Brahnamin's Characters - True Fae: Difference between revisions
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'''Crazy Like a Fox:''' Because you are a Trickster, you can cause those near you to believe you are about to do something vastly different than what you are actually going to do. You get +2 to create an advantage with guile when you attempt to verbally mislead someone. | '''Crazy Like a Fox:''' Because you are a Trickster, you can cause those near you to believe you are about to do something vastly different than what you are actually going to do. You get +2 to create an advantage with guile when you attempt to verbally mislead someone. | ||
==Stress & Conditions== | ==Stress & Conditions== |
Revision as of 21:33, 18 June 2020
Alice Sun
"Kitsune? No . . . one tail is enough for me."
Mantle :: True Fae
Your sire was a Trickster Fae. You have to figure out how you're going to deal with that volatile legacy.
Character Aspects
High Concept
- Reluctant Daughter of Fox the Trickster
- Your sire was a demigod, a trickster, and you don't always know what to do with that.
Trouble Aspect
- Everyone Knows My Dad
- The Fox has earned a vicious and callous reputation in the supernatural community. You wear that reputation like the proverbial millstone.
Free Aspects
- "Hexen-freude, Bitches!"
- The energy of a demigod courses through your veins, and it does not play nice with modern technology - a trait you've been known to put to good use.
- Bastard by Birth, Kind by Choice
- You can't help how you're born, but you can govern how you act.
- Keeper of the Dice of Bone and Iron
- Entrusted to you by the Fox himself, these dice might reveal another's secrets to you - or they might spill your secrets to another. Tools of the Trickster, you never know which you'll get.
- [One die is forged of iron with bone pips. The other is carved of bone with iron pips.]
Approaches
Note: Bold approaches indicate Human form, and [Bracketed] approaches indicate Fox form
Focus [Guile]
Intellect / Haste [Flair / Haste]
Guile / Force [Focus / Force]
Flair [Intellect]
Core Stunts
Glamour: You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.
Winter's Favor: Mark Indebted to call upon the Winter Court for favors. One box grants automatic success to a task (provided it is without risk) without having to roll or play out a scene. Two boxes pays for one cost for a ritual spell (page 172) or provides NPCs or a magical resource to assist with a dangerous task. If at least three boxes are unmarked, mark the entire track for the Court to intervene on your behalf and resolve a situation utterly unresolvable under your own power. This action requires formally petitioning the Court and convincing it that the intervention is in their best interest.
Mortal's Darkest Defender: You have honed your skills at battling Outsiders by hunting them in mortal cities’ darkest alleys. When entering a conflict against an Outsider, you get +2 to defense against Outsider attacks and attempts to create an advantage.
Additional Stunts
Unseelie Magic: You may cast evocations (page 140) that fit the nature of Winter: death, slumber, ice. All Unseelie magic has a cold ambiance, even if its connection to Winter is metaphorical. This magic is ultimately sponsored by the Winter Queens, and using it in a manner counter to their agenda may mark you as an enemy to Winter. You use these as actions with your normal approaches, in any combination. The GM may assign scale (page 182) to your action.
Briar Patch: You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.
Crazy Like a Fox: Because you are a Trickster, you can cause those near you to believe you are about to do something vastly different than what you are actually going to do. You get +2 to create an advantage with guile when you attempt to verbally mislead someone.
Stress & Conditions
Truthbound
Ferroburned
Oathbreaker
Winter Courtier
Indebted
Stress
In Peril
Doomed
Refresh