Scion2e:StairwaytotheHeavens: Alexander Stueart: Difference between revisions
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==Fatebindings== | ==Fatebindings== | ||
Once per session, you may acquire a new Fatebinding at Strength +1 (from a minimum of 0) to regain 1 point of Legend. You and the Storyguide must work together to decide on an appropriate Fatebinding Condition and Storyguide character to be Fatebound; this can be a new character if no extant characters seem to fit. | Once per session, you may acquire a new Fatebinding at Strength +1 (from a minimum of 0) to regain 1 point of Legend. You and the Storyguide must work together to decide on an appropriate Fatebinding Condition and Storyguide character to be Fatebound; this can be a new character if no extant characters seem to fit. | ||
You cannot have more Fatebindings than you have dots of Legend. Only Storyguide Characters can be Fatebound, and only to characters of a higher Tier. You cannot Fatebind other PCs. | You cannot have more Fatebindings than you have dots of Legend. Only Storyguide Characters can be Fatebound, and only to characters of a higher Tier. You cannot Fatebind other PCs. | ||
'''Fatebinding Name (Rating)''': Fatebinding Description | '''Fatebinding Name (Rating)''': Fatebinding Description |
Revision as of 02:20, 7 August 2020
Alexander Stueart
Character Quote
Alex’s original name is unknown. Abandoned as a baby, he was adopted by two history professors, and was raised in the sphere of academia. They were a little disappointed when he joined the Marine Corps instead
Skills
Athletics (Running) ⚫⚫⚫
Close Combat (bayonet) ⚫⚫⚫⚫
Firearms (rifles) ⚫⚫⚫⚫
Empathy ⚫⚫
Leadership ⚫⚫⚫
Persuasion ⚫⚫
Academics (history) ⚫⚫⚫
Culture ⚫
Technology ⚫
Attributes
Favored Approach: Force
Mental
- Intellect (4)
- Cunning (2)
- Resolve (3)
Physical
- Might (5)
- Dexterity (3)
- Stamina (4)
Social
- Presence (4)
- Manipulation (1)
- Composure (2)
Legend 0
Legend Points
- Points Imbued:
- Points Spent:
Legendary Titles
Feats of Scale: When doing an action that fits with your Legendary Title, you can spend a point of Legend and add [Legend/2, round up] Scale for the round or an action. Some Knacks or Boons can modify the cost or increase the effect of Feats of Scale, for example, a few Immortal Boons can reduce the cost from spending Legend to just Imbuing it.
Deeds
Short-Term Deed: Aid a friend in need
Long-Term Deed: Recreate a forgotten (by history) combat style
Band Deed:
Paths
Origin Path (Tertiary): Student of History
- Connections: Group: Fellow History Buffs, Contact: Nathaniel Stueart, his father, medieval history professor, Access: member of university library (at university his father teaches at)
- Skills: Academics, Culture, Technology
Role Path (Primary): Semper Fidelis
- Connections: Group: Fellow soldiers, Contact: Malcolm Erksine, Ex commanding officer, now detective, Access: latest military base
- Skills: Athletics, Close Combat, Firearms
Pantheon Path (Primary/Secondary/Tertiary): Enuwalius Reborn
- Connections: Group: Fellow volunteers for charities helping veterans, Contact: John Macrides, old friend, now neopagan, Access: local neopagan temple
- Skills: Empathy, Leadership, Persuasion
Virtues
Virtue 1 OOOOO Virtue 2: Blurb about virtues
Health
Bruised:
Injured:
Maimed:
Taken Out:
Characters gain an additional Bruised slot with Stamina 3 or 4, and two additional Bruised slots with Stamina 5.
Callings and Knacks
Warrior (1):
- Keywords:
- Aura of Greatness (Leadership:
- Close the Gap:
- Master of Weapons:
Calling (Rating): Calling Description
- Keywords:
- Knack Name: Knack Description
- Knack Name: Knack Description
Calling (Rating): Calling Description
- Keywords:
- Knack Name: Knack Description
- Knack Name: Knack Description
Purviews
This is locked until after the Scion's Visitation. After Visitation, the Scion has two Purviews from their Parent, and may draw additional ones from Guides and Relics. For innate Purviews, choose the Pantheon Specialty Purview, and an additional Purview from your divine Parent. Choose Two Boons from your Purviews, either from innate Purviews or Birthright Purviews
Marvels
Pantheon Motifs: Description
Marvels are freeform expressions of divine power. If you want to do something, and nothing else on your sheet allows you to do it, you can do it with Marvels. Once per scene, as a Simple Action, you can use a Marvel. Choose one of your Purviews and one of your Motifs, either from your Pantheon, Relics, or other sources, and select an effect from Scion: Hero (pg.238) and pay the Legend cost for that effect. Using a Marvel on a trivial character waives the usual Legend costs. Because Marvels are so broad, you may wish to write down what sorts of Marvels your character is likely to use.
Pantheon Specific Purview
Purview Description
Innate Power: Power Description
Boon: Boon Description
- Cost: ; Duration: ; Subject:
- Clash:
- Range: ; Action:
Parent Purview
Purview Description
Innate Power: Power Description
Boon: Boon Description
- Cost: ; Duration: ; Subject:
- Clash:
- Range: ; Action:
Birthrights
Pre-Visitation Scions start with no points of Birthrights. They may choose between gaining two additional Knacks or four points of Birthrights. After Visitation, the Scion's number of Birthright points increases to seven.
Birthright Name (Rating): Birthright Description
Fatebindings
Once per session, you may acquire a new Fatebinding at Strength +1 (from a minimum of 0) to regain 1 point of Legend. You and the Storyguide must work together to decide on an appropriate Fatebinding Condition and Storyguide character to be Fatebound; this can be a new character if no extant characters seem to fit. You cannot have more Fatebindings than you have dots of Legend. Only Storyguide Characters can be Fatebound, and only to characters of a higher Tier. You cannot Fatebind other PCs.
Fatebinding Name (Rating): Fatebinding Description
Weapons and Armor
Weapon/Armor Name: Weapon/Armor Description
- Tags: Tag, Tag, Tag
Character Advancement
Experience Earned: 0
Experience Spent: 0
Advancement Log
In addition to gaining and spending Experience, each Player can Tweak their character at the end of each session. They may shift a single Attribute dot to another Attribute or a single Skill dot to another Skill, swap out an existing Knack with a new Knack, write a new Short-Term Deed, and alter a single phrase in one of their Paths.
These changes have to be justified, with shifting dots needing the character to work towards increasing their Skill or Attribute, and Path changes needing appropriate circumstances.
To help keep track of both new additions and changes in your character, you may record such changes in this section.