Infinity: Quantronic Heat: Lottie: Difference between revisions
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'''Faction:''' ALEPH <br/> | '''Faction:''' ALEPH <br/> | ||
'''Heritage:''' Minor Nations <br/> | '''Heritage:''' Minor Nations <br/> | ||
'''Homeworld:''' Earth | '''Homeworld:''' Earth | ||
'''Lifestyle:''' Elite | '''Lifestyle:''' Elite<br/> | ||
'''Earnings:''' 5 (Assets = 7) | '''Earnings:''' 5 (Assets = 7) | ||
Revision as of 15:21, 16 February 2021
Charlotte Murakami
Faction: ALEPH
Heritage: Minor Nations
Homeworld: Earth
Lifestyle: Elite
Earnings: 5 (Assets = 7)
Character Traits
- No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
- IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
- Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...
| STRESS | Current |
Max | Soak (Persistent) |
Harm | ||
|---|---|---|---|---|---|---|
| Vigour |
15 | (15) |
Armour | Wound | [ ] [ ] [ ] [ ] [ ] | |
| Resolve | 12 | (12) | Morale | Metanoia | [ ] [ ] [ ] [ ] [ ] | |
| Firewall | 17 | (17) | Security | Breach | [ ] [ ] [ ] [ ] [ ] | |
| Cashflow | 13 | (13) | Earnings | 5 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
Attributes and Skills
| AGILITY (13) | AWARENESS (15) | BRAWN (13) | COORDINATION (14) | INTELLIGENCE (13) | PERSONALITY (13) | WILLPOWER (11) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Acrobatics | 3/1 | Analysis | 2/1 | Athletics | 0/0 | Ballistics | 3/1 | Education | 2/1 | Animal Handling | 0/0 | Discipline | 1/0 |
| Close Combat | 0/0 | Extraplanetary | 0/0 | Resistance | 0/0 | Pilot | 0/0 | Hacking | 4/1 | Command | 0/0 | ||
| Stealth | 4/2 | Observation | 3/2 | Spacecraft | 0/0 | Medicine | 0/0 | Lifestyle | 3/1 | ||||
| Survival | 0/0 | Psychology | 2/0 | Persuade |
2/0 | ||||||||
| Thievery | 2/0 | Science | 0/0 | ||||||||||
| Tech | 0/0 | ||||||||||||
Talents
Analysis
- Pattern Recognition
You may re-roll 1d20 when making an Analysis test.
Stealth
- Scout
You may re-roll 1d20 when making a Stealth test.
- Quantronic Static
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
Hacking
- Hacker
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
- Tricks of the Trade
You may re-roll 1d20 when making a Hacking test.
- Phisher
When making a Fake ID,k the resulting ID gains +1 to its rating.
- Piggyback
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.