Strangers in a Strange Land OSE:Amonq: Difference between revisions
Jump to navigation
Jump to search
Atlictoatl (talk | contribs) |
Atlictoatl (talk | contribs) |
||
Line 55: | Line 55: | ||
*Movement Rate: 90'/30' | *Movement Rate: 90'/30' | ||
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
**Hand axe: +4 to hit, 1d6+3 damage, 30' thrown | **Hand axe: +4 to hit, 1d6+3 damage, 30' thrown | ||
**Sword: +4 to hit, 1d8+3 damage | **Sword: +4 to hit, 1d8+3 damage |
Revision as of 13:32, 19 September 2021
Strangers_in_a_Strange_Land_OSE
Rank
- Goblin Shaman L7
- XP: 50,000/96,000 (+5%)
- Neutral
- PC
- List any titles or holdings
Attributes
- STR 13 (+1) open doors 3-in-6
- INT 11
- WIS 14 (+1)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 07 (-1) 3 max retainers, loyalty 6
Skills
- Languages:
- Goblin
- Common
- General Skills
- Animal Handling/Wolves (Wis): Expert 4+ I know how to train and care for wolves. In order to train “monsters” (griffons, wyverns, etc.) a critical success is needed on the roll. As a general rule it takes 1d4 months to break/domesticate an animal, and 1d4 weeks to teach one trick.
- Deception/Sense Motive (Wis): Expert 4+
- Healing (Wis): Skilled 9+ On a successful roll, I heal 1d3 hp to a wounded target. Can be used once per day per person. This skill can also be used to treat those with the following ongoing conditions: diseased, poisoned, injury. I can treat a maximum number of patients with ongoing conditions at any given time as follows: Proficient 2, Skilled 5, Expert 8.
- Goblin Abilities
- I dislike bright light
- 90' infravision
- decent miner, spot new/unusual stone construction (including traps/secret doors) on 1-3 in 8
- Shaman Abilities
- weapons known (5): dagger, hand axe, sword, shortbow, staff
- command/control undead as cleric of same level
- custom spell list
- craft magical items and potions
- 2d4 fanatical goblin followers
- Shaman of Logua, She who Howls in the Night, an ancient and grizzled she-wolf, nearly as tall as a Man, with a hide scarred from countless blades and battles
- priest of war: +2 damage to attacks, as goblin
- strike true: 2/day roll twice when making an attack, taking best result
- expanded spell list
- Knacks
- Speak with Totem: I may converse with members of my tribe’s totem species (wolf)
- Faery Heritage, spellcraft: I have 4 spell slots per day, as CL 4
- dancing lights (1 slot)
- glamour (1 slot)
- animal friendship (2 slots)
- blur (2 slots)
- charm person (2 slots)
- invisibility (3 slots)
Combat
- AC 4 [15]
- HP 31
- Movement Rate: 90'/30'
- Initiative Modifier +1
- Attacks
- Hand axe: +4 to hit, 1d6+3 damage, 30' thrown
- Sword: +4 to hit, 1d8+3 damage
- Staff: +4 to hit, 1d4+3 damage, blunt, slow, 2-handed
- Dagger: +4 to hit, 1d4+3 damage, 30' thrown
- Shortbow: +4 to hit, 1d6 damage, 150' range
- Saves: (+1 vs magic)
- Petrification & Paralysis 11
- Poison & Death 08
- Blast & Breath 13
- Staves & Wands 09
- Spells 11
Spells
- First Level: 2/day
- berserker rage*
- cure light wounds
- darkness
- detect magic
- remove fear (reverse only)
- speak with animals
- wither*
- Second Level: 2/day
- bless
- call wolf*
- charm person or mammal*
- command animal*
- hold person
- silence 15’ radius
- speak with animals
- Third Level: 2/day
- animal growth
- animate dead
- cure disease
- dispel magic
- hold animal
- remove curse
- Fourth Level: 1/day
- cure serious wounds
- divination
- sticks to snakes
- summon animals (wolves/dire wolves only, add CHA modifier to total HD summoned)
- Fifth Level: 1/day
- commune
- flame strike: range 60'; A flame strike produces a vertical column of divine fire 30' high and 10' in diameter that roars downward on a target. The spell deals 6d8 hit points of damage. A successful saving throw versus spells reduces the damage to 3d8.
- insect plague
- polymorph self (wolf or dire wolf only)
- raise dead
Equipment
Cost of Living: 1200 gp/month
- Wealth:
- 14 gp
- 500 gp gem, 100 gp gems x5
- 7300 gp stored with factor
Encumbrance: 561 cn
- Worn:
- chainmail
- handaxe
- shortbow w/quiver of arrows
- silver dagger
- backpack
- Belt pouch:
- gems
- fingernail and toenail clippings
- loose coins
- Backpack:
- waterskin
- twine (100' ball)
- thieves' tools she stole from a thief
- leather cup of gambling dice carved from the bones of a lion
- potion of control mountain dragon
- treasure map to Treasure Map IX (5d6 x 1000 gp)
- 7 days standard rations
- 7 days iron rations
- oil flask x4
- vial of holy water x2
- bedroll
- winter blanket
- three cooking pots
- bowl, cup, and spoon carved from the bones of a bison
- dozens of parsels of medicinal herbs harvested under varying conditions of the moon
- whittling knife
Riding wolf, Warm Pillow AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral