Landsoftheblacksea:Main Page/adventures/one eyed kem: Difference between revisions
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|Calude || 14 || 11:15 || Party returns to central chamber; barricades tunnel leading south where spider fled; Markel constructs snare to generate noise if something attempts to break through. | |Calude || 14 || 11:15 || Party returns to central chamber; barricades tunnel leading south where spider fled; Markel constructs snare to generate noise if something attempts to break through. | ||
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|Calude || 14 || 11:30 || Party investigates tunnel leading north; finds room with dead human body, six cages/kennels, four of which have dead bodies of dogs in them. Party searches for secret doors but finds nothing. Fariya says a prayer for dead human and searches body but finds nothing. Violet inspects cages but finds nothing. | |Calude || 14 || 11:30 || Party investigates tunnel leading north; finds [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-61#post-23616656 room with dead human body, six cages/kennels, four of which have dead bodies of dogs in them]. Party searches for secret doors but finds nothing. Fariya says a prayer for dead human and searches body but finds nothing. Violet inspects cages but finds nothing. | ||
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|Calude || 14 || 11:45 || Party investigates tunnel leading west, finds room filled with webs and debris, cooking implements, large built-in cooking fireplace, broken tables, casks, tuns, and urns in disarray. | |Calude || 14 || 11:45 || Party investigates tunnel leading west, finds room filled with webs and debris, cooking implements, large built-in cooking fireplace, broken tables, casks, tuns, and urns in disarray. |
Revision as of 02:04, 2 December 2020
Summary
Maps
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The City of Avis Armois | Markel's Map (w/ Artigas' notes) |
Adventure Log
Month | Day | Hour | Notes/Event |
---|---|---|---|
Calude | 5 | - | Thaïs leaves Avis Armois to patrol Fens to the west |
Calude | 7 | - | Archbishop DeMarre posts bounty for Kem |
Calude | 8 | - | Player Characters arrive in Avis Armois & take room & board @ Broken Oath (North Wall) |
Calude | 9 | 8:00 | Characters meet in common room |
Calude | 9 | 9:00 | Characters journey to Fenwalker's Hall (Westshore) |
Calude | 9 | 10:00 | Characters journey to the Inn of the Fallen Star (Longnose) |
Calude | 9 | 11:000 | Characters journey Market square to meet Brais & Amais |
Calude | 9 | 12:00 | Characters appear on dirt road at unknown location; exploration reveals it to be mansion west of city; characters meet Nalencampa |
Calude | 9 | 13:00 | Characters return on foot to city. Spend afternoon making purchases for exploration |
Calude | 9 | 17:00 | Characters assemble for dinner at Broken Oath; Violet given letter asking for meeting in Outer Docks at midnight |
Calude | 9 | 23:30 | Characters set out for meeting. Encounter Possa, Nardo and others. Possa offers alternative bounty on Kem. Makes a deal with party, provides parchment with clues on where Kem's hideout is. Characters return to Broken Oath. |
Calude | 10 | 7:00 | Characters gather in Broken Oath & depart. Stop by Fenwalkers hall to pick up map that Artigas has annotated. |
Calude | 10 | 18:00 | Characters reach bridge over Greater Bleakwater. Make camp for the night. |
Calude | 11 | 7:00 | Characters rise and cross bridge over Greater Bleakwater. Enter Bloodthorn Forest. |
Calude | 11 | 12:00 | Characters encounter weeping creature on path through Bloodthorn Forest. Creature attacks party with spells and claws. Party defeats creature in battle. |
Calude | 11 | 17:00 | Characters reach Lesser Bleakwater & ruined bridge. Characters cross bridge, Gabriel falls in. Characters establish camp for the evening. |
Calude | 12 | 00:00 | Markel & Darithe see strange lights. Party investigates and encounters spirit of Tjar. Tjar joins with Gabriel to show them path towards Kem's hideout, asking that they return with proof that Kem has been punished for killing Tjar. |
Calude | 12 | 08:00 | Characters arise and journey into Fens led by Tjar. |
Calude | 12 | 12:00 | Party reaches limit of Tjar's range. Tjar departs. Characters encounter huge black willow tree surrounded by dead bodies. Fariya retreives staff and coins from beneath tree. |
Calude | 12 | 15:00 | Party sees spear & clothing in the swamp. They are attacked by huge, flightless vultures as they investigate. Markel is gravely wounded and near death. |
Calude | 12 | 16:00 | Party makes camp for the night. |
Calude | 13 | 07:00 | Party awakes. Fariya heals Markel. |
Calude | 13 | 09:00 | Party begins march. |
Calude | 13 | 12:00 | Party reaches outskirts of the Oozing Mounds, begins to climb. |
Calude | 13 | 15:00 | Party reaches saddle point with 7 paths; takes the descending path with the red-veined rock. |
Calude | 13 | 18:00 | Party makes camp for the night. |
Calude | 13 | 22:00 | Eruption destroys campsite; Fariya falls into mud, dragged to safety; party searches for goods, but some equipment is either destroyed or fell into mud sinkhole. |
Calude | 13 | 23:00 | Party sets up new camp for remainder of night. |
Calude | 14 | 08:00 | Party wakes and prepares to set out. |
Calude | 14 | 10:00 | Party reaches large crater with cave along slope; bodies of two dead creatures lie outside entrance. Gabriel uses Phantasmal Force to test for guards, but nothing happens. |
Calude | 14 | 10:30 | Party enters the cave. |
Calude | 14 | 10:45 | Darithe triggers a pit trap, falling in and taking damage. Fariya heals Darithe. |
Calude | 14 | 11:00 | Party lures a giant spider into combat. Spooked by Gabriel & wounded by Markel & Fariya; spider flees. |
Calude | 14 | 11:15 | Party returns to central chamber; barricades tunnel leading south where spider fled; Markel constructs snare to generate noise if something attempts to break through. |
Calude | 14 | 11:30 | Party investigates tunnel leading north; finds room with dead human body, six cages/kennels, four of which have dead bodies of dogs in them. Party searches for secret doors but finds nothing. Fariya says a prayer for dead human and searches body but finds nothing. Violet inspects cages but finds nothing. |
Calude | 14 | 11:45 | Party investigates tunnel leading west, finds room filled with webs and debris, cooking implements, large built-in cooking fireplace, broken tables, casks, tuns, and urns in disarray. |
NPC's & Encounters
Surname | Given Name | Occupation | Location | Notes |
---|---|---|---|---|
Gaffé | Yves | Innkeeper/Owner | Broken Oath, North Wall, Avis Armois | |
?? | Nalencampa | ??? | Estates, West of Avis Armois | |
?? | Brais | Groundskeeper | Estates of Nalencampa, West of Avis Armois | with Amais, teleported party to front of Nalencampa´s estate |
?? | Amais | Cook/Housekeeper | Estates of Nalencampa, West of Avis Armois | see Brais |
Artigas | Guilleme | Master, Fenwalkers | Fenwalkers Hall, Westshore, Avis Armois | recruited Markel to Fenwalkers |
?? | Thaïs | Wayward Daughter | Unknown, Avis Armois | |
?? | Kem | Bandit | Unknown | aka One-Eyed Kem |
Rozru | Snizovn | Innkeeper | Inn of the Fallen Star, Longnose, Avis Armois | |
??? | Possa | Criminal | Outer Docks, Avis Armois | |
??? | Nardo | Criminal | Outer Docks, Avis Armois | |
??? | "The Asp" | Criminal | Outer Docks, Avis Armois | |
??? | Tjar | Bandit | The Dire Fens | Associate of Kem; has been missing for years; we found his spirit at a tree at night |
Adventure Notes
Currently:
We are looking to find One-Eyed Kem´s lair plus the man himself. Possa gave us this information: “Take the hidden north trail; at the lesser Bleakwater you must find Tjar; only he can take you to the fallen knight – his sword points the way. When you reach the red rocks, take the low path.”
Current Leads:
- Violet needs to find Thais in town - she seems to have had a sudden change in her daily routine, which doesn´t sound too positive. (But Master Artigas, head of the Fenwalker´s Guild knows Thais well). We found her spear and surcoat in the Dire Fens.
- Markel wishes to find a Sunken City in the Dire Fens, has a map leading to it in fact.
- Darithe wishes to make inquiries at the Fenwalker´s Guild (in aid of Markel, yes?)
- Gabriel was commanded to visit Nalencampa to the west of town. Nalencampa´s servants Brais and Amais sent the group there from the market. Nalencampa said that Gabriel and Fariya are but pawns in a wider game.
- Fariya is investigating the murder of a Jhonian merchant to the west of town, as is Gabriel. A gold ring set with a jasper stone inscribed with Jhonian writing, was taken when the merchant's caravan was raided.