Wade Bannerman: Difference between revisions
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|'''Sanity (SAN)''' | |'''Sanity (SAN)''' | ||
| | |70 | ||
|70 | |70 | ||
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|'''Breaking Point (BP)''' | |'''Breaking Point (BP)''' | ||
|56 | |56 | ||
| | |56 | ||
|} | |} | ||
Revision as of 15:43, 8 January 2020
| Agent Name:Wade Bannerman | |||
| Code Name: | |||
| Profession: FBI Special Agent | |||
| Nationality:US | |||
| Sex (Age):Male (32) | |||
| Education: Cornell University MSc |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 9 | 45 | |
| Constitution | 9 | 45 | |
| Dexterity | 11 | 55 | |
| Intelligence | 16 | 80 | |
| Power | 14 | 70 | |
| Charisma | 13 | 65 |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 9 | 9 |
| Willpower (WP) | 14 | 14 |
| Sanity (SAN) | 70 | 70 |
| Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Fence | 10 |
| Local Bartender | 10 |
| Parts Supplier | 10 |
| Bond 4 | 10 |
Motivations and Mental Disorders
- Making a living
- Staying off the radar
Skills
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (0%) | |||
| Alertness (20%) | 70 | Forensics (0%) | 20 | Search (20%) | 40 |
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
| Archeology (0%) | History (10%) | Stealth (10%) | 70 | ||
| Art (0%): | HUMINT (10%) | Surgery (0%) | |||
| Artillery (0%) | Law (0%) | 20 | Survival (10%) | 30 | |
| Athletics (30%) | 50 | Medicine (0%) | Swim (20%) | ||
| Bureaucracy (10%) | Melee Weapons (30%) | 40 | Unarmed Combat (40%) | 50 | |
| Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
| Craft-Locksmithing | 60 | Foreign Languages and Other Skills: | |||
| Criminology (10%) | 60 | Navigate (10%) | |||
| Demolitions (0%) | 60 | Occult (10%) | |||
| Disguise (10%) | 30 | Persuade (20%) | 50 | ||
| Dodge (30%) | 40 | Pharmacy (0%) | |||
| Drive Auto (20%) | 50 | Pilot (0%): | |||
| Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
| Firearms (20%) | 60 | Ride (10%) | |||
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |