Urchins: Character Advancement: Difference between revisions
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*Turn an Asset from a job into a [[file:d6a.png|20px|d6]] Signature Asset: '''1 Experience''' | *Turn an Asset from a job into a [[file:d6a.png|20px|d6]] Signature Asset: '''1 Experience''' | ||
*Add a Signature Asset SFX (No more than 2 SFX per asset): '''1 Experience''' | *Add a Signature Asset SFX (No more than 2 SFX per asset): '''1 Experience''' | ||
*Add a new [[file:d6a.png|20px|d6]] Knack to a [[file:d6a.png|20px|d6]] or higher Role or step up an existing Knack one step (to a maximum of [[file:d12a.png|20px|d12]]): '''1 Experience''' | *Add a new [[file:d6a.png|20px|d6]] Knack to a [[file:d6a.png|20px|d6]] or higher Role or step up an existing Knack one step (to a maximum of [[file:d12a.png|20px|d12]]): '''1 Experience''' |
Revision as of 02:59, 4 September 2021
This game will be broken up into Jobs with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job your coterie completes earns them each one experience, and individual experience might also be earned along the way.
Experience can be spent [between jobs] to advance characters as follows:
- Certain lateral swaps, like one distinction for another or one SFX for another, are free. Ask your GM.
Note: Background distinction cannot be swapped.
- Turn an Asset from a job into a Signature Asset: 1 Experience
- Add a Signature Asset SFX (No more than 2 SFX per asset): 1 Experience
- Add a new Knack to a or higher Role or step up an existing Knack one step (to a maximum of ): 1 Experience
- Step up an existing Signature Asset one place (to a max of : 2 Experience
- Unlock a new Distinction SFX: 2 Experience
- Step up a Role one step to a max of : 3 Experience
- Step up one Approach and step back another: 3 Experience
- Players may also donate experience to buff their ship (See Ship Advancement)
Note: No stat can be stepped up beyond