Victorian Justice League: Golem: Difference between revisions
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From his past life, "Victor" only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity. | |||
Although Power wise, the experiment succeeded, the mad scientist died during it, and "Victor" was left alone, scrambling for informations on who - or what - he was. | |||
Having met several superhumans like him, "Victor", finally found everything he needed. | |||
Informations. | |||
Deciding his future. | |||
A purpose. | |||
== Hindrances == | |||
Ugly (major) | |||
Distinctive Appearance (minor) | |||
Energy Weakness: Cold, Magic (minor x2) | |||
Pacifist (minor) | |||
== Traits == | == Traits == | ||
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=== Attributes === | === Attributes === | ||
'''Agility''' | '''Agility''' d6 | ||
'''Smarts''' | '''Smarts''' d6 | ||
'''Spirit''' | '''Spirit''' d8 | ||
'''Strength''' | '''Strength''' d6 | ||
'''Vigor''' | '''Vigor''' d8 | ||
=== Skills === | === Skills === | ||
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'''Pace:''' 6" | '''Pace:''' 6" | ||
'''Parry:''' | '''Parry:''' 4 | ||
'''Toughness:''' | '''Toughness:''' 6 | ||
== Edges == | == Edges == | ||
Menacing | |||
Mr. Fix It | |||
Nerves of Steel | |||
Improved Nerves of Steel | |||
Super Powers | |||
== Super Powers (45 + 5 spp, limit 15) == | == Super Powers (45 + 5 spp, limit 15) == | ||
'''More Machine than Human''' | |||
Construct (8) | |||
Fearless (2) | |||
Regeneration (5 | |||
'''An Industrial Revolution Man''' | |||
Energy Control: Electricity, Fire (5+1) | |||
Environmental Immunity: Electricity, Fire (1+1+2) | |||
Malfunction - Area of Effect (3+2) | |||
Machine Control (9) | |||
Matter Control: Earth, Metal (5+1) | |||
Broadcast (2) | |||
Entanglement (3) | |||
== Gear == | == Gear == | ||
== Experience == | == Experience == | ||
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'''Advances:''' 4 | '''Advances:''' 4 | ||
+1d Agility | |||
+1d Research, Survival | |||
+1d Fighting, Repair | |||
+1d Vigor | |||
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Back to [[Victorian Justice League: A Tale of Two Cities]]. | Back to [[Victorian Justice League: A Tale of Two Cities]]. |
Revision as of 06:43, 30 August 2022
A player character in Victorian Justice League: A Tale of Two Cities.
From his past life, "Victor" only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity. Although Power wise, the experiment succeeded, the mad scientist died during it, and "Victor" was left alone, scrambling for informations on who - or what - he was. Having met several superhumans like him, "Victor", finally found everything he needed. Informations. Deciding his future. A purpose.
Hindrances
Ugly (major)
Distinctive Appearance (minor)
Energy Weakness: Cold, Magic (minor x2)
Pacifist (minor)
Traits
Attributes
Agility d6
Smarts d6
Spirit d8
Strength d6
Vigor d8
Skills
Athletics* d (bonuses, special notes etc.)
Common Knowledge* d
Notice* d
Persuasion* d
Stealth* d
Note: Special note about skill use. Another special note about skill use.
Derived Statistics
Pace: 6"
Parry: 4
Toughness: 6
Edges
Menacing Mr. Fix It Nerves of Steel Improved Nerves of Steel Super Powers
Super Powers (45 + 5 spp, limit 15)
More Machine than Human Construct (8) Fearless (2) Regeneration (5
An Industrial Revolution Man Energy Control: Electricity, Fire (5+1) Environmental Immunity: Electricity, Fire (1+1+2) Malfunction - Area of Effect (3+2) Machine Control (9) Matter Control: Earth, Metal (5+1) Broadcast (2) Entanglement (3)
Gear
Experience
Rank: Seasoned
Advances: 4 +1d Agility +1d Research, Survival +1d Fighting, Repair +1d Vigor