Sailing the Silver Seas: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 122: Line 122:


==Important Posts==
==Important Posts==
[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23456880 Outfitting Ships]

Revision as of 13:45, 2 September 2020

Player Characters and Henchmen

Use the following format

A Watery Grave

Watch Order, Marching Order, etc.

Character Mounts

Ships

Treasure and Goods

Carried With Party

On the Ship

Warehoused

Deepwater Warehouse

Maps

Overview Maps

Starting East and Central Maps

Hexes

Other Maps

Information

Trade Info

  • Each urban center has the following information.
    • Hex and Market Class are given in parenthesis)
    • General Notes.
    • Demand Modifiers.
    • Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.

Deepwater

  • Class 5 market
    • Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1
    • Demand (1). Wood, common +3

East Map, North Section

  • Joruth (04.60, MC 5)
    • Surplus (3) Cloth -1, Hides -2, Weapons/tools -3
    • Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3
  • Maar (31.63, MC 6)
    • Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3
    • Demand (1) Tea/Coffee +3
  • Sachar (21.53, MC 5)
    • Surplus (0)
    • Demand (2) Oil +1, Hides/fur +3
  • Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)
    • Surplus (1) Fish (preserved) -1
    • Demand (0)
  • Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)
    • Surplus (0)
    • Demand (3) Gems +3, Porcelain +1, Beer/ale +1
  • Ankim. (38.53. Dragon controls the waterways), MC 4
    • Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2
    • Demand (1). Wine/Spirits +1
  • Canpher (41.63, MC 5)
    • Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2
    • Demand (0)
  • Lastine (18.83, MC 5)
    • Surplus (0)
    • Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3
  • Berric (36.85, MC 6)
    • Surplus (2). Textiles -2, Grain/vegetables -2
    • Demand (1). Weapons/tools +2

Middle Map, North Section

  • Phiaric (68.56, MC 5)
    • Surplus (0)
    • Demand (0)
  • Pata (68.83, MC 4)
    • Surplus (2) Fish (preserved) -1, Pottery -2
    • Demand (2) Wood (common) +2, Hides/Furs +1
  • Taman (38.76, MC 5)
    • Supply (1). Semi-precious stones -3
    • Demand (2). Metals (common) +3, Dye/Pigments +3
  • Layge (58.26, MC 4)
    • Supply (0).
    • Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3
  • Steste (52.37, MC 3)
    • Supply (0).
    • Demand (2). Weapons/Tools +2, Armor +2
  • Shala (37.24, MC 4)
    • Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1
    • Demand (0)
  • So (14.54, MC 7)
    • Supply (2). Grain/Vegetables -1, Livestock (cows)-2
    • Demand (2). Textiles +3, Wood (precious) +2
  • Ma (15.58, MC 4)
    • Supply (1). Oil -3
    • Demand (2). Dye/Pigments +3, Pottery +3
  • Heswen (12.35, MC 4)
    • Supply (2). Salt -2, Beer/Wine -3
    • Demand (0)
  • Markdra (08.21, MC 5)
    • Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3
    • Demand (3). Cloth +2, Beer/Ale +3, Pottery +1
  • Miferd (02.31, MC 3)
    • Supply (1). Weapons/Tools -1
    • Demand (2). Semi-precious stones +2, Cloth +2

Rumors

Important Posts

Outfitting Ships