatural coerces Self |
||||
Notice | 60% | Unnatural | Secrets | 20% |
defends Self | coerces Unnatural | |||
Connect | 50% | Violence | Struggle | 30% |
defends Isolation coerces Helplessness |
coerces Violence |
Identities
Ghost
Rating: 50%
Vague Protection (substitutes for Dodge)
- Unique: become immaterial
Gorgeous
Rating: 50%
Of course I can: look good in those clothes; create a distraction; get past the velvet rope
- substitutes for Lie
- substitutes for Status
- defends Helplessness
Legionnaire of Fate
Rating: 50%
Of course I can: know who's who among the local dead; get ghostly backup; get my fortune told by someone at HQ
- substitutes for Secrets
- substitutes for Struggle
- provides wound threshold
Through the Looking Glass
Rating: 25%
Of course I can: remember my home timeline's history
- substitutes for Secrets
- evaluates Negative Identity
- Unique: determine whether something belongs to this reality
Negative Identity: Angst
Rating: 30%
Noteworthy Possessions
- TBD