Ctirad Vykukal, Witch Hunter: Difference between revisions
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! Combat (COM) !! Knowledge (KNO) !! Stealth (STE) !! Endurance (END) !! Strength (STR) !! Dexterity (DEX) !! Magic (MAG) !! Agility (AGI) !! Perception (PER) !! Sociability (SOC) !! Survival (SUR) !! Marksmanship (MAR) !! Willpower (WIL) | ! Combat (COM) !! Knowledge (KNO) !! Stealth (STE) !! Endurance (END) !! Strength (STR) !! Dexterity (DEX) !! Magic (MAG) !! Agility (AGI) !! Perception (PER) !! Sociability (SOC) !! Survival (SUR) !! Marksmanship (MAR) !! Willpower (WIL) |
Revision as of 17:07, 11 November 2021
Combat (COM) | Knowledge (KNO) | Stealth (STE) | Endurance (END) | Strength (STR) | Dexterity (DEX) | Magic (MAG) | Agility (AGI) | Perception (PER) | Sociability (SOC) | Survival (SUR) | Marksmanship (MAR) | Willpower (WIL) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
- Health Points: 18
- Fortune Points: 8
- Combat Special Move: Disabling blow (AGI/2, cumulative -10%): A blow delivered to the foot, kneecap, or shin. Their opponent’s AGI is halved during the remainder of the fight and they suffer a -10% penalty to their actions for the rest of the fight, which is cumulative if multiple disabling blows are delivered over the course of the battle.
- Career: Witch Hunter
- Archetype: Raven (Stealth +5, Willpower +5, Sociability -5)
- Character Traits: Honourable, Critical, Vengeful
Appearance & Personality
Background
Equipment
- Steel breastplate, helmet and buckler (PV 6, partial, helmet can be 'hot')
- Crossbow and 10 bolts
- Mace
- Cestus
- Dagger
- Riding horse
- Prized, sturdy boots
- Clothing (shirt, breeches and a tattered cloak)
- Satchel containing a blanket, wooden bowl and cutlery,
- Purse containing 1d10 crowns.
Weapons
Weapon | Damage | Reach | Concealability | Special |
---|---|---|---|---|
Unarmed | +2 | F | n/a | Temporary damage; stun |
Cestus | +2 | F | AA | |
Dagger | +3 | E | A | Can be thrown 8m |
Mace | +4 | C | C | Stun; ignore light armour |
Crossbow | (+4) | n/a | C | Range 30m; reload ; handy +10% |
Flaming Jet | (+6) | n/a | n/a | Range 8m; can ignite clothing |
Magic
- Domains: Divination (primary), Fire
- Divination Spells
Spell | Test | Duration | Effect |
---|---|---|---|
Long Eye | N+20 | UR mins | No obstacle, living or not, can block your vision. You can choose to focus on a being or object to study it better. |
Arcane Sense | N+10 | UR mins | You detect all sources of magic and illusions no longer have an effect on you. |
- Fire Spells
Spell | Test | Duration | Effect |
---|---|---|---|
Magic Torch | N+20 | UR hours | A flame appears on your palm. It can ignite a torch and is highly wind and rain resistant. |
Flaming Jet | MAG/AGI | instant | You project a jet of flame at your enemy, causing UR+6 damage. This can also ignite clothing. |
- Cantrips
Charm | Effect |
---|---|
Time Sense | This charm has a double use: to instinctively know the age of a thing or person, and to know the exact time that has elapsed since a specific moment. |
Presage | This spell allows you to roll a d100 and keep the result ‘in reserve’ for up to an hour. If you wish, you can use this result on your next test. But be careful, if you get a ‘00’ you lose 1 HP. |
Night Vision | This charm gives you night vision for one hour, which will protect you from penalties due to darkness. This spell does not work in complete darkness. |