Victorian Justice League: Golem: Difference between revisions

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__TOC__
__TOC__
From his past life, "Victor" only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity.
Although Power wise, the experiment succeeded, the mad scientist died during it, and "Victor" was left alone, scrambling for informations on who - or what - he was.
Having met several superhumans like him, "Victor", finally found everything he needed.
Informations.
Deciding his future.
A purpose.


Background, description and miscellaneous information here.
== Hindrances ==


== Hindrances ==
Ugly (major)


Hindrance 1 (minor/major)
Distinctive Appearance (minor)


Hindrance 2
Energy Weakness: Cold, Magic (minor x2)


Etc.
Pacifist (minor)


== Traits ==
== Traits ==
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=== Attributes ===
=== Attributes ===


'''Agility''' d
'''Agility''' d6


'''Smarts''' d
'''Smarts''' d6


'''Spirit''' d
'''Spirit''' d8


'''Strength''' d
'''Strength''' d6


'''Vigor''' d
'''Vigor''' d8
 
Note: Special note about attributes. Another special note about attributes.


=== Skills ===
=== Skills ===
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'''Pace:''' 6"
'''Pace:''' 6"


'''Parry:'''  
'''Parry:''' 4


'''Toughness:'''  
'''Toughness:''' 6


== Edges ==
== Edges ==


Edge 1
Menacing
 
Mr. Fix It
Edge 2
Nerves of Steel
 
Improved Nerves of Steel
Etc.
Super Powers


== Super Powers (45 + 5 spp, limit 15) ==  
== Super Powers (45 + 5 spp, limit 15) ==  


Power 1
'''More Machine than Human'''
 
Construct (8)
Power 2
Fearless (2)
Regeneration (5


; Group
'''An Industrial Revolution Man'''
* Power in group
Energy Control: Electricity, Fire (5+1)
* Another power in group
Environmental Immunity: Electricity, Fire (1+1+2)
 
Malfunction - Area of Effect (3+2)
Etc.
Machine Control (9)
Matter Control: Earth, Metal (5+1)
Broadcast (2)
Entanglement (3)


== Gear ==
== Gear ==


Item 1 ''(notes about use, weight, cost etc.)''
Item 2
Remember to note the super power point cost of each power as it's important for powers like Copycat!
; Group/container/location/etc.
: Item in group/container/whatever
: Another item


Etc.


== Experience ==
== Experience ==
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'''Advances:''' 4
'''Advances:''' 4
* '''1.''' advance
+1d Agility
* '''2.''' etc.
+1d Research, Survival
* '''3.'''
+1d Fighting, Repair
* '''4.'''
+1d Vigor


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Back to [[Victorian Justice League: A Tale of Two Cities]].
Back to [[Victorian Justice League: A Tale of Two Cities]].

Revision as of 06:43, 30 August 2022

A player character in Victorian Justice League: A Tale of Two Cities.

From his past life, "Victor" only remembers his first name. Every other memories has been taken away when a mad scientist, disgusted by the Industrial Revolution and the changes it brought, experimented on him to create the perfect countermeasure: a superhuman capable of resisting and destroying any semblance of modernity. Although Power wise, the experiment succeeded, the mad scientist died during it, and "Victor" was left alone, scrambling for informations on who - or what - he was. Having met several superhumans like him, "Victor", finally found everything he needed. Informations. Deciding his future. A purpose.

Hindrances

Ugly (major)

Distinctive Appearance (minor)

Energy Weakness: Cold, Magic (minor x2)

Pacifist (minor)

Traits

Attributes

Agility d6

Smarts d6

Spirit d8

Strength d6

Vigor d8

Skills

Athletics* d (bonuses, special notes etc.)

Common Knowledge* d

Notice* d

Persuasion* d

Stealth* d

Note: Special note about skill use. Another special note about skill use.

Derived Statistics

Pace: 6"

Parry: 4

Toughness: 6

Edges

Menacing Mr. Fix It Nerves of Steel Improved Nerves of Steel Super Powers

Super Powers (45 + 5 spp, limit 15)

More Machine than Human Construct (8) Fearless (2) Regeneration (5

An Industrial Revolution Man Energy Control: Electricity, Fire (5+1) Environmental Immunity: Electricity, Fire (1+1+2) Malfunction - Area of Effect (3+2) Machine Control (9) Matter Control: Earth, Metal (5+1) Broadcast (2) Entanglement (3)

Gear

Experience

Rank: Seasoned

Advances: 4 +1d Agility +1d Research, Survival +1d Fighting, Repair +1d Vigor


Back to Victorian Justice League: A Tale of Two Cities.