Difference between revisions of "Misthel 'Mist' Windsong"

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(Race (...) Class (Oath, Domain etc))
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__notoc__
 
__notoc__
 
''Back to [[The Fightin' Fables]]''
 
''Back to [[The Fightin' Fables]]''
==Race (...) Class (Oath, Domain etc) ==
+
==High (Moon) Elven Wizard (Bladesinger) ==
  
 
''summary, three lines max, there is more space at the foot''
 
''summary, three lines max, there is more space at the foot''
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
:'''Level''': 1
 
:'''Level''': 1
:'''Alignment''':
+
:'''Alignment''': Chaotic Good
:'''Ht:''' X'XX"  
+
:'''Ht:''' 5'4"  
:'''Wt:''' XXlbs
+
:'''Wt:''' 110lbs
 
:'''Size''': Medium
 
:'''Size''': Medium
 
:'''Speed''': 30 feet
 
:'''Speed''': 30 feet
:'''Appearance''': xxxxxxxxxx
+
:'''Appearance''':Long red hair kept in a pony-tail, green eyes. He wears a mask that covers the top half his face (bridge of his nose and cheek bones to his hairline) supposedly to hide some nasty scarring.
 
</div>
 
</div>
  
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
*'''STR''' 10 (+0) Save (+0)
+
*'''STR''' 8 (-1) Save (-1)
*'''DEX''' 10 (+0) Save (+0)
+
*'''DEX''' 16 (+3) Save (+3)
*'''CON''' 10 (+0) Save (+0)  
+
*'''CON''' 13 (+1) Save (+1)  
*'''INT''' 10 (+0) Save (+0)  
+
*'''INT''' 16 (+3) Save (+5)  
*'''WIS''' 10 (+0) Save (+0)  
+
*'''WIS''' 12(+1) Save (+3)  
 
*'''CHA''' 10 (+0) Save (+0)  
 
*'''CHA''' 10 (+0) Save (+0)  
  
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*Acrobatics (Dex) +
 
*Acrobatics (Dex) +
 
*Animal Handling (Wis) +
 
*Animal Handling (Wis) +
*Arcana (Int) +
+
*'''Arcana (Int) +5'''
*Athletics (Str) +
+
*Athletics (Str) -1
*Deception (Cha) +
+
*Deception (Cha) +0
*History (Int) +
+
*History (Int) +3
*Insight (Wis) +
+
*'''Insight (Wis) +3'''
*Intimidation (Cha) +
+
*Intimidation (Cha) +0
*Investigation (Int) +
+
*'''Investigation (Int) +5'''
*Medicine (Wis) +
+
*Medicine (Wis) +1
*Nature (Int) +
+
*Nature (Int) +3
*Perception (Wis) +
+
*'''Perception (Wis) +3'''
*Performance (Cha) +
+
*Performance (Cha) +0
*Persuasion (Cha) +
+
*Persuasion (Cha) +0
*Religion (Int) +
+
*Religion (Int) +3
*Sleight of Hand (Dex) +
+
*Sleight of Hand (Dex) +3
*Stealth (Dex) +
+
*Stealth (Dex) +3
 
*Survival (Wis) +0
 
*Survival (Wis) +0
 
</div>
 
</div>
  
: '''Passive Perception''':  
+
: '''Passive Perception''': 13
 
: '''Proficiency Bonus''': +2
 
: '''Proficiency Bonus''': +2
 
: '''Proficiencies'''
 
: '''Proficiencies'''
:: Tools:
+
:: Tools:Musical Instrument (flute) (+2)
 +
 
 
:: Weapons & Armour:
 
:: Weapons & Armour:
 +
long sword,
 +
short sword,
 +
long bow,
 +
short bow,
 +
dart,
 +
dagger,
 +
sling
 +
light crossbow,
 +
quarterstaff
  
: '''Languages''': Common Tongue | ... |...|
+
: '''Languages''': Common Tongue | Elven |Goblin|Orc
  
 
==Combat==
 
==Combat==
'''AC''' 1X(1X) | '''HP''' X | '''Hit Dice''' 1dX | Initiative +0
+
'''AC''' 13 | '''HP''' 7 | '''Hit Dice''' 1d6 | Initiative +3
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
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|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| XX
+
| Short Sword
! +X
+
! +5
| X
+
| 1d6+3
| N/A
+
| 5'
 
|
 
|
| XX
+
| dagger
! +X
+
! +5
| XX
+
| 1d4+3
| XX
+
| 5' 20/60
 
|-
 
|-
| XX
+
| longbow
! +X
+
! +5
| X
+
| 1d8+3
| N/A
+
| 150/600
 
|
 
|
 
| XX
 
| XX
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==Feats==
 
==Feats==
:'''Name''' Description
+
:'''War Caster''' -Advantage on Con Saves to Maintain Concentration on spells
 +
-Can Perform Somatic Components with weapons/shield in one or both hands
 +
-If oponents movement provoke Opportunity attack then can cast a spell with casting time of 1 action and targetting only that opponent instead of opportunity attack
  
 
:'''Name''' Description
 
:'''Name''' Description
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: 0 gems
 
: 0 gems
 
: 0 pp
 
: 0 pp
: '''0''' gp
+
: '''8''' gp
 
: 0 ep
 
: 0 ep
 
: '''0''' sp
 
: '''0''' sp
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'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Weapon
+
: Short sword 10 gp 2lb
: Weapon
+
: dagger 2gp 1 lb
: Weapon
+
: long bow 50gp 3lb
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
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'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Backpack 5lb ?
+
Spellbook -- gp 3lb(Class feature cost 50gp to replace)
:: xxxxx Xlb
+
Short sword 10 gp 2lb
:: xxxxx Xlb
+
dagger 2gp 1 lb
:: xxxxx Xlb
+
component pouch 25 gp 2lb
:: xxxxx Xlb
+
traveler`s clothes 2gp 4lb,
:: xxxxx Xlb
+
explorer`s pack 10gp ,
:: xxxxx Xlb
+
-includes
:: xxxxx Xlb
+
--backpack 5lb
:: xxxxx Xlb
+
--bedroll 7lb
:: xxxxx Xlb
+
--mess kit 1 lb
:: xxxxx Xlb
+
--tinderbox 1 lb
:: xxxxx Xlb
+
--10 torches 1lb (each)
:: xxxxx Xlb
+
--rations (10 days) 2lbper day
:: xxxxx Xlb
+
--waterskin 5 lb (full)
: Clothes, xxxxx Xlb
+
--hempen rope strapped to side (50ft) 10lb
: Item Xlb
+
quiver (20 arrows)1gp 1lb
: Item Xlb
+
long bow 50gp 3lb
: Item Xlb
+
 
: Item Xlb
 
: Item Xlb
 
: Item Xlb
 
  
  
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==Backstory==
 
==Backstory==
: xxxxxx
+
: Mist was born on Evermeet into a family with a long history of producing bladesingers to protect their island homeland. And like the many generations of his family before him he, too, became a bladesinger. Unlike the many generations of his family before him, he grew disatisfied with the isolationist policies of his homeland and wished to travel the (supposedly) chaotic world and aid those in need.
 +
 
 +
His father disapproved (to put it mildly) with his ideas so, one night, he snuck aboard a trade ship (arranged beforehand with the captain) and fled his homeland with what he could carry.
 +
 
 +
He wears a mask to ostensibly to cover some horrific scarring (many who see his assume he is using magic to disguise the scars) but in reality it's becaue he doesn't know how to use a disguise kit and doesn't want to keep casting Disguise Self everyday which is what he had been doing with every town he'd visited previously until he acquired his mask. His name (and nickname) is just the most recent identity he has adopted, in an effort to throw off potential pursuit, since leaving home
  
 
==Notes==
 
==Notes==
 
:xxxxxx
 
:xxxxxx

Revision as of 03:14, 20 October 2021

Back to The Fightin' Fables

High (Moon) Elven Wizard (Bladesinger)

summary, three lines max, there is more space at the foot

Basics

Level: 1
Alignment: Chaotic Good
Ht: 5'4"
Wt: 110lbs
Size: Medium
Speed: 30 feet
Appearance:Long red hair kept in a pony-tail, green eyes. He wears a mask that covers the top half his face (bridge of his nose and cheek bones to his hairline) supposedly to hide some nasty scarring.
  • STR 8 (-1) Save (-1)
  • DEX 16 (+3) Save (+3)
  • CON 13 (+1) Save (+1)
  • INT 16 (+3) Save (+5)
  • WIS 12(+1) Save (+3)
  • CHA 10 (+0) Save (+0)

Skills & Proficiencies

Skills (Proficiencies in bold):
  • Acrobatics (Dex) +
  • Animal Handling (Wis) +
  • Arcana (Int) +5
  • Athletics (Str) -1
  • Deception (Cha) +0
  • History (Int) +3
  • Insight (Wis) +3
  • Intimidation (Cha) +0
  • Investigation (Int) +5
  • Medicine (Wis) +1
  • Nature (Int) +3
  • Perception (Wis) +3
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +3
  • Sleight of Hand (Dex) +3
  • Stealth (Dex) +3
  • Survival (Wis) +0
Passive Perception: 13
Proficiency Bonus: +2
Proficiencies
Tools:Musical Instrument (flute) (+2)
Weapons & Armour:

long sword, short sword, long bow, short bow, dart, dagger, sling light crossbow, quarterstaff

Languages: Common Tongue | Elven |Goblin|Orc

Combat

AC 13 | HP 7 | Hit Dice 1d6 | Initiative +3

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Short Sword +5 1d6+3 5' dagger +5 1d4+3 5' 20/60
longbow +5 1d8+3 150/600 XX +X XX XX
XX +X X N/A XX +X XX XX
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:

Spellcasting

Spell Slots: L1 | X || L2 | 0

Spell DC: (8 + Prof 2 + Stat x) 1X

Spell Att Mod: (Prof 2 + Stat X) +X


Cantrips

xxx: Description
xxx: Description
xxx: Description
Source: xxx: Description

Spells Prepared (Stat 3 + Lvl 1 = X)

One, Two, Three
Domain: One, Two

Spellbook:

Name
Name
Name

Feats

War Caster -Advantage on Con Saves to Maintain Concentration on spells

-Can Perform Somatic Components with weapons/shield in one or both hands -If oponents movement provoke Opportunity attack then can cast a spell with casting time of 1 action and targetting only that opponent instead of opportunity attack

Name Description

Racial Features (Race)

Name: Description
Name: Description
Name: Description
Name: Description

Class Features (Class)

Domain/Oath/Pact etc xxxxx
Deity: xxxx
X -
X
Feature - X/rest
Subheading: Description
Subheading: Description

Background Features (Background)

Proficiencies: Skill, Skill
Feature - Description
Personality Trait: xxxx
Ideal: Name: xxx
Bond: xxxxxxx
Flaw: xxxxxxx

Equipment

Wealth

0 gems
0 pp
8 gp
0 ep
0 sp
0 cp

Weapons

Short sword 10 gp 2lb
dagger 2gp 1 lb
long bow 50gp 3lb

Armor

Armour
Shield?

Gear Spellbook -- gp 3lb(Class feature cost 50gp to replace) Short sword 10 gp 2lb dagger 2gp 1 lb component pouch 25 gp 2lb traveler`s clothes 2gp 4lb, explorer`s pack 10gp , -includes --backpack 5lb --bedroll 7lb --mess kit 1 lb --tinderbox 1 lb --10 torches 1lb (each) --rations (10 days) 2lbper day --waterskin 5 lb (full) --hempen rope strapped to side (50ft) 10lb quiver (20 arrows)1gp 1lb long bow 50gp 3lb


Trinket

xxxxxxxxx


Magic Items

XXXX

Backstory

Mist was born on Evermeet into a family with a long history of producing bladesingers to protect their island homeland. And like the many generations of his family before him he, too, became a bladesinger. Unlike the many generations of his family before him, he grew disatisfied with the isolationist policies of his homeland and wished to travel the (supposedly) chaotic world and aid those in need.

His father disapproved (to put it mildly) with his ideas so, one night, he snuck aboard a trade ship (arranged beforehand with the captain) and fled his homeland with what he could carry.

He wears a mask to ostensibly to cover some horrific scarring (many who see his assume he is using magic to disguise the scars) but in reality it's becaue he doesn't know how to use a disguise kit and doesn't want to keep casting Disguise Self everyday which is what he had been doing with every town he'd visited previously until he acquired his mask. His name (and nickname) is just the most recent identity he has adopted, in an effort to throw off potential pursuit, since leaving home

Notes

xxxxxx