ST: Verity Land: Difference between revisions
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*Name: Verity Land | *Name: Verity Land | ||
*Class: Adventurer (Expert/Warrior) | *Class: Adventurer (Expert/Warrior) | ||
*Level: | *Level: 2 | ||
*XP: | *XP: 4 | ||
*Age: 28 | *Age: 28 | ||
*Languages: Mandate | *Languages: Mandate | ||
Line 20: | Line 20: | ||
===Other Stats=== | ===Other Stats=== | ||
*Movement Rate: | *Movement Rate: | ||
* HP: | * HP: 14 | ||
* Psi Points: - | * Psi Points: - | ||
* System Strain: | * System Strain: | ||
* AC: 14 | * AC: 14 | ||
* Attacks: + | * Attacks: +2 | ||
* Saves: | * Saves: | ||
** Evasion: | ** Evasion: 13 | ||
** Mental: | ** Mental: 13 | ||
** Physical: | ** Physical: 14 | ||
===Skills=== | ===Skills=== | ||
* Administer | * '''Administer 1''' | ||
* Connect | * Connect | ||
* '''Exert 0''' | * '''Exert 0''' | ||
Line 43: | Line 43: | ||
* '''Program 1''' | * '''Program 1''' | ||
* Punch | * Punch | ||
* '''Shoot | * '''Shoot 1''' (1 skill point banked) | ||
* Sneak | * Sneak | ||
* Stab | * Stab | ||
Line 51: | Line 51: | ||
* Work | * Work | ||
* Stealth | * Stealth | ||
* General (1 skill point banked) | |||
===Foci=== | ===Foci=== | ||
Line 60: | Line 61: | ||
**Can use pistols in melee without penalty. | **Can use pistols in melee without penalty. | ||
**Ignore all Shock damage. | **Ignore all Shock damage. | ||
*Gunslinger | |||
**Draw or Holster a stowed ranged weapon as an on-turn action. | |||
**Add Shoot to ranged attack damage. | |||
===Psychic Powers=== | ===Psychic Powers=== |
Latest revision as of 03:46, 10 October 2022
- Main Page; Sigma Tau Sector
- Name: Verity Land
- Class: Adventurer (Expert/Warrior)
- Level: 2
- XP: 4
- Age: 28
- Languages: Mandate
- Background: Peasant
- Description:
- Goal: Raise enough wealth and power to break Gro-Ka Company over her knee.
Attributes:[edit]
- Strength 09
- Intelligence 14 (+1)
- Wisdom 07 (-1)
- Dexterity 14 (+1)
- Constitution 10
- Charisma 11
Other Stats[edit]
- Movement Rate:
- HP: 14
- Psi Points: -
- System Strain:
- AC: 14
- Attacks: +2
- Saves:
- Evasion: 13
- Mental: 13
- Physical: 14
Skills[edit]
- Administer 1
- Connect
- Exert 0
- Fix 0
- Heal
- Know
- Lead
- Notice
- Perform
- Pilot
- Program 1
- Punch
- Shoot 1 (1 skill point banked)
- Sneak
- Stab
- Survive
- Talk
- Trade 1
- Work
- Stealth
- General (1 skill point banked)
Foci[edit]
- Hacker
- Roll 3, drop low, when hacking.
- Specialist (Trade)
- Roll 3, drop low, on all Trade rolls.
- Close Combatant
- Can use pistols in melee without penalty.
- Ignore all Shock damage.
- Gunslinger
- Draw or Holster a stowed ranged weapon as an on-turn action.
- Add Shoot to ranged attack damage.
Psychic Powers[edit]
Class Abilities[edit]
- +2 HP per level
- +1 XP for skills, per level
- Partial bonus to base Attack.
Equipment[edit]
- Readied:
- Stowed:
- Money:
Civilian Package; Secure clothing, compad, dataslab, line shunt x1, submachine gun, ammo x60, trade metals x3, 8 credits.