Cassie Blackburn: Difference between revisions
Jump to navigation
Jump to search
IronMongoose (talk | contribs) No edit summary |
IronMongoose (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
[[AfterTheBomb.Setting|After The Bomb - main page]] | |||
== Name == | == Name == |
Revision as of 19:10, 26 October 2021
Name
Cassie Blackburn
Race
Nightstalker (Homo Sapiens Vampiricus)
Positive Traits
- Bite: The race has fangs that cause Strength +d4 damage.
- Infravision: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).
- Low Light Vision: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).
- Hardy: A second Shaken result in combat does not cause a Wound.
- Regeneration: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).
- Attribute Increase: Strength is increased one die type to d6. The Trait's maximum is increased by one as well.
- Skill Bonus (Notice): Enhanced senses give Cassie a +2 to her Notice rolls.
Negative Traits
- Dependency (Blood): The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.
- Environmental Weakness: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.
- Distinctive Appearance: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.
Attrbutes
- Agility d8
- Smarts d6
- Spirit d4
- Strength d8
- Vigor d6
Bennies: 3
Skills
- Athletics (Ag) d8
- Common Knowledge (Sm) d4
- Notice (Sm) d6
- Persuasion (Sp) d4
- Stealth (Ag) d8
- Fighting (Ag) d8
- Survival (Sm) d4
- Thievery (Ag) d6
- Riding (Ag) d4
DERIVED STATS
Pace: 6
Parry: 6
Toughness: 3
Hindrances
- Vow (Minor): Do not feed from the innocent.
- Outsider (Minor): -2 from Persuasion rolls.
Edges
- Two-Fisted: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.
Gear
Knife (Str+d4) X2 ($50)
Binoculars ($100)
Canteen x2 ($10)
Goggles $40
Compass $50
Map, local: $50
Backpack $100
Funds: $100