Difference between revisions of "Adventures in the Distal Provinces:Dru Gothehki"

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(Aspects:)
(Aspects:)
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'''Phase One:''' Iron Flute reprimands the unrighteous.
 
'''Phase One:''' Iron Flute reprimands the unrighteous.
* ''Invoke:'' Disguised weapon allows fast / surprise attacks
+
* ''Invoke:'' Disguised weapon allows fast / surprise attacks.
 
* ''Compel:'' "That's a weapon, not a flute. Confiscate it!"
 
* ''Compel:'' "That's a weapon, not a flute. Confiscate it!"
  
'''Phase Two:''' Veteran of the Border Skirmishes
+
'''Phase Two:''' Matanese aristos are the true Imperials
* ''Invoke:'' Gives a bonus in combat, plus has direct-hand knowledge of Orc ways.
+
* ''Invoke:'' Aids social, knowledge rolls regarding Empire & Imperial traditions.
* ''Compel:'' "You didn't fight hard enough against the Orcs, loser!"
+
* ''Compel:'' Despised by the real Imperials.
  
'''Phase Three:''' Got a family to support
+
'''Phase Three:''' Scapegrace ingrate younger son.
* ''Invoke:'' Can call on family to help.
+
* ''Invoke:'' Generous, charitable and open-handed.
* ''Compel:'' Family calls on him to help.
+
* ''Compel:'' Financially unreliable and often broke.
  
 
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Revision as of 06:37, 14 March 2023

Character: Dru Gothehki

Refresh: 3


Picture:

Tarko the Bouncer.png


Aspects:

High Concept: Wandering highborn Matan minstrel

  • Invoke: To charm or inspire folks.
  • Compel: He is often one of the "usual suspects" to get rounded up.

Trouble: Insufferably entitled.

  • Invoke: Easily dazzled folk often give something for nothing.
  • Compel: Irritating the crap out of everyone.

Phase One: Iron Flute reprimands the unrighteous.

  • Invoke: Disguised weapon allows fast / surprise attacks.
  • Compel: "That's a weapon, not a flute. Confiscate it!"

Phase Two: Matanese aristos are the true Imperials

  • Invoke: Aids social, knowledge rolls regarding Empire & Imperial traditions.
  • Compel: Despised by the real Imperials.

Phase Three: Scapegrace ingrate younger son.

  • Invoke: Generous, charitable and open-handed.
  • Compel: Financially unreliable and often broke.

Skills:

Great (+4) Physique

Good (+3) Athletics, Fight

Fair (+2) Provoke, Will, Notice

Average (+1) Deceive, Notice, Burglary, Investigate


Stress:

Physical O O O O

Mental O O O


Consequences:

Mild [2]: _________________________

Moderate [4]: _____________________

Severe [6]: _______________________



Stunts:

Smarter Than you Think: You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.) ("Okay, Fine!" Stunt from Fate Core rulebook)

Like a Monkey in his Element: +2 on Athletics to overcome or create an advantage in awkward, rough, or dangerous terrain (trees, cliffs, rooftops, balconies, etc.)

Grappler: +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. (Stunt from Fate Core rulebook)


Phases:

First Phase: Half-Imperial/Half-Autochthonous - Befreinded by neither

Coming from a dual heritage, Tarko can move with ease between Imperial factions and indigenous ones. But sometimes folk resent someone who isn't "purebred" who thinks he's better than both halves.

Second Phase: Veteran of the Border Skirmishes

He fought bravely to defend against the Orc incursions, but it was a losing war. His enemies are quick to remind everyone of that.

Third Phase: Got a family to support

Settler-descended Ma and Native Aakuana-e Pa are getting old. Big sis and litter brother are there to help, though.


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