Difference between revisions of "Adventures in the Distal Provinces:Dru Gothehki"
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===Aspects:=== | ===Aspects:=== | ||
− | '''High Concept:''' | + | '''High Concept:''' Wandering highborn Matan minstrel |
− | * ''Invoke:'' To | + | * ''Invoke:'' To charm or inspire folks. |
* ''Compel:'' He is often one of the "usual suspects" to get rounded up. | * ''Compel:'' He is often one of the "usual suspects" to get rounded up. | ||
− | '''Trouble:''' | + | '''Trouble:''' Insufferably entitled. |
− | * ''Invoke:'' | + | * ''Invoke:'' Easily dazzled folk often give something for nothing. |
− | * ''Compel:'' | + | * ''Compel:'' Irritating the crap out of everyone. |
− | '''Phase One:''' | + | '''Phase One:''' Iron Flute reprimands the unrighteous. |
− | * ''Invoke:'' | + | * ''Invoke:'' Disguised weapon allows fast / surprise attacks |
− | * ''Compel:'' " | + | * ''Compel:'' "That's a weapon, not a flute. Confiscate it!" |
'''Phase Two:''' Veteran of the Border Skirmishes | '''Phase Two:''' Veteran of the Border Skirmishes |
Revision as of 06:29, 14 March 2023
Contents
Character: Dru Gothehki
Refresh: 3
Picture:
Aspects:
High Concept: Wandering highborn Matan minstrel
- Invoke: To charm or inspire folks.
- Compel: He is often one of the "usual suspects" to get rounded up.
Trouble: Insufferably entitled.
- Invoke: Easily dazzled folk often give something for nothing.
- Compel: Irritating the crap out of everyone.
Phase One: Iron Flute reprimands the unrighteous.
- Invoke: Disguised weapon allows fast / surprise attacks
- Compel: "That's a weapon, not a flute. Confiscate it!"
Phase Two: Veteran of the Border Skirmishes
- Invoke: Gives a bonus in combat, plus has direct-hand knowledge of Orc ways.
- Compel: "You didn't fight hard enough against the Orcs, loser!"
Phase Three: Got a family to support
- Invoke: Can call on family to help.
- Compel: Family calls on him to help.
Skills:
Great (+4) Physique
Good (+3) Athletics, Fight
Fair (+2) Provoke, Will, Notice
Average (+1) Deceive, Notice, Burglary, Investigate
Stress:
Physical O O O O
Mental O O O
Consequences:
Mild [2]: _________________________
Moderate [4]: _____________________
Severe [6]: _______________________
Stunts:
Smarter Than you Think: You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.) ("Okay, Fine!" Stunt from Fate Core rulebook)
Like a Monkey in his Element: +2 on Athletics to overcome or create an advantage in awkward, rough, or dangerous terrain (trees, cliffs, rooftops, balconies, etc.)
Grappler: +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Stunt from Fate Core rulebook)
Phases:
First Phase: Half-Imperial/Half-Autochthonous - Befreinded by neither
Coming from a dual heritage, Tarko can move with ease between Imperial factions and indigenous ones. But sometimes folk resent someone who isn't "purebred" who thinks he's better than both halves.
Second Phase: Veteran of the Border Skirmishes
He fought bravely to defend against the Orc incursions, but it was a losing war. His enemies are quick to remind everyone of that.
Third Phase: Got a family to support
Settler-descended Ma and Native Aakuana-e Pa are getting old. Big sis and litter brother are there to help, though.