Firefly Prime: The Ship Herself: Difference between revisions
Line 21: | Line 21: | ||
Upgrade dice may be added to any ship based roll to which they might reasonably apply. Only one upgrade die may be applied to a given action. | Upgrade dice may be added to any ship based roll to which they might reasonably apply. Only one upgrade die may be applied to a given action. | ||
Upgrades are intrinsic to the ship, built within the confines of the interior frame. Firefly Class can support a maximum of 10 Upgrades total. | Upgrades are intrinsic to the ship, built within the confines of the interior frame. Firefly Class can support a maximum of ten (10) Upgrades total. | ||
:'''Helm''' [[file:d10a.png|24px|d10]] Advanced atmospheric and extra-atmospheric maneuverability. | :'''Helm''' [[file:d10a.png|24px|d10]] Advanced atmospheric and extra-atmospheric maneuverability. | ||
:'''Atmo/Integrity''' [[file:d8a.png|24px|d8]] Endo/Exo environmental containment that can adjust for extremes of temperature, radiation, caustic exposure and gravity shifts. | :'''Atmo/Integrity''' [[file:d8a.png|24px|d8]] Endo/Exo environmental containment that can adjust for extremes of temperature, radiation, caustic exposure and gravity shifts. |
Revision as of 00:11, 15 June 2023

Class :: Firefly Series-3 Transport 
Ships have a Class Designation instead of Distinctions. When rolling for ship based actions, players can opt to roll one of their own Distinctions or use the ship's Class designation in place of a Distinction.
Roles
Ships do not have Roles. When rolling ship based actions, players should roll an appropriate character Role for that action.
Attributes

When rolling for ship based actions, the GM may call for players to use the ship's Attributes rather than their own.
Upgrades

Upgrade dice may be added to any ship based roll to which they might reasonably apply. Only one upgrade die may be applied to a given action.
Upgrades are intrinsic to the ship, built within the confines of the interior frame. Firefly Class can support a maximum of ten (10) Upgrades total.
- Helm
Advanced atmospheric and extra-atmospheric maneuverability.
- Atmo/Integrity
Endo/Exo environmental containment that can adjust for extremes of temperature, radiation, caustic exposure and gravity shifts.
- Extended Cargo
Adaptable to open, sectional, or even concealed configurations.
- Telemetry
More focused and longer ranged scanning capability with broad spectrum proximity settings.
- Med Bay
Fully stocked and equipped medical unit capable of handling multiple simultaneous patients.
Signature Assets

Signature assets represent mobile equipment or fixed equipment attached to the exterior of the hull. There are no set limits to the number of Signature Assets a ship can have, but the GM reserves right of veto.
- Crybaby
The Crybaby is a modified satellite that sends out a fake distress call to distract the Law.
- Shuttles [2]
Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship.
- Military Grade Vacsuits
Rated for multiple atmospheric types as well as submersion and extra-atmospheric work.
- Grav-Lev Mule [1]
Low-surface transport.
SFX
Class SFX: Your ship's Class Designation comes with the Hinder SFX
Attribute SFX:
- Leaf on the Wind: Once per scene, step up or double Engines for an action. Spend a PP to do both. 1s and 2s count as hitches.