Saxx Avendaar: Difference between revisions
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===Attributes=== | ===Attributes=== | ||
*STR: 10 + | *STR: 10 +2 Yryc = '''12''' (+1) | ||
*DEX: | *DEX: 15 +1 Yryc, +2 Lv 4 = '''18''' (+4) | ||
*CON: | *CON: 12 = '''12''' (+1) | ||
*INT: | *INT: 8 = '''8''' (-1) | ||
*WIS: | *WIS: 13 +1 Free = '''14''' (+2) | ||
*CHA: | *CHA: 14 = '''14''' (+2) | ||
===Class Details== | |||
===Class Details== | *Race: Yryc | ||
* | *Class: Rogue (Scout) lvl 4, Fighter lvl 1 | ||
*Alignment: Chaotic Good | *Alignment: Chaotic Good | ||
*Hit Dice: 1d8 | *Hit Dice: 1d8 | ||
*Hit Points: 8 + | *Hit Points: 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = '''34''' | ||
*AC: 12 (armor) +2 (Shield) +2 (Dex) = '''16''' | *AC: 12 (armor) +2 (Shield) +2 (Dex) = '''16''' | ||
*Initiative: +2 (Dex) +5 (Alert) = +7 | *Initiative: +2 (Dex) +5 (Alert) = +7 |
Revision as of 23:25, 30 August 2022
Saxx Avendaar
AKA, Saxx the 'Wandering Master.' Yes, he gave himself this name.
Appearance
“Red & Black Fauxhawk”
“Short Chinstrap Beard”
“Orc-scaped & Chiseled”
“Boisterous & Competitive”
“AmBOWdextrous”
New Stats
Attributes
- STR: 10 +2 Yryc = 12 (+1)
- DEX: 15 +1 Yryc, +2 Lv 4 = 18 (+4)
- CON: 12 = 12 (+1)
- INT: 8 = 8 (-1)
- WIS: 13 +1 Free = 14 (+2)
- CHA: 14 = 14 (+2)
=Class Details
- Race: Yryc
- Class: Rogue (Scout) lvl 4, Fighter lvl 1
- Alignment: Chaotic Good
- Hit Dice: 1d8
- Hit Points: 8 + 5 x 5 + 5 + 6 + (+1 Con x 5) = 34
- AC: 12 (armor) +2 (Shield) +2 (Dex) = 16
- Initiative: +2 (Dex) +5 (Alert) = +7
- Proficiency Bonus: +3
- Speed 30'
- Culture: Trakken (Survival)
Skills and Proficiencies
- Proficiencies: Light Armor, Medium Armor, Shields, Simple Weapons
- Saving Throws: Constitution, Intelligence
- Skills: Animal Handling, Arcana, Medicine, Nature, Survival
- Tool Proficiencies: Alchemist's supplies, thieves’ tools, tinker’s tools, herbalism kit, cook's utensils, vehicles (land)
- Languages: Common, Taratan, Yrcish, Havlin
- Feat: Alert
Saving Throws
- Strength +1
- Dexterity +2
- Constitution +6
- Intelligence +6
- Wisdom +2
- Charisma -1
Skills
- Animal Handling +5
- Arcana +6
- Medicine +5
- Nature +6
- Perception +2
- Passive Perception 12
- Survival +5
Special Qualities
- Infuse Item
- Magical Tinkering
- The Right Tool for the Job
- Experimental Elixir
- Alchemical Savant
Background: Folk Hero
- Defining Event: I trained the peasantry to use farm implements as weapons.
- Feature: Rustic Hospitality
- Personality trait: I am confident in my own abilities and do what I can to instill confidence in others.
- Ideal: Destiny. Nothing and no one can steer me away from my higher calling.
- Bond: My tools are symbols of my past life, and I carry them so I will never forget my roots.
- Flaw: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
- Skills: Animal Handling, Nature
- Tool Proficiencies: Cook's Utensils, Vehicles (land)
Equipment
- Magic Items
- 1 Uncommon: Broom of Flying
- 2 Common: Orb of Direction, Armor of Gleaming
35 gp
Iron/Wood Composite Short Bow +1
Hunting Knife
3 quivers (1 enclosed, 1 flashy, 1 normal)
Arrows (high-quality competition arrows, practice arrows, hunting arrows)
Riding Horse
Saddle and kit
Saddle Bags
Stylish traveling clothes
Flashy competition clothes
travel gear (bedroll, flint/steel, whetstone, cooking items)
- Tools
- Cook's Utensils 8 lb
- Alchemist's Supplies 8 lb
- Herbalism Kit 3 lb
- Tinker's Tools 10 lb
- thieves’ tools, 1 lb
Total weight:
Background
Notes
Old Stats
Orc
Stronger: - increase base weight by 50 kg.
Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’.
Descriptive Attributes
“Red & Black Fauxhawk”
“Short Chinstrap Beard”
“Orc-scaped & Chiseled”
“Boisterous & Competitive”
“AmBOWdextrous”
Persona Attributes:
People: “Orc”
Culture “Anlat”
Background: “Hunter of Beast & Man”
Bonus “Nomadic”
Profession “Competition Rider & Archer"
Characteristic Attributes
Might 3
Perception 4
Agility '3
Stamina 3
Presence 4
Will 2
Abilities
Acrobatics 2
Animal Handling 6
Athletics 4
Awareness 2
Bureaucracy
Crafting 2
Deceive 2
Disguise
Empathy 3
Herbalism
Intimidate 2
Melee Weapons 2
Oratory
Performance
Persuasion 3
Ranged Weapons 6
Scholarship
Seduction
Sleight of Hand
Social Circles 4
Ships
Stealth 4
Survival 3
Teamster
Thrown Weapons
Unarmed Fighting 3
Advantages:
Friends in Low Places: +1 social circles
Fairly famous: +1 Persuasion
Fledgling Fletcher: +1 to Crafting when making or repairing bows and arrows.
Thread the needle: +3 to hit a specific target in a crowd
Survival instincts: +2 to Acrobatics when actively Dodging.
Adversities:
Highly Competetive: +2 to opponent's provocation if challenging archery or riding skills.
Weapon Familiarities: short swords, daggers, short bows, and javelins.
Wound Threshold – 2
Base Weight – 100 kg.
Movement – 8 meters
Bruises OOOO
Wounds OOO
Conditions OOO
Advances: 15 – 15 = 0
Gear:
Iron/Wood Composite Short Bow +1
Hunting Knife
3 quivers (1 enclosed, 1 flashy, 1 normal)
Arrows (high-quality competition arrows, practice arrows, hunting arrows)
Riding Horse
Saddle and kit
Saddle Bags
Stylish traveling clothes
Flashy competition clothes
travel gear (bedroll, flint/steel, whetstone, cooking items)