Blank Character Sheet: Difference between revisions
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== Sir Kayen Telva == | |||
== Rank == | == Rank == | ||
*Race Class Level | *Race: Human | ||
*XP: | *Class: Knight | ||
*Alignment | *Level: 6 | ||
* | *XP: 50,000/66,000 +10% | ||
*Alignment Lawful | |||
*Main PC | |||
*List any titles or holdings | *List any titles or holdings | ||
== Attributes == | == Attributes == | ||
*STR | *STR 16 (+2 to hit/damage) (Open Doors 4:6) (+1 from knack) | ||
*INT | *INT 9 | ||
*WIS | *WIS 6 (Magic Saves: -1) | ||
*DEX | *DEX 9 | ||
*CON | *CON 13 (+1 hp) (+1 from knack) | ||
*CHA | *CHA 10 (Retainers: 4 Loyalty: 7) | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
Common | |||
Lawful | |||
*General Skills | *General Skills | ||
**( | **Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str) | ||
*Class Abilities | *Class Abilities | ||
** | **Horseback Attack (May attack from horseback without penalty) | ||
** | **Fighting Style - Sword & Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’). | ||
** | **Moral Strength (+2 bonus against charm and fear attacks) | ||
**Bonus Attacks (If opponent is slain may make another attack against another opponent within reach) | |||
**Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks) | |||
**Challenge (May issue challenge) | |||
**Squire (May acquire a 1st level knight squire) | |||
*Knacks | *Knacks | ||
** | **Self Improvement Primary (added to Str & Con) | ||
** | **Improved Critical (Critical on natural roll of 19 or 20 and automatically hits) | ||
** | ** | ||
== Combat == | == Combat == | ||
*AC | *AC 17 | ||
*HP | *HP 30 | ||
*Movement Rate | *Movement Rate | ||
*Initiative Modifier | *Initiative Modifier 0 | ||
*Attacks ( | *Attacks | ||
** | **Sword [To hit: +6 (+4 level, +2 Str)] [Damage: 1d8 (+2 Str)] | ||
** | **Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)] | ||
** | **Short bow [To hit: +4 (+4 level)] [Damage: 1d6] | ||
**Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage] | |||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis 11 | ||
**Poison & Death | **Poison & Death 9 | ||
**Blast & Breath | **Blast & Breath 11 | ||
**Staves & Wands | **Staves & Wands 10 | ||
**Spells | **Spells 13 (+2 vs. charm & fear) | ||
== Equipment == | |||
Location: [b] = Backpack [s] = Self [h] = Horse | |||
*Backpack [s] | |||
*Bedroll [h] | |||
*Bells, miniature (3)[b] | |||
*Belt pouch [s] | |||
*Caltrops (20) [b] | |||
*Chain (10') [h] | |||
*Chalk (10 sticks) [b] | |||
*Chisel [b] | |||
*Garlic [b] | |||
*Grappling hook [s] | |||
*Hammer, small [b] | |||
*Iron spikes (12) [b] | |||
*Lantern [b] | |||
*Magnifying glass [b] | |||
*Marbles (20) [b] | |||
*Mirror, hand-sized [b] | |||
*Oil, flask (6) [b] | |||
*Ration, iron (7) [b] | |||
*Rope, 50' [s] | |||
*Sack, large [h] | |||
*Sack, small [h] | |||
*Tent [h] | |||
*Tinderbox [b] | |||
*Torches (5) [h] | |||
*Torch (1) [b] | |||
*Twine, 100' ball [b] | |||
*Waterskin [s] | |||
*Whistle [b] | |||
*Wolfsbane (1) [b] | |||
*War Horse | |||
Gear, Armor, Weapons: [Encumbrance] | |||
*Armor | |||
** | **Plate mail [500] | ||
** | **Shield [100] | ||
** | *Weapons | ||
**Sword [60] | |||
**Silver dagger [10] | |||
**Short bow [30] | |||
**Quiver of 20 arrows - 15 normal/5 silver tipped | |||
**Lance (only on horse) |
Revision as of 19:47, 7 December 2022
Sir Kayen Telva
Rank
- Race: Human
- Class: Knight
- Level: 6
- XP: 50,000/66,000 +10%
- Alignment Lawful
- Main PC
- List any titles or holdings
Attributes
- STR 16 (+2 to hit/damage) (Open Doors 4:6) (+1 from knack)
- INT 9
- WIS 6 (Magic Saves: -1)
- DEX 9
- CON 13 (+1 hp) (+1 from knack)
- CHA 10 (Retainers: 4 Loyalty: 7)
Skills
- Languages
Common Lawful
- General Skills
- Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)
- Class Abilities
- Horseback Attack (May attack from horseback without penalty)
- Fighting Style - Sword & Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).
- Moral Strength (+2 bonus against charm and fear attacks)
- Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)
- Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks)
- Challenge (May issue challenge)
- Squire (May acquire a 1st level knight squire)
- Knacks
- Self Improvement Primary (added to Str & Con)
- Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)
Combat
- AC 17
- HP 30
- Movement Rate
- Initiative Modifier 0
- Attacks
- Sword [To hit: +6 (+4 level, +2 Str)] [Damage: 1d8 (+2 Str)]
- Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]
- Short bow [To hit: +4 (+4 level)] [Damage: 1d6]
- Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]
- Saves:
- Petrification & Paralysis 11
- Poison & Death 9
- Blast & Breath 11
- Staves & Wands 10
- Spells 13 (+2 vs. charm & fear)
Equipment
Location: [b] = Backpack [s] = Self [h] = Horse
- Backpack [s]
- Bedroll [h]
- Bells, miniature (3)[b]
- Belt pouch [s]
- Caltrops (20) [b]
- Chain (10') [h]
- Chalk (10 sticks) [b]
- Chisel [b]
- Garlic [b]
- Grappling hook [s]
- Hammer, small [b]
- Iron spikes (12) [b]
- Lantern [b]
- Magnifying glass [b]
- Marbles (20) [b]
- Mirror, hand-sized [b]
- Oil, flask (6) [b]
- Ration, iron (7) [b]
- Rope, 50' [s]
- Sack, large [h]
- Sack, small [h]
- Tent [h]
- Tinderbox [b]
- Torches (5) [h]
- Torch (1) [b]
- Twine, 100' ball [b]
- Waterskin [s]
- Whistle [b]
- Wolfsbane (1) [b]
- War Horse
Gear, Armor, Weapons: [Encumbrance]
- Armor
- Plate mail [500]
- Shield [100]
- Weapons
- Sword [60]
- Silver dagger [10]
- Short bow [30]
- Quiver of 20 arrows - 15 normal/5 silver tipped
- Lance (only on horse)