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==Maps== | ==Maps== | ||
*[[Scarlet Principalities Regional Maps]] | |||
==Index of Books== | ==Index of Books== |
Revision as of 12:13, 1 December 2021
The World of Absalom
This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.
- Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
- Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.
Populated Hexes
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.
Basilisk Hills
This cluster has been completed.
- Hex 14.22 The Lair of the Troglodytes
- Hex 14.23 The Basilisk Knights
- Hex 15.22 The Toppled King
- Hex 15.21 The Rivers Source
- Hex 14.21 Gateway to the Pallid Fields
- Hex 31.21 The Gangrenous Orcs
- Hex 13.22 The Plateau of Sighs
- Basilisk Hills Compiled
- Basilisk Hills Supplemental
- Basilisk Hills Ultimate
Camp of the Horsefolk
Deepwater
Keep of the Rawhide Gang
- Hex 15.42 The Keep of the Rawhide Gang
- Hex 14.43 Shrine of the Eaglefolk
- Hex 15.43 The Crypts of the Aimascurs
- Hex 16.43 Caves of the Elder Gargoyles
- Hex 16.42 Into the Stewpot
- Hex 15.41 Valley of the Rock Baboons
Lake of Abominations
This cluster has been completed but not compiled.
- Hex 17.23 The Lake of Abominations
- Hex 16.24 Forests of Plenty
- Hex 17.24 Village of the Owlfolk
- Hex 18.24 The Deadwoods
- Hex 18.23 The Trails of Cabulech
- Hex 17.22 Valley of the Sunken Sun
- Hex 16.23 The Doom of Cthedrak
Slow Waters
Temple of Bathrymrala
Populated Hexes Monthly
- Issue 1 The Shrine of Daothog
- Issue 2 The Entrance to the Valley of Kings pt 1
- Issue 3 The Entrance to the Valley of Kings pt 2
- Issue 4 The Village of the Grippli
- Issue 5 The Lair of the Yeti
Maps
Index of Books
Dungeons
- Abandoned Mines: Hex 14.22 The Lair of the Troglodytes
- Druidic Temple: Hex 13.22 The Plateau of Sighs
Lairs
- Troglodyte: Hex 14.22 The Lair of the Troglodytes
Items
Monsters
- Adamarach (crystal spiders): Hex 13.22 The Plateau of Sighs, taken from a Hamsterish Hoard of Monsters
- Antelope: Hex 13.22 The Plateau of Sighs
- Crab Spiders: Hex 14.22 The Lair of the Troglodytes
- Dungeon Oysters: Hex 14.22 The Lair of the Troglodytes, taken from A Hamsterish Hoard of Monsters
- Elemental, earth: Hex 13.22 The Plateau of Sighs
- Genie, shaitani: Hex 13.22 The Plateau of Sighs, taken from Blood and Treasures 2e, Monsters 2
- Magic-user
- Imprisoned in magic jar: Hex 13.22 The Plateau of Sighs
- Ghost: Hex 14.22 The Lair of the Troglodytes
- Manticore: Hex 14.22 The Lair of the Troglodytes
- Rock Worm: Hex 13.22 The Plateau of Sighs, taken from Blood and Treasures 2e Monsters 2
- Triceratops: Hex 13.22 The Plateau of Sighs
- Troglodyte: Hex 14.22 The Lair of the Troglodytes
- Wraith, earth: Hex 13.22 The Plateau of Sighs, taken from Blood and Treasures 2e, Monsters 2
New Classes
- Troglodyte. Hex 14.22 The Lair of the Troglodytes
- Troglodyte Shaman: Hex 14.22 The Lair of the Troglodytes
Rules
- Ley Lines: Hex 13.22 The Plateau of Sighs
- Masterwork Items: Hex 13.22 The Plateau of Sighs
Spells
- Spider Climb (arcane, 1): Hex 14.22 The Lair of the Troglodytes
- Stinking Cloud (arcane, 1): Hex 14.22 The Lair of the Troglodytes
- Summon Ooze (arcane, 3): Hex 14.22 The Lair of the Troglodytes
Terrain
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.
- Butte/Plateau: Hex 13.22 The Plateau of Sighs
- Desert, coastal: Issue 1 The Shrine of Daothog, Issue 2 The Entrance to the Valley of Kings pt 1, Issue 3 The Entrance to the Valley of Kings pt 2
- Forest, light: Hex 17.23 The Lake of Abominations
- Grasslands:
- Hills, forested:
- Hills, grassy: Hex 14.22 The Lair of the Troglodytes, Hex 13.22 The Plateau of Sighs
- Hills, barren:
- Lake: Hex 17.23 The Lake of Abominations, Hex 17.22 Valley of the Sunken Sun, Hex 14.21 Gateway to the Pallid Fields
- Marsh: Hex 07.36 Slow Waters
- Mountain, barren:
- Ocean: Issue 1 The Shrine of Daothog, Issue 2 The Entrance to the Valley of Kings pt 1, Issue 3 The Entrance to the Valley of Kings pt 2
- Rainforest, temperate: Issue 4 The Village of the Grippli
- River: Hex 07.36 Slow Waters, Hex 13.39 The Domain of Deepwater, Hex 24.26 The Temple of Bathrymrala
- Swamp: Hex 24.26 The Temple of Bathrymrala
Urban Settlements
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.