Lancer: No Room for a Wallflower Crossbones: Difference between revisions
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'''[ TALENTS ]''' | '''[ TALENTS ]''' | ||
'''BRUTAL I Predator:''' When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage. | '''BRUTAL: I Predator:''' When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage. | ||
'''CRACK SHOT I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles. | '''CRACK SHOT: I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles. | ||
'''SPACEBORN I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall. | '''SPACEBORN: I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall. | ||
'''[ GEAR ]'''<br> | '''[ GEAR ]'''<br> |
Revision as of 17:33, 7 August 2021
Return to Lancer: No Room for a Wallflower main page
Callsign: Crossbones
Name: Jay Walker
Background: Anti(?)-Pirate Merc
GRIT:0
Hull: 1 Agi: 1 Sys: 0 Eng: 0
HP 6 Armor 0 E-Def 10 Eva 10 Spd 5
Personal Profile
LL0
[ SKILL TRIGGERS ]
BLOW SOMETHING UP (+2), GET SOMEWHERE QUICKLY (+2), PULL RANK (+2), SPOT (+2)
[ TALENTS ]
BRUTAL: I Predator: When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.
CRACK SHOT: I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.
SPACEBORN: I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
[ GEAR ]
MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS
Mech Profile
Occupational Hazard
[ GMS EVEREST ]
STRUCTURE: 4, HP: 14, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5
ATK BONUS: 0, TECH ATK: 0, LTD BONUS: 0
SPD: 4, EVA: 9, EDEF: 8, SENS: 10, SAVE: 10
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: MORTAR
Heavy Mount: CANTI-MATERIAL RIFLE RIFLE
[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB