Setup: Difference between revisions

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=Characters=
=Characters=


Niche street-level heroic characters.
* Niche street-level heroic characters.
 
* The concept for characters:
Human <br>
Innate powers <br>
Part of Rust City <br>
One trick pony <br>
Heroic <br>
 
 
* Niche protection is paramount.


The concept for characters:
    Human
    Inate
    poor from Rust City
    one trick pony
    Heroic
      
      
We don't kill. (We don't use Lethal attacks.)
* We don't kill.
We are rated PG-13.
(We don't use Lethal attacks.) <br>
We are rated PG-13. <br>


Technology: Up to cutting edge present day +5 years


'''Game stats''': 75pp with PL5 as a benchmark and PL10 as the max
* Technology is up to cutting edge present day +5 years


This allows for building a character with one specialized ability or for several lesser abilities for range.


* Game stats: 75pp with PL5 as a benchmark and PL10 as the max
This allows for building a character with one specialized ability or for several lesser abilities for range. <br>
No Variable Powers ''Ex. Gadgets, Alternate Powers, Arrays, etc.''  
No Variable Powers ''Ex. Gadgets, Alternate Powers, Arrays, etc.''  
Niche protection is paramount.
 


=Setting=
=Setting=


Note: ''None of the previous game is cannon.  While we are converting some elements, stuff that doesn't match our setting is put aside.''
* None of the previous game is cannon.  While we are converting some elements, stuff that doesn't match our setting is put aside.
 
 
* The game is centered in Rust City, an area that is partly based on Kowloon Walled City.
 
 
* The world was normal/realistic and then the Trinity Wave changed it.
 
 
* Timeline:
Normal Earth <br>
Daedalus <br>
Trinity Wave <br>
Needle Disaster <br>
Game
 
 
=Structure=
 
* The campaign is co-created.
Before the first session certain rules and setting issues are decided and set in stone.


The game is centered in Rust City, an area that is partly based on Kowloon Walled City.


            '''Timeline''':
* GM during the game is the final word.
            Normal Earth
Rules loggerheads are to be fleshed out between sessions.
            Daedalus
            Trinity Wave
            Needle Disaster
            Game


==Powers==


The world was normal/realistic and then the Trinity Wave changed it.
* Continuity is built and respected.
One GM does not alter or erase another GM's story.


----
----
Back to [[Rust_City]]
Back to [[Rust_City]]

Latest revision as of 11:09, 9 February 2007

This is an OOC section for setup & ground rules.

Characters[edit]

  • Niche street-level heroic characters.
  • The concept for characters:

Human
Innate powers
Part of Rust City
One trick pony
Heroic


  • Niche protection is paramount.


  • We don't kill.

(We don't use Lethal attacks.)
We are rated PG-13.


  • Technology is up to cutting edge present day +5 years


  • Game stats: 75pp with PL5 as a benchmark and PL10 as the max

This allows for building a character with one specialized ability or for several lesser abilities for range.
No Variable Powers Ex. Gadgets, Alternate Powers, Arrays, etc.


Setting[edit]

  • None of the previous game is cannon. While we are converting some elements, stuff that doesn't match our setting is put aside.


  • The game is centered in Rust City, an area that is partly based on Kowloon Walled City.


  • The world was normal/realistic and then the Trinity Wave changed it.


  • Timeline:

Normal Earth
Daedalus
Trinity Wave
Needle Disaster
Game


Structure[edit]

  • The campaign is co-created.

Before the first session certain rules and setting issues are decided and set in stone.


  • GM during the game is the final word.

Rules loggerheads are to be fleshed out between sessions.


  • Continuity is built and respected.

One GM does not alter or erase another GM's story.


Back to Rust_City