Difference between revisions of "Gregor Runarm"

From RPGnet
Jump to: navigation, search
Line 25: Line 25:
  
  
*'''STR 14(+2)'''(20/+5)
+
*'''STR 15(+2)'''(20/+5)
 
*'''DEX 16(+3)'''(18/+4)
 
*'''DEX 16(+3)'''(18/+4)
 
*'''CON 14(+2)'''
 
*'''CON 14(+2)'''
*'''INT 13(+1)'''
+
*'''INT 14(+2)'''
 
*'''WIS 14(+2)'''
 
*'''WIS 14(+2)'''
 
*'''CHA 16(+3)'''
 
*'''CHA 16(+3)'''
  
  
'''AC:''' 26 (Flatfooted:23 Touch:17)
+
'''AC:''' (Flatfooted: Touch:)
  
  
Line 41: Line 41:
 
*+20/15/10/5 base ranged
 
*+20/15/10/5 base ranged
  
''+2 Darkwood Longbow, composite (+2 Str Bonus):'' +25/20/15/10 or +23/+18/+13/+8/+23 with Rapid Shot (1d8+5+1d6)
+
''+2 Darkwood Longbow, composite (+2 Str Bonus):'' +24/19/14/9 or +22/+17/+12/+7/+22 with Rapid Shot (1d8+5+1d6)
  
''+3 Longsword & +4 Intelligent Handaxe:'' +25/20/15/10//+25/+20 (1d8+9 for Sword, 1d6+10 for Axe)
+
''+3 Longsword/Axe & +4 Intelligent Handaxe:'' +24/19/14/9//+24/+19/+14,
 +
Dual Strike 20/20, (1d8+8 for Sword/Axe, 1d6+6 for Axe)
  
  
 
'''Saves:'''  
 
'''Saves:'''  
*Fortitude +14/18
+
 
*Reflex +15/19
+
    * Fortitude +13/15[20]
*Willpower +9/13
+
    * Reflex +10/14[19]
 +
    * Willpower +9/11[16]
  
  
Line 74: Line 76:
  
 
'''Feats:'''  
 
'''Feats:'''  
*Armor Proficiency: light, medium
+
    * Armor Proficiency: light,  
*Combat Expertise (-5 Att/+5 AC)
+
    * Combat Expertise (-5 Att/+5 AC)
*Endurance - Diehard
+
    * Endurance  
*Evasion
+
    * Evasion
*Improved Precise Shot - Manyshot - Rapid Shot
+
    * Manyshot - Rapid Shot
*Iron Will(+2Will st)
+
    * Iron Will(+2Will st)
*Leadership
+
    * Leadership (Cohort Level 14th)
*Quick Reconnoiter
+
    * Quick Reconnoiter
*Shield Proficiency
+
    * Shield Proficiency
*Simple Weapon Proficiency
+
    * Simple, Martial Weapon Proficiency
*Track
+
    * Track
*Two-Weapon Defense (+1/+2 AC)
+
    * Two-Weapon Defense (+1/+2 AC)
*Two-Weapon Fighting - Improved TWF (2 atts OH; base/-5)
+
    * Two-Weapon Fighting - Improved TWF - Greater TWF(3 atts OH; base/-5/-10)
 +
    * Able Learner (all skills cost 1p /level)
 +
    * Dual Strike (Use both weapons at -4/-10, as SA.)
  
 +
 +
'''Ranger Abilities:'''
 +
    * Wild Empathy (+17)
 +
    * Animal Companion 7th Level
 +
    * Woodland Stride
 +
    * Swift Tracker
 +
    * Evasion
 +
    * Camoflague
  
 
'''Favored Enemies:'''  
 
'''Favored Enemies:'''  
*Animals (+4)
+
*Magical Beasts (+2)
*Magical Beasts (+4)
 
 
*Giants (+4)
 
*Giants (+4)
 
*Monstrous Humanoids (+4)
 
*Monstrous Humanoids (+4)
*Undead (+2)
+
   
 
 
 
 
'''Ranger Abilities:'''
 
*Nature's Blessing (1/day: +4 con,dex or wis. 1 min/lvl)
 
*Wild Empathy (+15)
 
*Woodland Stride
 
*Swift Tracker
 
*Move: +10
 
*+1 on Saves vs. Paralysis and Sleep effects (?)
 
  
 +
'''Spells Prepared (Ranger ):'''
 +
    * 3x1st, 2x2nd,1x3rd
  
'''Spells Prepared (UrbRgr ):'''
 
 
* 2 x 1st - Arrow mind, Hunters Mercy.
 
* 2 x 1st - Arrow mind, Hunters Mercy.
  
Line 119: Line 122:
 
   
 
   
 
*+3 Leather: Shadow, Improved, Silent Moves, Greater.
 
*+3 Leather: Shadow, Improved, Silent Moves, Greater.
*Belt of Giant Strength +4;
+
*Belt of Giant Strength +6;
*Ring: Protection +4;
+
*Ring: Protection +5;
 
*Boots of Striding and Springing;
 
*Boots of Striding and Springing;
 
*Quiver of Ehlonna (Containts bow and 50 arrows, Rod of T&L);
 
*Quiver of Ehlonna (Containts bow and 50 arrows, Rod of T&L);

Revision as of 12:43, 13 December 2006

UNDERGOING RECONSTRUCTION

3-5_Against_the_Giants_Campaign

Name and Race: Gregor Runarm, Male Human

Class: Ranger 14/ Urban Figher 2/Legendary Leader 1

Exp: 146 000

Alignment: Neutral Good (Lawful Leanings)

Background:

  • Gregor Runarm -

Gregor's father had once been the proud leader of a hardy township, high and apart on the side of mountains at the eastern edge of the kingdom. A decade more and Gergor might have rightly inherited a proper title, if a small one, his life one of responsibility and forethought. Such was not meant to be. When he was but a small boy the township was attacked by raiders and creatures pressed into their employ from the north, the people scattered and Gregor's father killed. Raised by his father's truest friend in the Order and tradition of the rangers, he had many adventures before finding himself with even more power and responsibility than had been denied him by the events of his youth. More mellowed now with age, the cocksure recklessness of youth still stirs beneath the surface and is held at bay through frequent hunts and hands-on work in the running of the town.


HD: 14d8+28(Ranger), 2d10+4(Fighter, Urban), 1d8+2(LL)

Hitpoints: 174

Initiative: +4/+6

Speed: 40


  • STR 15(+2)(20/+5)
  • DEX 16(+3)(18/+4)
  • CON 14(+2)
  • INT 14(+2)
  • WIS 14(+2)
  • CHA 16(+3)


AC: (Flatfooted: Touch:)


Attacks:

  • +21/16/11/6 base melee
  • +20/15/10/5 base ranged

+2 Darkwood Longbow, composite (+2 Str Bonus): +24/19/14/9 or +22/+17/+12/+7/+22 with Rapid Shot (1d8+5+1d6)

+3 Longsword/Axe & +4 Intelligent Handaxe: +24/19/14/9//+24/+19/+14, Dual Strike 20/20, (1d8+8 for Sword/Axe, 1d6+6 for Axe)


Saves:

   * Fortitude +13/15[20]
   * Reflex +10/14[19]
   * Willpower +9/11[16]


Skills:

  • Climb +18,
  • Diplomacy +12,
  • Gather Information +6,
  • Handle Animal +20,
  • Heal +6,
  • Hide +24,
  • Jump +16,
  • Knowledge (Nature) +4,
  • Knowledge (Nobility and Royalty) +2,
  • Listen +16,
  • Move Silently +32,
  • Ride +5,
  • Search +5,
  • Sense Motive +17,
  • Spot +20,
  • Survival +21,
  • Swim +13,
  • Use Rope +6.


Feats:

   * Armor Proficiency: light, 
   * Combat Expertise (-5 Att/+5 AC)
   * Endurance 
   * Evasion
   * Manyshot - Rapid Shot
   * Iron Will(+2Will st)
   * Leadership (Cohort Level 14th)
   * Quick Reconnoiter
   * Shield Proficiency
   * Simple, Martial Weapon Proficiency
   * Track
   * Two-Weapon Defense (+1/+2 AC)
   * Two-Weapon Fighting - Improved TWF - Greater TWF(3 atts OH; base/-5/-10)
   * Able Learner (all skills cost 1p /level)
   * Dual Strike (Use both weapons at -4/-10, as SA.)


Ranger Abilities:

   * Wild Empathy (+17)
   * Animal Companion 7th Level
   * Woodland Stride
   * Swift Tracker
   * Evasion
   * Camoflague

Favored Enemies:

  • Magical Beasts (+2)
  • Giants (+4)
  • Monstrous Humanoids (+4)


Spells Prepared (Ranger ):

   * 3x1st, 2x2nd,1x3rd
  • 2 x 1st - Arrow mind, Hunters Mercy.

Possessions:

Weapons:

  • Harver the +4 Intelligent Handaxe
  • Pact +3 Longsword: Holy.
  • Loper +3 Vorpal Parrying Battleaxe

Armor and Worn:

  • +3 Leather: Shadow, Improved, Silent Moves, Greater.
  • Belt of Giant Strength +6;
  • Ring: Protection +5;
  • Boots of Striding and Springing;
  • Quiver of Ehlonna (Containts bow and 50 arrows, Rod of T&L);
  • Goggles of Night;
  • Ring: Climbing;
  • Bracers of Archery, Greater (+2comp B Atts/+1 Dam)
  • Helm of Comp Lang & Read Magic
  • Rod of Thunder and Lightning
  • Scr: Pass without Trace X 3
  • Potions of cure light wounds.x 1
  • Crystal Ball
  • Restorative Ointment (1c)
  • Elemental Gems (air and earth)

Goods: 27,156 gp, 2 sp, 2 cp

-In Heward's Handy Haversack-

Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone . Manual of Quickness of Action +1 (No longer carried); Bag of Tricks, Tan; Murlynd`s Spoon.


Graybeard Male Dire Animal, Wolf : CR 4; Large Animal ; HD 10d8+30 ( Animal) ; hp 75; Init + 3; Spd 50; AC 19; Atk + 14 base melee, + 9 base ranged; +15 ( 1d8+12, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 10, Ref + 10, Will + 8; STR 27, DEX 17, CON 17, INT 2, WIS 12, CHA 10.

Skills: Hide +3, Jump +16, Listen +8, Move Silently +6, Spot +8, Survival +5.

Feats: Alertness, Improved Scent, Run, Track, Weapon Focus: Bite.


Notes:

Harver - The +4 Intelligent Handaxe Sheds light, is Lawful Good, Int 13, Wis 10, Cha 13, Ego 7, Empathy, Vision (60 ft.) and hearing, Diplomacy 10 ranks, Knowledge (architecture and engineering) 10 ranks). It was created as a gift to a dwarven scout by a powerful wizard, and sees itself as a champion's weapon, often feeling the desire to help those being treated unjustly and encouraging rash action. It is also rather interested in dwarven architecture, fascinated by the works of it's "people," and an intense dislike of the undead as they are not only unholy but killed its original owner.


Urban Tracking - Uses the Gather Information skill to Track people in urban environments.

Quick Reconnoiter - Free action for Spot/Listen Checks, +2 Initiative in area that was reconnoitered.


Graybeard - Has Evasion (As the special ability), and Devotion (+4 on Will Saves against enchantment spells and effects). Has 4 bonus HD, +4 Natural Armor Bonus, +2 Str/Dex Adjustment, and 3 Bonus Tricks.