Difference between revisions of "Firefly: Reavers of the Rim - Character 9"
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− | = | + | =Solstice Jones :: Ship's Mechanic= |
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==''Character Quote''== | ==''Character Quote''== |
Revision as of 01:42, 1 August 2021
Solstice Jones :: Ship's Mechanic
Character Quote
Attributes
|| Physical || Mental || Social ||
Trained Skills
Untrained Skills
Distinctions/SFX
Checked SFX are active.
Ship's Mechanic - A ship’s a living thing, no matter what they say. You can feel when she’s sick, and she makes you proud when she’s well.
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☑ Zen & the Art of Engine Maintenance: Spend 1 PP at the beginning of a Timed Action involving ship repair or upgrades. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die.
- ☐ Miracle Worker: If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill's normal die rating if your roll is successful.
Blind as a Bat - Y’ain’t much good without your glasses, four-eyes.
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☑ Keen Ears: When you rely only on your hearing, step up Notice for the roll.
- ☐ Myopic: Gain 1 PP when your poor vision causes trouble for you or the Crew.
Hard Luck Case - The ’Verse is a hard place, no one knows that better’n you.
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☐ Nose for Trouble: Gain 1 PP when you stumble into a situation you shouldn't be in or overhear something you shouldn't.
- ☐ Trouble on Your Heels:: When you are being chased or followed out of a scene, you may step up Sneak or Trick when you roll to slip away.
Signature Assets
Tools Them's as only got a hammer treat every problem like a nail.
Spare Parts It's not hoardin' if it's useful
Background/Bio
Describe your character here