Hauraki: Difference between revisions
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== | == Campaign Setting Details == | ||
===Starting Funds=== | ===Starting Funds=== | ||
On the equipment front if you do not have the Rich Edge, please roll an exploding 1d6 without the hero die. Add 1 if you would have papers (doc or engineer). | |||
{| class="wikitable" style="width:100%" | |||
! '''1d6 Roll''' | |||
! '''Approximated Wealth''' | |||
|- | |||
| style="width:20%;text-align:right" |1 | |||
|Pursued for substantial debts, broke | |||
|- | |||
| style="width:20%;text-align:right" |2 | |||
|Flat broke, barest gear to do your work | |||
|- | |||
| style="width:20%;text-align:right" |3 | |||
|Down at heel, few bob only in cash but standard portable gear | |||
|- | |||
| style="width:20%;text-align:right" |4 | |||
|Few quid in pocket, might have a decent suit, watch | |||
|- | |||
| style="width:20%;text-align:right" |5 | |||
|Doing ok. Hundred quid in pocket with same in the ANZ bank. Gear as above but more so. Pistol, hip flask, binoculars, etc. Better suit and shoes | |||
|- | |||
| style="width:20%;text-align:right" |6+ | |||
|Dundreds of pounds, or thousands if >1 shift. any gear within this range | |||
|} | |||
A pound is worth four dollars in 1920, btw, so it works out closer to RAW starting money for those with a decent roll. So in terms of a RAW purchasing, multiply by 4. | A pound is worth four dollars in 1920, btw, so it works out closer to RAW starting money for those with a decent roll. So in terms of a RAW purchasing, multiply by 4. | ||
We’ll stick with | We’ll stick with £sd: pounds, shillings (20 per pound), and pence (12 per shilling). While we’re in these waters. I’m not going to be a stickler for period or local detail too much but I’ve always found it helpful to have an authentic feel about setting currency. | ||
=== | ===Start of Play=== | ||
We can start in rainy Greymouth, a small but bustling town on the West Coast of the South Island of New Zealand. Tramp steamers ply a regular route from Australia across the Tasman, landing canned goods, manufactured goods from mother England and plenty of passengers. Many of these are tough swagmen, following work across the Tasman ( many folk at this time talk about Australiasia and it seems a given to some that Australia and NZ will come to be governed as a single territory). | We can start in rainy Greymouth, a small but bustling town on the West Coast of the South Island of New Zealand. Tramp steamers ply a regular route from Australia across the Tasman, landing canned goods, manufactured goods from mother England and plenty of passengers. Many of these are tough swagmen, following work across the Tasman ( many folk at this time talk about Australiasia and it seems a given to some that Australia and NZ will come to be governed as a single territory). | ||
The tiny Hauraki (means North Wind, the sweet warm wind when you are in the southern hemisphere) is at the busy quayside, off-loading second hand bicycles, ovens, tinned fruit, biscuits and other uninspiring items. The crew are poor but resourceful with an eye out for onshore shenanigans and opportunities to earn wealth on the side. Under the town’s dour exterior there’s opportunities for gambling, moonshine , smuggling and more. The captain is looking for opportunities to haul a better cargo than second hand English junk. | The tiny Hauraki (means North Wind, the sweet warm wind when you are in the southern hemisphere) is at the busy quayside, off-loading second hand bicycles, ovens, tinned fruit, biscuits and other uninspiring items. The crew are poor but resourceful with an eye out for onshore shenanigans and opportunities to earn wealth on the side. Under the town’s dour exterior there’s opportunities for gambling, moonshine, smuggling and more. The captain is looking for opportunities to haul a better cargo than second hand English junk. | ||
==SS Hauraki== | ==SS Hauraki== | ||
Line 168: | Line 186: | ||
===Dr Bartholomew Price=== | ===Dr Bartholomew Price=== | ||
'''Played by:''' Civil Savage | |||
'''Country of Origin:''' Great Britain | '''Country of Origin:''' Great Britain | ||
Line 181: | Line 201: | ||
On his trip he heard tales of events that defied ready explanation. He would investigate these with an eye toward debunking them--and often did. But one he could not explain, and it rattled him. Eager to know more, he found a role as a ship's physician that would let him explore the area and see if perhaps his scientific view was missing something important. | On his trip he heard tales of events that defied ready explanation. He would investigate these with an eye toward debunking them--and often did. But one he could not explain, and it rattled him. Eager to know more, he found a role as a ship's physician that would let him explore the area and see if perhaps his scientific view was missing something important. | ||
{| class="wikitable" style="width:100%" | |||
! colspan="2"|'''Attributes''' | |||
! colspan="2"|'''Derived Statistics''' | |||
|- | |||
| style="width:25%;text-align:right" |Agility | |||
| style="width:25%" |d6 | |||
| style="width:25%;text-align:right" |Pace | |||
| style="width:25%" |6" | |||
|- | |||
| style="text-align:right" |Strength | |||
|d6 | |||
| style="text-align:right" |Parry | |||
|4 | |||
|- | |||
| style="text-align:right" |Smarts | |||
|d6 | |||
| style="text-align:right" |Toughness | |||
|5 | |||
|- | |||
| style="text-align:right" |Spirit | |||
|d8 | |||
|- | |||
| style="text-align:right" |Vigor | |||
|d6 | |||
|} | |||
{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%" | ||
Line 186: | Line 232: | ||
! '''Hindrances''' | ! '''Hindrances''' | ||
|- | |- | ||
| style="width:50%" |Linguist (free)<br>Healer (+2 Healing rolls)<br>Elan (+2 when spend Benny to reroll Trait) | | style="width:50%;vertical-align:top" |Linguist (free)<br>Healer (+2 Healing rolls)<br>Elan (+2 when spend Benny to reroll Trait) | ||
|''Major''<br>Code of Honor (essentially Hippocratic Oath of that era in Britain)<br>Tongue-Tied (-1 Intimidation, Performance, Persuasion, Taunt if depends on speaking) | | style="vertical-align:top" |''Major''<br>Code of Honor (essentially Hippocratic Oath of that era in Britain)<br>Tongue-Tied (-1 Intimidation, Performance, Persuasion, Taunt if depends on speaking) | ||
|} | |} | ||
{| class="wikitable" style="width:100%" | |||
! colspan="2" | '''Skills''' | |||
! '''Gear''' | |||
|- | |||
| style="width:25%;text-align:right" |Academics | |||
| style="width:25%" |d4 | |||
| rowspan="17" style="vertical-align:top" |(Down at heel, few bob only in cash but standard portable gear) | |||
Medical bag | |||
Pistol | |||
|- | |||
| style="text-align:right" |Athletics | |||
|d4 | |||
|- | |||
| style="text-align:right" |Boating | |||
|d4 | |||
|- | |||
| style="text-align:right" |Common Knowledge | |||
|d4 | |||
|- | |||
| style="text-align:right" |Fighting | |||
|d4 | |||
|- | |||
| style="text-align:right" |Healing | |||
|d6+2 | |||
|- | |||
| style="text-align:right" |Language (English) | |||
|d8 | |||
|- | |||
| style="text-align:right" |Language (French) | |||
|d6 | |||
|- | |||
| style="text-align:right" |Language (Indonesian) | |||
|d6 | |||
|- | |||
| style="text-align:right" |Language (Maori) | |||
|d6 | |||
|- | |||
| style="text-align:right" |Notice | |||
|d6 | |||
|- | |||
| style="text-align:right" |Persuasion | |||
|d4 (-1 if speaking) | |||
|- | |||
| style="text-align:right" |Stealth | |||
|d4 | |||
|- | |||
| style="text-align:right" |Research | |||
|d4 | |||
|- | |||
| style="text-align:right" |Science | |||
|d6 | |||
|- | |||
| style="text-align:right" |Shooting | |||
|d4 | |||
|- | |||
| style="text-align:right" |Taunt | |||
|d4 (-1 if speaking) | |||
|} | |||
'''[Wish list]'''<br>New Edges: Reliable, Strong-Willed<br>New Skill: Occult | |||
[Wish list] | |||
New Edges: Reliable, Strong-Willed | |||
New Skill: Occult | |||
---- | ---- | ||
===Jean Holly=== | ===Jean Holly=== | ||
'''Played by:''' Leith Maclaine | |||
'''Country of Origin:''' United States of America | '''Country of Origin:''' United States of America | ||
Line 244: | Line 317: | ||
Jean, running out of money and options then gets news that her father recently purchased the Hauraki with his life savings and a lot of money borrowed from the bank, has another very direct threat against her life and decides to get out of town and take over her limited inheritance as a way to hide from Frank Starr until things calm down. She messages Kupe, who was one person she could trust to stand up to Frank, especially after the issues he had with Frank during the filming of Tasmania Sea, and then lands on the Hauraki, with the crew his father had. First Officer has been promoted to Captain by the bank and the bank is being very clear that the crew isn't to change because that may risk profitability. The bank will be providing oversight for awhile. | Jean, running out of money and options then gets news that her father recently purchased the Hauraki with his life savings and a lot of money borrowed from the bank, has another very direct threat against her life and decides to get out of town and take over her limited inheritance as a way to hide from Frank Starr until things calm down. She messages Kupe, who was one person she could trust to stand up to Frank, especially after the issues he had with Frank during the filming of Tasmania Sea, and then lands on the Hauraki, with the crew his father had. First Officer has been promoted to Captain by the bank and the bank is being very clear that the crew isn't to change because that may risk profitability. The bank will be providing oversight for awhile. | ||
{| class="wikitable" style="width:100%" | |||
! colspan="2"|'''Attributes''' | |||
! colspan="2"|'''Derived Statistics''' | |||
|- | |||
| style="width:25%;text-align:right" |Agility | |||
| style="width:25%" |d4 | |||
| style="width:25%;text-align:right" |Pace | |||
| style="width:25%" |6" | |||
|- | |||
| style="text-align:right" |Strength | |||
|d4 | |||
| style="text-align:right" |Parry | |||
|2 | |||
|- | |||
| style="text-align:right" |Smarts | |||
|d8 | |||
| style="text-align:right" |Toughness | |||
|4 | |||
|- | |||
| style="text-align:right" |Spirit | |||
|d10 | |||
|- | |||
| style="text-align:right" |Vigor | |||
|d4 | |||
|} | |||
{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%" | ||
Line 249: | Line 348: | ||
! '''Hindrances''' | ! '''Hindrances''' | ||
|- | |- | ||
| style="width:50%" | Linguist (free)<br>Attractive (Human Bonus)<br>Very Attractive | | style="width:50%;vertical-align:top" |Linguist (free)<br>Attractive (Human Bonus)<br>Very Attractive<br>Fame | ||
|''Minor''<br>Jealous - ability to still work as an actress<br>Mild Mannered | | style="vertical-align:top" |''Minor''<br>Jealous - ability to still work as an actress<br>Mild Mannered | ||
''Major''<br>Enemy - Frank Starr, a famous A rating actor and key actor at William Brothers Production | ''Major''<br>Enemy - Frank Starr, a famous A rating actor and key actor at William Brothers Production | ||
|} | |} | ||
''' | {| class="wikitable" style="width:100%" | ||
! colspan="2" | '''Skills''' | |||
! '''Gear''' | |||
|- | |||
| style="width:25%;text-align:right" |Athletics | |||
| style="width:25%" |d4 | |||
| rowspan="14" style="vertical-align:top" |(Doing okay. Hundred quid in pocket with same in the ANZ bank.) | |||
No listed gear yet. | |||
|- | |||
| style="text-align:right" |Boating | |||
|d4 | |||
|- | |||
| style="text-align:right" |Common Knowledge | |||
|d6 | |||
Gambling | |- | ||
| style="text-align:right" |Gambling | |||
|d4 | |||
|- | |||
Language (English) d8 | | style="text-align:right" |Language (English) | ||
Language (Spanish) d6 | |d8 | ||
Language (French) d6 | |- | ||
Language (Polynesian) d6 | | style="text-align:right" |Language (Spanish) | ||
|d6 | |||
|- | |||
| style="text-align:right" |Language (French) | |||
|d6 | |||
|- | |||
| style="text-align:right" |Language (Polynesian) | |||
|d6 | |||
|- | |||
| style="text-align:right" |Notice | |||
|d8 | |||
|- | |||
| style="text-align:right" |Performance | |||
|d8 | |||
|- | |||
| style="text-align:right" |Persuasion | |||
|d8 | |||
|- | |||
| style="text-align:right" |Shooting | |||
|d4 | |||
|- | |||
| style="text-align:right" |Stealth | |||
|d4 | |||
|- | |||
| style="text-align:right" |Taunt | |||
|d4 | |||
|} | |||
==Future Upgrades== | ==Future Upgrades== | ||
Better NPC crew | *Better NPC crew | ||
A real sickbay with actual medical facilities | *A real sickbay with actual medical facilities | ||
Galley that can provide higher class dining | *Galley that can provide higher class dining | ||
A better coal engine, or upgraded engine | *A better coal engine, or upgraded engine | ||
A diesel engine | *A diesel engine | ||
Stormproofier hatches | *Stormproofier hatches | ||
An up to date radio, morse set | *An up to date radio, morse set | ||
Decent paintjob | *Decent paintjob | ||
Powered winches | *Powered winches | ||
Updated wheelhouse with newer tech instrumentation, wheel control | *Updated wheelhouse with newer tech instrumentation, wheel control | ||
Better captain's gig | *Better captain's gig | ||
*Paying off debt/refinancing to get out of some of the covenants | |||
*Depending on the year, a deck gun might be a good thing | |||
*New underplating |
Revision as of 19:20, 27 January 2020
Campaign Setting Details
Starting Funds
On the equipment front if you do not have the Rich Edge, please roll an exploding 1d6 without the hero die. Add 1 if you would have papers (doc or engineer).
1d6 Roll | Approximated Wealth |
---|---|
1 | Pursued for substantial debts, broke |
2 | Flat broke, barest gear to do your work |
3 | Down at heel, few bob only in cash but standard portable gear |
4 | Few quid in pocket, might have a decent suit, watch |
5 | Doing ok. Hundred quid in pocket with same in the ANZ bank. Gear as above but more so. Pistol, hip flask, binoculars, etc. Better suit and shoes |
6+ | Dundreds of pounds, or thousands if >1 shift. any gear within this range |
A pound is worth four dollars in 1920, btw, so it works out closer to RAW starting money for those with a decent roll. So in terms of a RAW purchasing, multiply by 4.
We’ll stick with £sd: pounds, shillings (20 per pound), and pence (12 per shilling). While we’re in these waters. I’m not going to be a stickler for period or local detail too much but I’ve always found it helpful to have an authentic feel about setting currency.
Start of Play
We can start in rainy Greymouth, a small but bustling town on the West Coast of the South Island of New Zealand. Tramp steamers ply a regular route from Australia across the Tasman, landing canned goods, manufactured goods from mother England and plenty of passengers. Many of these are tough swagmen, following work across the Tasman ( many folk at this time talk about Australiasia and it seems a given to some that Australia and NZ will come to be governed as a single territory).
The tiny Hauraki (means North Wind, the sweet warm wind when you are in the southern hemisphere) is at the busy quayside, off-loading second hand bicycles, ovens, tinned fruit, biscuits and other uninspiring items. The crew are poor but resourceful with an eye out for onshore shenanigans and opportunities to earn wealth on the side. Under the town’s dour exterior there’s opportunities for gambling, moonshine, smuggling and more. The captain is looking for opportunities to haul a better cargo than second hand English junk.
SS Hauraki
specs
ms TBN 600 Mtns DWCC on 2,95 m draft
loa 46m, beam 7,00m depth 3,03m GT/NT 330/200 Tons
1 hold 700 cbm
(grainfitted, she can load 480 Mtons grain)
1 hatch, part steel folding hatch, part wood with tarpaulin, opening hatch 25 m
Steel tanktop and sides of hold under part steel, upper part wood
1 small crane midships for pallets or big bag loading and discharge (SWL 1000 kgs on 7 m and abt 6 Tns on 1 m)
speed / consumption 9,5 knots on 840 Ltrs gasoil/24 hrs (engine uses on 9,5 knots 35 ltrs/hour only)
accommodation 6 cabins with total 9 berths
new bathroom installed recently
crew
Crew is 15 NPC's plus PC's.
That give 1 firemen+engineer on duty, watch bearer and helmsman, and 1 JOAT on each watch or 5 * 3 watches = 15 NPC's
Leith - Voodoo Cook Captain Owner Heiress/Face
lustum - Engineer
Civil Savage - Doc
Malkavian Grin - [Several ideas], leaning bodyguard
Faubus - Hired Captain
Characters
Giorgi “Bear” Baratashvili
Played by: Iustum
Country of Origin: Georgia (now the Transcaucasian Socialist Federative Republic)
Archetype: Grease Monkey/Fugitive
Gender: Male
Background
Despite never having so much as seen a ship growing up on a farm in Georgia, the Great War brought many changes, and Giorgi ended up as a ship worker in the northern port of Kronstadt. It turned out that he had a natural aptitude for making broken machines work again.
Like many of his countrymen and countrywomen and fellow shop workers, Giorgi sided with the Mensheviks during the Russian revolution/Civil War and fought on their side in the Kronstadt uprising against the Bolsheviks. That uprising was unsuccessful, and Giorgi just barely managed to escape before ending up against the wall.
He had to go somewhere far from the Rodina, and his mechanical ability is valuable to anybody with a steamer to sail. It didn’t take long for him to start bouncing between engineering jobs on freighters in the South Pacific.
And, after all, the OGPU and NKVD can’t still be looking for him. Right?
Attributes | Derived Statistics | ||
---|---|---|---|
Agility | d6 | Pace | 6" |
Strength | d6 | Parry | 5 |
Smarts | d8 | Toughness | 5 |
Spirit | d6 | ||
Vigor | d6 |
Edges | Hindrances |
---|---|
Linguist (free) Mr. Fix-it (human bonus) Mcgyver |
Minor Doubting Thomas (He’s a secular communist) Major |
Skills | Gear | |
---|---|---|
Athletics | d4 | No listed gear yet. |
Boating | d4 | |
Common Knowledge | d4 | |
Fighting | d6 | |
Language () | d8 | |
Language () | d6 | |
Language () | d6 | |
Language () | d6 | |
Language () | d6 | |
Notice | d8 | |
Persuasion | d4 | |
Repair | d10+2 | |
Shooting | d4 | |
Stealth | d4 | |
Taunt | d6 |
Dr Bartholomew Price
Played by: Civil Savage
Country of Origin: Great Britain
Archetype: Doctor
Gender: Male
Background
Dr. Price had a comfortable life. He was liked and respected by his peers and his patients, despite a tendency to mix his metaphors or say things that sounded a bit odd. Then he took a sabbatical to visit the Pacific. He thought it would be his last great adventure before he found someone to marry and settled down to a safe, predictable experience.
On his trip he heard tales of events that defied ready explanation. He would investigate these with an eye toward debunking them--and often did. But one he could not explain, and it rattled him. Eager to know more, he found a role as a ship's physician that would let him explore the area and see if perhaps his scientific view was missing something important.
Attributes | Derived Statistics | ||
---|---|---|---|
Agility | d6 | Pace | 6" |
Strength | d6 | Parry | 4 |
Smarts | d6 | Toughness | 5 |
Spirit | d8 | ||
Vigor | d6 |
Edges | Hindrances |
---|---|
Linguist (free) Healer (+2 Healing rolls) Elan (+2 when spend Benny to reroll Trait) |
Major Code of Honor (essentially Hippocratic Oath of that era in Britain) Tongue-Tied (-1 Intimidation, Performance, Persuasion, Taunt if depends on speaking) |
Skills | Gear | |
---|---|---|
Academics | d4 | (Down at heel, few bob only in cash but standard portable gear)
Medical bag Pistol |
Athletics | d4 | |
Boating | d4 | |
Common Knowledge | d4 | |
Fighting | d4 | |
Healing | d6+2 | |
Language (English) | d8 | |
Language (French) | d6 | |
Language (Indonesian) | d6 | |
Language (Maori) | d6 | |
Notice | d6 | |
Persuasion | d4 (-1 if speaking) | |
Stealth | d4 | |
Research | d4 | |
Science | d6 | |
Shooting | d4 | |
Taunt | d4 (-1 if speaking) |
[Wish list]
New Edges: Reliable, Strong-Willed
New Skill: Occult
Jean Holly
Played by: Leith Maclaine
Country of Origin: United States of America
Archetype: Steamer Heiress/Party Face
Gender: Female
Background
Jean was born to Fred and Meredith Holly in (22 years before current date) in Long Beach, California. Fred was a merchant marine officer while Meredith stayed home and raised Jean. Meredith passed away four years ago at about the same time Jean started her career as an actress with William Brothers Films. Appearing in several B level films, her big break was in the film Tasmania Sea (a romantic comedy) co-starring Frank Starr, where she played an Heiress traveling the seas falling for a dashing sea captain and helping him save the ship in an emergency. The fact that she was the daughter of a merchant marine Captain help with the authenticity of the role. Filmed on sight in New Zealand, she made various contacts (including, or especially Kupe - possible helping the studio with arranging scenic views and on site camera shots, I can see Kupe and Frank Starr not getting along well which may be important for the bodyguard role).
After the release of Tasmania Sea, Jean has a couple of other films with Frank Starr until.......Frank's wife was found dead at his home. Rumors of a torrid love affair between Jean and Frank started at the news and Jean was accused of the murder. The studio shuts down work for Jean and legal bills and contract penalties eat up almost all of her wealth. Further rumors of Frank having affairs are carefully hushed up and charges are dropped under pressure from William Brothers. Frank believes that Jean has evidence of his other affairs while married and in fact may have evidence that Frank killed his wife. Jean received various not so subtle threats that her life may be in danger and no one at Williams Brothers is currently returning her calls. Frank has a couple of new leading ladies and is back to making pictures. (Notice: I am not confirming if there was actually an affair between Frank and Jean, just that he suspects that Jean has evidence of other affairs)
Jean, running out of money and options then gets news that her father recently purchased the Hauraki with his life savings and a lot of money borrowed from the bank, has another very direct threat against her life and decides to get out of town and take over her limited inheritance as a way to hide from Frank Starr until things calm down. She messages Kupe, who was one person she could trust to stand up to Frank, especially after the issues he had with Frank during the filming of Tasmania Sea, and then lands on the Hauraki, with the crew his father had. First Officer has been promoted to Captain by the bank and the bank is being very clear that the crew isn't to change because that may risk profitability. The bank will be providing oversight for awhile.
Attributes | Derived Statistics | ||
---|---|---|---|
Agility | d4 | Pace | 6" |
Strength | d4 | Parry | 2 |
Smarts | d8 | Toughness | 4 |
Spirit | d10 | ||
Vigor | d4 |
Edges | Hindrances |
---|---|
Linguist (free) Attractive (Human Bonus) Very Attractive Fame |
Minor Jealous - ability to still work as an actress Mild Mannered Major |
Skills | Gear | |
---|---|---|
Athletics | d4 | (Doing okay. Hundred quid in pocket with same in the ANZ bank.)
No listed gear yet. |
Boating | d4 | |
Common Knowledge | d6 | |
Gambling | d4 | |
Language (English) | d8 | |
Language (Spanish) | d6 | |
Language (French) | d6 | |
Language (Polynesian) | d6 | |
Notice | d8 | |
Performance | d8 | |
Persuasion | d8 | |
Shooting | d4 | |
Stealth | d4 | |
Taunt | d4 |
Future Upgrades
- Better NPC crew
- A real sickbay with actual medical facilities
- Galley that can provide higher class dining
- A better coal engine, or upgraded engine
- A diesel engine
- Stormproofier hatches
- An up to date radio, morse set
- Decent paintjob
- Powered winches
- Updated wheelhouse with newer tech instrumentation, wheel control
- Better captain's gig
- Paying off debt/refinancing to get out of some of the covenants
- Depending on the year, a deck gun might be a good thing
- New underplating