Difference between revisions of "Lancer: No Room for a Wallflower Crossbones"
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'''[ SKILL TRIGGERS ]'''<br> | '''[ SKILL TRIGGERS ]'''<br> | ||
− | + | Blow Something Up (+2)<br> | |
+ | Get Somewhere Quickly (+2)<br> | ||
+ | Pull Rank (+2)<br> | ||
+ | Spot (+2)<br> | ||
+ | |||
'''[ TALENTS ]''' | '''[ TALENTS ]''' | ||
− | + | '''BRUTAL''' <br> | |
+ | '''I Predator:''' When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage. | ||
+ | |||
+ | '''CRACK SHOT'''<br> | ||
+ | '''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br> | ||
− | + | '''SPACEBORN'''<br> | |
+ | '''I Home in the Void:''' All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall. | ||
− | |||
'''[ GEAR ]'''<br> | '''[ GEAR ]'''<br> | ||
MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS<br> | MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS<br> | ||
− | |||
− | |||
== Mech Profile == | == Mech Profile == |
Revision as of 10:37, 7 August 2021
Return to Lancer: No Room for a Wallflower main page
Callsign: Crossbones
Name: Jay Walker
Background: Anti(?)-Pirate Merc
GRIT:0
Hull: 1 Agi: 1 Sys: 0 Eng: 0
HP 6 Armor 0 E-Def 10 Eva 10 Spd 5
Personal Profile
LL0
[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+2)
Pull Rank (+2)
Spot (+2)
[ TALENTS ]
BRUTAL
I Predator: When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.
CRACK SHOT
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.
SPACEBORN
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
[ GEAR ]
MOBILITY HARDSUIT, MEDIUM SIGNATURE WEAPON, LIGHT A/C, MAG-CLAMPS, THERMITE CHARGE, STIMS
Mech Profile
Occupational Hazard
[ GMS EVEREST ]
STRUCTURE: 4, HP: 14, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5
ATK BONUS: 0, TECH ATK: 0, LTD BONUS: 0
SPD: 4, EVA: 9, EDEF: 8, SENS: 10, SAVE: 10
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: MORTAR
Heavy Mount: CANTI-MATERIAL RIFLE RIFLE
[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB