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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells. | Magery in Jeweled Amber uses the Warlock Magic Rules and Spells. | ||
*Coming soon,Warlock Illusionists & Clerics. | *Coming soon,Warlock Illusionists & Clerics. |
Revision as of 18:55, 22 September 2020
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
- Coming soon,Warlock Illusionists & Clerics.
- Coming soon-AD&D Magic Spells and Spell Law Spells.
Magery in Jeweled Amber
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
Magical Spell Progression
- 1 Pip-10th Level
- 6,4,3,2,2,1
- 2 Pip-20th Level
- 11,7,6,5,3,3,2,1
- 3 Pips-30th Level
- 16,10,8,7,5,5,3,2,1
- 4 Pips-40th Level
- 21,15,13,11,7,7,5,3,2,2
- 5 Pips-50th Level
- 26,21,17,13,11,11,8,6,4,2,1
First, Second & Third Level Spells
First Level | Second Level | Second Level | Third Level | Third Level | Third Level |
---|---|---|---|---|---|
Activate Wand | Activate staff (1 type) | Measure (Complex/Simple) | Row 1, Cell 4 | Lightning Bolt | Protection, 1” Radius |
Blaze | Aurora (Light Wall) | Mini Strength | Ball Lightning | Lightning Dart | Protection/Normal Missiles |
Charm Animal Class | Parachute | row 3, cell 3 | Ball of Fire | Magic Analysis | Rope Trick |
Charm Animal (specific type) | Awaken | Phantasmal Spell | Clairaudience | Magic Mouth | Speed |
Charm Person/Specific Intelligent Race | Continual Light | Photographic Memory | Clairvoyance | Maxi-Ball | Water Breathing |
Detect (Complex) | Create Sound | Protection/Insects | Charm Undead | Maxi-Sleep | Web |
Detect (Simple) | Darkness | See Invisible | Cold Cone | Measure (Concealed) | Whirlwind |
Hold Portal | Deodorant | Silence, 3” Radius | Continual Darkness | Measure (Mental) | Wizard Light |
Individual Silence | Detect (Concealed or Mental) | Speak Languages | Dark Cone | Mental Static | |
Light | ESP | Speak with Animals | Darkwall | Micro-Magic Missile | |
Match (light fire) | Extinguish Fire | St. Elmo’s Fire | Dispel Magic | Micro-Magic Missiles | |
Muscle Spasm | Fireworks | Super Sleep | Double Protection | Micro-Super Sleep | |
Protection | Flaming | Torch | Fire Ball | Micro-Phantasm | |
Read Languages | Flash | Wind | Fire Dart | Midi-Strength | |
Read Magic | Freeze Water | Wizard Lock | Flame | Mini-Ball | |
Silence, 1” Radius | Gliding | Fly | Mini-Bolt | ||
Sleep | Hallucination | Heat Cone | Mini-Cold Cone | ||
Sound Amplification | Invisibility | Hold Person | Mini-Heat Cone | ||
Spark (Electric Match) | Knock | Illusion | Mini-Wide Cold Cone | ||
Super Match | Levitate | Infravision | Mini-Wide Heat Cone | ||
Telescope | Locate Object | Invisibility, 1” Radius | Mirror Image | ||
Ventriloquism | Magic Missile | Light Beam | Projected Mini-Strength |
Fourth Level Spells
Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fifth Level |
---|---|---|---|---|---|
Acid Resistance | Fire Wall | Maxi-Heat Cone | Projected Midi Strength | Poison Resistance | |
Activate Any Staff | Gaseous Form | Mega-Ball | Maxi-Heat Cone | Polymorph Self | |
Animal Control | Giant Strength | Mega-Sleep | Mega-Ball | Projected Midi Strength | |
Area Darkness | Growth of Plants | Micro-Ball | Mega-Sleep | Protection/Missiles | |
Charm Monster | Hallucinatory Terrain | Micro-Maxi Sleep | Micro-Ball | Remove Curse | |
Clumsiness | Haste (3” × 3” or 2” × 4”) | Mini-Paralysis Cone | Micro-Maxi Sleep | Slow | |
Cold Beam, 12” | Healing (1 Point/Turn) | Mini-Wide Paralysis Cone | Mini-Paralysis Cone | Strength Multiply (×1-4) | |
Cold Resistance | Heat Beam, 12” | One-Way Darkness | Mini-Wide Paralysis Cone | Telepathy | |
Confusion | Ice Wall | Paralysis Cone | One-Way Darkness | Vertigo | |
Delusion | Immobilization | Percentile Negation | Paralysis Cone | Wall Of Thorns | |
Dimension Door | Immobilize | Personal Force Field | Percentile Negation | Wide Cold Cone | |
Electric Micro-Ball | Lightning Resistance | Personal Paralysis | Wide Dark Cone | Wide Heat Cone | |
Electric Mini-Ball | Massmorph | Plant Control | Personal Force Field | Wizard Eye | |
Fear Cone | Maxi-Cold Cone | Poison Resistance | Personal Paralysis | X-Ray Vision | |
Fire Resistance | Maxi-Dark Cone | Polymorph Self | Plant Control |
Fifth Level
Fifth Level | Fifth Level | Fifth Level | Fifth Level |
---|---|---|---|
Animate Dead | Blindness | Broadfield Hallucination | |
Charm Being | Cloudkill | Cold Cone, 12” | Conjure Elemental |
Crimson Bands | Dark Cone, 12” | Detection Jamming | Diminish Others |
Dragon Control | Energy Bolt | Energy Cone | Energy Dart |
Energy Resistance | Extension | Feeblemind | Flame, 12” |
Giant Control | Growth of Animals | Heat Cone, 12” | Hold Monster |
Human Control | Ice Storm | Iron Wall | Locate Person |
Macro-Ball | Macro-Sleep | Mass Invisibility | Maxi-Paralysis Cone |
Maze | Micro-Cold Beam | Micro-Heat Beam | Micro-Immobilization |
Micro-Personal Paralysis | Mini-Energy Bolt | Mini-Energy Cone | Mini-Wide Energy Cone |
Paralysis Cone, 12” | Passwall | Pathfinding | Personal Wizard Lock |
Polymorph Others | Projected Clairaudience | Projected Clairvoyance | Projected strength ×1-4 |
Recharge | Scroll Lock | Silver Magnet | Speak With Dead |
Stonewall | Super Strength (×1-5) | Telekinesis | Teleport |
Transmute Iron To Lead | Transmute Rock To Mud | Undead Control | Variable Ball |
Variable Bolt | Variable Cold Cone | Variable Heat Cone | Vortex |
Weakness | Wide Paralysis Cone |
Sixth Level Spells
Sixth Level | Sixth Level | Sixth Level | Sixth Level | Sixth Level |
---|---|---|---|---|
Acid Protection | Air Wall | Animate Object | Anti-Magic Shell | Area Muscle Spasm |
Astral Eye | Bomb | Cold Pellet | Cold Protection | Control Weather |
Daemon Control | Death | Disintegrate | Double-Size Dimension Door | Energy Cone, 12” |
Energy Micro-Ball | Fire Protection | Geas | Homing Ball Lightning | Homing Ball Of Fire |
Impact Resistance | Indetectability | Individual Death | Invisible Stalker | Lead Wall |
Lightning Bolt, 12” | Lightning Protection | Locate Monster | Lower Water | Maxi-Energy Cone |
Maxi-Strength (1-100) | Mega-Cold Cone | Mega-Dark Cone | Mega-Heat Cone | Micro-Feeblemind |
Mini-Bomb | Mini-Stone Cone | Mini-Wide Stone Cone | Mirror Wall | Monster Control |
Monstrous Plant Control | Move Earth | Negation | Part Water | Passenger Teleportation |
Poison Gas | Poison Protection | Projected Image | Projected Super-Strength | Protection/Magic Missiles |
Reflect Detection By Implement | Reincarnation | Smiting | Stone Cone | Stone to Flesh |
Summoning | Super Fire Ball (4” Radius) | Super Polymorph Self | Sustained Dimension Door | Time Delay |
Ultra Sleep | Wide Energy Cone | Wizard Wind |
Seventh & Eighth Level Spells
Seventh Level | Seventh Level | seventh Level | Seventh Level |
---|---|---|---|
Activate Magic | Area Feeblemind | Area Weakness | Castle Protection |
Communication | Detect Polymorph | Disintegrate Magic Metal | Energy Bolt, 12” |
Hellfire | Hold Being | Homing Electric Microball | Homing Microball |
Illusion, 5-Sense | Laser | Mass Charm | Mega-Energy Cone |
Micro-Bomb | Micro-Cold Pellet | Mind Blank | Picket Ball Lightning |
Picket Ball Of Fire | Polymorph Object | Pressor Cone | Projected Anti-Magic Shell |
Protection/Normal Weapons | Reflector | Reverse Gravity | Shielding |
Sleep, 12” Radius | Super Charm | Summon Demon | Temporary Teleportal |
Variable 12” Lightning Bolt | Variable 12” Cold Cone | Variable Death Cone | Variable 12” Heat Cone |
View Past |
Eighth Level | Eighth Level | Eighth Level | Eighth Level | Eighth Level |
---|---|---|---|---|
Activate Detectors | Air Jet | Double Phasing | Double Ranging | Homing Energy Microball |
Homing Picket Ball Lightning | Homing Picket Ball Of Fire | Macro Bomb | Macro Cold Cone | Macro Heat Cone |
Magic-Damping Field | Major Extension | Permanent Dimension Door | Permanent Passwall | Power Word |
Reflector Wall | Scroll Knock | Shaped Vari-Ball | Shaped Vari-Bolt | Summon Person |
Symbol | Variable 4” Ball | Variable Bomb | Water Jet |
Ninth Level and Above Spells
These exist but lets not worry about them. They are either deeply in storage or lost to history
Warlock
Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.