Lancer: No Room for a Wallflower Crossbones: Difference between revisions
SageGenesis (talk | contribs) Created page with "200px|right == Personal Profile == Pirate/Merc, LL0 <br> GRIT: 0 // H: 1, A: 1, S: 0, E: 0<br> [ SKILL TRIGGERS ]<br> BLOW SOMETHING UP (+2), GET SO..." |
SageGenesis (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
[[Lancer:_No_Room_for_a_Wallflower|Return to Lancer: No Room for a Wallflower main page]] | |||
[[File:jaywalker.jpg|200px|right]] | [[File:jaywalker.jpg|200px|right]] | ||
== Callsign: Crossbones == | |||
'''Name''': Jay Walker | |||
'''Background''': Anti(?)-Pirate Merc | |||
'''GRIT''':0 | |||
'''Hull''': 1 '''Agi''': 1 '''Sys''': 0 '''Eng''': 0 | |||
'''HP''' 6 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5 | |||
== Personal Profile == | == Personal Profile == | ||
LL0 <br> | |||
[ SKILL TRIGGERS ]<br> | '''[ SKILL TRIGGERS ]'''<br> | ||
BLOW SOMETHING UP (+2), GET SOMEWHERE QUICKLY (+2), PULL RANK (+2), SPOT (+2)<br> | BLOW SOMETHING UP (+2), GET SOMEWHERE QUICKLY (+2), PULL RANK (+2), SPOT (+2)<br> | ||
[ TALENTS ]< | '''[ TALENTS ]''' | ||
'''BRUTAL I Predator:''' When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.</blockquote> | |||
'''CRACK SHOT I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.</blockquote> | |||
'''SPACEBORN I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.</blockquote> | |||
[ GEAR ]<br> | '''[ GEAR ]'''<br> | ||
MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS<br> | MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS<br> | ||
Revision as of 17:33, 7 August 2021
Return to Lancer: No Room for a Wallflower main page
Callsign: Crossbones
Name: Jay Walker
Background: Anti(?)-Pirate Merc
GRIT:0
Hull: 1 Agi: 1 Sys: 0 Eng: 0
HP 6 Armor 0 E-Def 10 Eva 10 Spd 5
Personal Profile
LL0
[ SKILL TRIGGERS ]
BLOW SOMETHING UP (+2), GET SOMEWHERE QUICKLY (+2), PULL RANK (+2), SPOT (+2)
[ TALENTS ]
BRUTAL I Predator: When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage. CRACK SHOT I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles. SPACEBORN I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
[ GEAR ]
MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS
Mech Profile
Occupational Hazard
[ GMS EVEREST ]
STRUCTURE: 4, HP: 14, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5
ATK BONUS: 0, TECH ATK: 0, LTD BONUS: 0
SPD: 4, EVA: 9, EDEF: 8, SENS: 10, SAVE: 10
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: MORTAR
Heavy Mount: CANTI-MATERIAL RIFLE RIFLE
[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB