Infinity: Quantronic Heat: Lottie: Difference between revisions
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=Talents= | |||
===Analysis=== | |||
* '''Pattern Recognition''' | |||
You may re-roll 1d20 when making an Analysis test. | |||
===Stealth=== | |||
* '''Scout''' | |||
You may re-roll 1d20 when making a Stealth test. | |||
* '''Quantronic Static''' | |||
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20. | |||
===Hacking=== | |||
* '''Hacker''' | |||
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4). | |||
* '''Tricks of the Trade''' | |||
You may re-roll 1d20 when making a Hacking test. | |||
* '''Phisher''' | |||
When making a Fake ID,k the resulting ID gains +1 to its rating. | |||
* '''Piggyback''' | |||
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication. | |||
Revision as of 14:34, 16 February 2021
Attributes and Skills
| Attribute |
Value |
|---|---|
| AGILITY | 13 |
| AWARENESS | 15 |
| BRAWN | 13 |
| COORDINATION | 14 |
| INTELLIGENCE | 13 |
| PERSONALITY | 13 |
| WILLPOWER | 11 |
| Skill | Expertise | Focus |
|---|---|---|
| Acrobatics | 3 | 1 |
| Analysis | 2 | 1 |
| Animal Handling | 0 | 0 |
| Athletics | 0 | 0 |
| Ballistics | 3 | 1 |
| Close Combat | 0 | 0 |
| Command | 0 | 0 |
| Discipline | 1 | 0 |
| Education | 2 | 1 |
| Extraplanetary | 0 | 0 |
| Hacking | 4 | 1 |
| Lifestyle | 3 | 1 |
| Medicine | 0 | 0 |
| Observation | 3 | 2 |
| Persuade | 2 | 0 |
| Pilot | 0 | 0 |
| Psychology | 2 | 0 |
| Resistance | 2 | 0 |
| Science | 0 | 0 |
| Spacecraft | 0 | 0 |
| Stealth | 4 | 2 |
| Survival | 0 | 0 |
| Tech | 0 | 0 |
| Thievery | 2 | 0 |
Talents
Analysis
- Pattern Recognition
You may re-roll 1d20 when making an Analysis test.
Stealth
- Scout
You may re-roll 1d20 when making a Stealth test.
- Quantronic Static
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
Hacking
- Hacker
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
- Tricks of the Trade
You may re-roll 1d20 when making a Hacking test.
- Phisher
When making a Fake ID,k the resulting ID gains +1 to its rating.
- Piggyback
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.