Wade Bannerman: Difference between revisions

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|'''Strength'''
|'''Strength'''
|10
|9
|50
|45
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|'''Constitution'''
|'''Constitution'''
|11
|9
|55
|45
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|
|-
|-
|'''Dexterity'''
|'''Dexterity'''
|15
|11
|75
|55
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|'''Intelligence'''
|'''Intelligence'''
|14
|16
|70
|80
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|
|-
|-
|'''Power'''
|'''Power'''
|12
|14
|60
|70
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|-
|-
|'''Charisma'''
|'''Charisma'''
|10
|13
|50
|65
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|'''Hit Points (HP)'''
|'''Hit Points (HP)'''
|11
|9
|11
|9
|-
|-
|'''Willpower (WP)'''
|'''Willpower (WP)'''
|12
|14
|12
|14
|-
|-
|'''Sanity (SAN)'''
|'''Sanity (SAN)'''
|60
|99
|60
|70
|-
|-
|'''Breaking Point (BP)'''
|'''Breaking Point (BP)'''
|48
|56
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|}
|}

Revision as of 15:43, 8 January 2020

Agent Name:Wade Bannerman
Code Name:
Profession: FBI Special Agent
Nationality:US
Sex (Age):Male (32)
Education: Cornell University MSc


Statistics

Score x5 What Others Notice
Strength 9 45
Constitution 9 45
Dexterity 11 55
Intelligence 16 80
Power 14 70
Charisma 13 65


Derived Attributes

Current Maximum
Hit Points (HP) 9 9
Willpower (WP) 14 14
Sanity (SAN) 99 70
Breaking Point (BP) 56

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Fence 10
Local Bartender 10
Parts Supplier 10
Bond 4 10

Motivations and Mental Disorders

  • Making a living
  • Staying off the radar

Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) 70 Forensics (0%) 20 Search (20%) 40
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%) 70
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) 20 Survival (10%) 30
Athletics (30%) 50 Medicine (0%) Swim (20%)
Bureaucracy (10%) Melee Weapons (30%) 40 Unarmed Combat (40%) 50
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft-Locksmithing 60 Foreign Languages and Other Skills:
Criminology (10%) 60 Navigate (10%)
Demolitions (0%) 60 Occult (10%)
Disguise (10%) 30 Persuade (20%) 50
Dodge (30%) 40 Pharmacy (0%)
Drive Auto (20%) 50 Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) 60 Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes