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|Intimidate || +7 || 4 || +3 || - || | |Intimidate || +7 || 4 || +3 || - || | ||
|- | |- | ||
|Jump || + | |Jump || +4 || - || +3 || +1 ||+2 ''Dimension stride boots,'' -1 ACP | ||
|- | |- | ||
|Knowledge <br> (arcana) || +X || 6 || +1 || +2 || Dragons, magical beasts | |Knowledge <br> (arcana) || +X || 6 || +1 || +2 || Dragons, magical beasts | ||
Revision as of 21:45, 13 November 2022
Neutral male human binder 8

| Ability | Score | Bonus | Notes | ||||||||||
| Strength | 16 | +3 | |||||||||||
| Dexterity | 14 | +2 | |||||||||||
| Constitution | 12 | +1 | |||||||||||
| Intelligence | 12 | +1 | |||||||||||
| Wisdom | 10 | +0 | |||||||||||
| Charisma | 16 | +3 | Cloak of Charisma +2 | ||||||||||
Basic Statistics
- Armor Class: 18 (+6 armor, +2 Dexterity)
- Hit Dice: 8d8+8 (47 hp)
- Move: 30'
- Melee Attack: +1 impaling spear +10/+5, damage 1d8+5, crit 20/x3
- Ranged Attack: Crossbow +8, damage 1d8, crit 19-20/x2
Class Abilities
- Soul Binding. Bind up to 2 vestiges; binding check 1d20+13
- Suppress Sign. With a good pact, can conceal the vestige’s sign.
- Soul Guardian. Immune to fear
- Pact Augmentation. Choose one per bound vestige:
- +5 hp
- Energy resistance 5
- DR 1/-
- +1 insight on saves
- +1 insight on AC
- +1 insight on attacks
- +1 insight on damage
- +2 insight on initiative
| Saving Throw | Total Bonus | Base | Ability | Other | ||||||||||
| Fortitude | +8 | +6 | +1 | +1 resistance | ||||||||||
| Reflex | +5 | +2 | +2 | +1 resistance | ||||||||||
| Willpower | +7 | +6 | - | +1 resistance | ||||||||||
| Immune to fear | ||||||||||||||
| Knowledge check result |
Insight Bonus to Attack and Damage |
|---|---|
| 15 or less | +1 |
| 16-25 | +2 |
| 26-30 | +3 |
| 31-35 | +4 |
| 36+ | +5 |
| Skill | Total Bonus | Ranks | Ability | Misc. | Creature knowledge Notes |
|---|---|---|---|---|---|
| Intimidate | +7 | 4 | +3 | - | |
| Jump | +4 | - | +3 | +1 | +2 Dimension stride boots, -1 ACP |
| Knowledge (arcana) |
+X | 6 | +1 | +2 | Dragons, magical beasts |
| Knowledge (dungeoneering) |
+X | 2 | +1 | +2 | Aberrations, oozes cross-class |
| Knowledge (history) |
+X | 4 | +1 | +2 | |
| Knowledge (local) |
+X | 4 | +1 | +2 | Humanoids cross-class |
| Knowledge (nature) |
+X | 6 | +1 | +2 | Animals, fey, giants, monstrous humanoids, plants, vermin |
| Knowledge (religion) |
+X | 5 | +1 | +2 | Undead |
| Knowledge (the planes) |
+X | 5 | +1 | +2 | Outsiders |
| Feat | Gained At | Effect |
|---|---|---|
| Scholar's Knack | 1st | +1 skill point per level, +2 on Intelligence-based skills |
| Expel Vestige | 1st (human bonus) |
Unbind a vestige 1/day. Requires 1 minute and a binding check. Next binding check ts at -10; next binding check for that vestige is also at -10 |
| Knowledge Devotion | 3rd | Gain Knowledge (nature) as a class skill Make a Knowledge check to gain an insight bonus on attack and damage rolls. |
| Improved Binding | 4th (binder bonus) |
Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound. |
| Power Attack | 6th | Trade attack bonus for damage bonus, maximum = BAB. Double bonus for two-handed. |
| Item | Cost (gp) | Weight | Slot | Notes |
|---|---|---|---|---|
| Morningstar | 8 | 6 | - | 1d8 b/p damage |
| +1 impaling spear | 8,302 | 6 | - | 1d8/x3 p damage; 3/day swift action to strike as melee touch attack |
| Dagger | 2 | 1 | - | 1d4/19-20 s damage, range 10’ |
| Light crossbow w/20 bolts | 37 | 4 | - | 1d8/19-20 p damage, range 80’ |
| +1 mithral breastplate | 5,200 | 15 | Armor | +6 AC, -1 check penalty, max Dex +4 |
| Heward’s handy haversack | 2,000 | 5 | - | Holds 100 pounds, move action to retrieve items (no AoO). |
| Implements of binding | 1,530 | 10 | - | MW dagger; +2 on binding check |
| Tome of worldly memory | 1,500 | - | - | +5 competence to one Knowledge check, 3/day. Takes one minute; if 5+ ranks in the relevant Knowledge skill, takes one standard action |
| Dimension stride boots | 2,000 | 1 | Feet | +2 to Jump; 5 charges, expend a charge to teleport 20’ [1 charge], 40’ [3 charges] or 60’ [5 charges] |
| Cloak of Charisma +2 | 4,000 | - | Shoulders | +2 enhancement to Charisma |
| Vest of resistance +1 | 1,000 | - | Body | +1 resistance bonus to saves |
| 1,421 gp |
| Vestiges | Level Binding DC |
Sign | Influence | Special Requirements |
Granted Abilities |
|---|---|---|---|---|---|
| Andras The Gray Knight |
4 22 |
Small, useless gray-feathered wings | Listless and remote cannot fight for more than 10 rounds |
none | Weapon proficiency with greatsword, lance, longsword and rapier Mount: As a full-round action, summon a heavy warhorse with lance. Lasts for eight hours Saddle Sure: +8 to Ride checks Smite Good or Evil: +Cha to attack, +binder level to damage, once /5 rounds. Sow Discord: Target creature within 40'; Will DC 17 or attack random ally Sure Blows: Improved Critical with all weapons |
| Balam The Bitter Angel |
5 25 |
Voice becomes hollow and guttural | Distrust clerics, must curse when entering a holy place | Deal 1 hp damage to a sapient being | Balam's Cunning: Reroll one attack, save or skill check 1/5 rounds Icy Glare: Gaze attack, 2d6 cold damage, Will DC 17 negates Prescience: +2 insight bonus to initiative, AC and Reflex saves Weapon Finesse |
| Dantalion The Star Emperor |
5 25 |
Lifeless face appears on your torso | Be aloof and stately, read the thoughts of leaders | none | Awe of Dantalion: Move action; single creature you can see cannot attack you for 1 round. Effect ends if you take a hostile action. No save. Use 1/5 rounds. Dantalion Knows: +8 on all Knowledge checks Read Thoughts: Full-round action, range 40', Will DC 17 negates. If you use this power on a creature with an Int 10+ higher than yours, you're stunned for 1 round Thought Travel: Teleport 40' to a point you can see, 1/5 rounds. |