Adventures in the Distal Provinces:Sample Character sheet Tarko: Difference between revisions
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== Sample Character: Handsome Tarko == | == Sample Character: Handsome Tarko the Bouncer == | ||
Revision as of 21:48, 13 March 2023
Sample Character: Handsome Tarko the Bouncer
Refresh: 2
Picture:
Aspects:
High Concept: Bodyguard, Bouncer, Bruiser, and Bone-Breaker for Hire
- Invoke: To intimidate or bully folks.
- Compel: He is often one of the "usual suspects" to get rounded up.
Trouble: Money's money - never turn down a job, no matter how crooked.
- Invoke: They are always hiring someone with a strong arm.
- Compel: Sometimes they won't take no for answer when hiring.
Phase One: Half-Imperial/Half-Autochthonous - Befreinded by neither.
- Invoke: Knows folks everywhere and has contacts & family among Imperial settlers & the Autochthonous Aakuana-e
- Compel: "He's not really one of us..."
Phase Two: Veteran of the Border Skirmishes
- Invoke: Gives a bonus in combat, plus has direct-hand knowledge of Orc ways.
- Compel: "You didn't fight hard enough against the Orcs, loser!"
Phase Three: Got a family to support
- Invoke: Can call on family to help.
- Compel: Family calls on him to help.
Skills:
Great (+4) Physique
Good (+3) Athletics, Fight
Fair (+2) Provoke, Will, Notice
Average (+1) Deceive, Notice, Burglary, Investigate
Stress:
Physical O O O O
Mental O O O
Consequences:
Mild [2]: _________________________
Moderate [4]: _____________________
Severe [6]: _______________________
Stunts:
Smarter Than you Think: You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.) ("Okay, Fine!" Stunt from Fate Core rulebook)
Like a Monkey in his Element: +2 on Athletics to overcome or create an advantage in awkward, rough, or dangerous terrain (trees, cliffs, rooftops, balconies, etc.)
Grappler: +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Stunt from Fate Core rulebook)
Phases:
First Phase: Half-Imperial/Half-Autochthonous - Befreinded by neither
Coming from a dual heritage, Tarko can move with ease between Imperial factions and indigenous ones. But sometimes folk resent someone who isn't "purebred" who thinks he's better than both halves.
Second Phase: Veteran of the Border Skirmishes
He fought bravely to defend against the Orc incursions, but it was a losing war. His enemies are quick to remind everyone of that.
Third Phase: Got a family to support
Settler-descended Ma and Native Aakuana-e Pa are getting old. Big sis and litter brother are there to help, though.