Difference between revisions of "Infinity: Quantronic Heat: Lottie"
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+ | =Talents= | ||
+ | |||
+ | ===Analysis=== | ||
+ | |||
+ | * '''Pattern Recognition''' | ||
+ | You may re-roll 1d20 when making an Analysis test. | ||
+ | |||
+ | ===Stealth=== | ||
+ | |||
+ | * '''Scout''' | ||
+ | You may re-roll 1d20 when making a Stealth test. | ||
+ | |||
+ | * '''Quantronic Static''' | ||
+ | While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20. | ||
+ | |||
+ | ===Hacking=== | ||
+ | |||
+ | * '''Hacker''' | ||
+ | When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4). | ||
+ | |||
+ | * '''Tricks of the Trade''' | ||
+ | You may re-roll 1d20 when making a Hacking test. | ||
+ | |||
+ | * '''Phisher''' | ||
+ | When making a Fake ID,k the resulting ID gains +1 to its rating. | ||
+ | |||
+ | * '''Piggyback''' | ||
+ | When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication. |
Revision as of 07:34, 16 February 2021
Attributes and Skills
Attribute |
Value |
---|---|
AGILITY | 13 |
AWARENESS | 15 |
BRAWN | 13 |
COORDINATION | 14 |
INTELLIGENCE | 13 |
PERSONALITY | 13 |
WILLPOWER | 11 |
Skill | Expertise | Focus |
---|---|---|
Acrobatics | 3 | 1 |
Analysis | 2 | 1 |
Animal Handling | 0 | 0 |
Athletics | 0 | 0 |
Ballistics | 3 | 1 |
Close Combat | 0 | 0 |
Command | 0 | 0 |
Discipline | 1 | 0 |
Education | 2 | 1 |
Extraplanetary | 0 | 0 |
Hacking | 4 | 1 |
Lifestyle | 3 | 1 |
Medicine | 0 | 0 |
Observation | 3 | 2 |
Persuade | 2 | 0 |
Pilot | 0 | 0 |
Psychology | 2 | 0 |
Resistance | 2 | 0 |
Science | 0 | 0 |
Spacecraft | 0 | 0 |
Stealth | 4 | 2 |
Survival | 0 | 0 |
Tech | 0 | 0 |
Thievery | 2 | 0 |
Talents
Analysis
- Pattern Recognition
You may re-roll 1d20 when making an Analysis test.
Stealth
- Scout
You may re-roll 1d20 when making a Stealth test.
- Quantronic Static
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
Hacking
- Hacker
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
- Tricks of the Trade
You may re-roll 1d20 when making a Hacking test.
- Phisher
When making a Fake ID,k the resulting ID gains +1 to its rating.
- Piggyback
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.