SavageHellboySWADE: Difference between revisions
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Field Operators or Concsultant | Field Operators or Concsultant | ||
:Base Attributes: | |||
:Base Skills: Requires a Acedemia d4+, Common Knowledge d6+, Fighting d4+, Persuasion d6+, Research d4+, Shooting d4+ | |||
:Base Edges: | |||
:Base Hindrances: | |||
Field Agalyst | Field Agalyst | ||
:Base Attributes:Base Skills: Requires a Acedemia d4+, Common Knowledge d6+, Fighting d4+, Persuasion d6+, Research d4+, Shooting d4+ | |||
:Base Edges: | |||
:Base Hindrances: | |||
Research and Development | Research and Development | ||
:Base Attributes: | |||
:Base Skills: Requires a Acedemia d4+, Common Knowledge d6+, Fighting d4+, Persuasion d6+, Research d4+, Shooting d4+ | |||
:Base Edges: | |||
:Base Hindrances: | |||
===Remarkable Humans=== | ===Remarkable Humans=== |
Revision as of 20:07, 5 May 2022
SAVAGE HELLBOY
This is a conversion of the Hellboy/B.P.R.D. game idea. This conversion is not complete or covers everything but to get a 'feel' of the setting to SWADE.
RULES & SETTING RULES
Savage World Adventure Edition (SWADE) and the Super Powers Companion (SPC)
Setting Rules (SWAE pg. 136-141)
- Born a Hero - ignore Rank requirements for Edges at character creation
- Convictions: Gain conviction for heroic deads. When spent they grant a +1d6 to any Trait roll total; which can also Ace
- High Adventure - the heroes can spend a Benny to gain the one-time use of a Combat Edge. They must meet the Rank and any Edge requirements as usual but can ignore Trait requirements
- More Skill Points - heroes start with 15 points for Skills
- Multiple Languages - start with native in a d8 and start with ½ Smarts dice in additional languages at d6. These languages can include ancient languages and some weird alien tounges.
- Wound Cap - heroes suffer a maximum of 4 Wounds in s single hit; apply this limit before making Soak rolls
CHARACTER CREATION
- Pick your Agent's Role within the B.P.R.D.
- Pick Remarkable Human or Supernatural and apply points as described
- Apply 5 points for Attribute Traits
- Apply 15 points for Skills and base Starting Skills
- Assigm one Major and two Minor Hindrances. Spend these points as described on SWADE pg. 9
- Pick your Native Languages at d8 and then ½ your Smarts die in additional Languages starting at a d6 each.
B.P.R.D. Agents and Concsultants
What is your Role within the B.P.R.D.? Are you a field agent who works to protect the team and provides a lot of training on who to solve the mysteries that are assigned them, or are you Concscultant, assigned to the team because of some special expertise?
Field Agent are well rounds in dealing with direct threats and unconvering the truth. FIeld Agents should be well rounded, with a lot of knowledge and abilities and not really to focused on one area.
- Base Attributes: most agents should be well rounded and have at least a d6 in all five Attribute Traits. All of these traits at higher levels will help them with their jobs.
- Base Skills: Requires a Acedemia d4+, Common Knowledge d6+, Fighting d4+, Persuasion d6+, Research d4+, Shooting d4+
- Base Edges: none but Combat, Leadership and Social Edges are important
- Base Hindrances: cannot have the following --
Field Operators or Concsultant
- Base Attributes:
- Base Skills: Requires a Acedemia d4+, Common Knowledge d6+, Fighting d4+, Persuasion d6+, Research d4+, Shooting d4+
- Base Edges:
- Base Hindrances:
Field Agalyst
- Base Attributes:Base Skills: Requires a Acedemia d4+, Common Knowledge d6+, Fighting d4+, Persuasion d6+, Research d4+, Shooting d4+
- Base Edges:
- Base Hindrances:
Research and Development
- Base Attributes:
- Base Skills: Requires a Acedemia d4+, Common Knowledge d6+, Fighting d4+, Persuasion d6+, Research d4+, Shooting d4+
- Base Edges:
- Base Hindrances:
Remarkable Humans
Limited Awakening