Talisman's Scratch Pad Do Not Eat: Difference between revisions
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|'''Attributes''' || '''Derived Stats''' || '''Skills''' || '''Gear''' || '''Super Powers''' | |'''Attributes''' || '''Derived Stats''' || '''Skills''' || '''Gear''' || '''Super Powers''' | ||
|- | |- | ||
|Agility d8 || Pace: 6" ||Athletics d8||$500||''Leaping'' (Bounce, Frenzy From Above) <br> | |Agility d8 || Pace: 6" ||Athletics d8||$500||''Leaping'' (Bounce, Frenzy From Above) <br> Jump 32" vertical, 64" horizontal. Can scale heights by bouncing between surfaces. <br> Wild attacks at +4 as long as there is room to maneuver | ||
|- | |- | ||
|Smarts d6 ||Parry: 6 ||Common Knowledge d6|| | |Smarts d6 ||Parry: 6 ||Common Knowledge d6|| ||''Dodge'' <br> Ranged attacks subtract 3 | ||
|- | |- | ||
|Spirit d10 ||Toughness: 5 ||Fighting d8|| | |Spirit d10 ||Toughness: 5 ||Fighting d8|| ||''Fearless'' <br> Immune to fear | ||
|- | |- | ||
|Strength d6||Bennies: 3 ||Focus d10|| | |Strength d6||Bennies: 3 ||Focus d10|| ||''Monkey Tongue'' <br> Speak all languages | ||
|- | |- | ||
|Vigor d6 || ||Notice d6|| | |Vigor d6 || ||Notice d6|| ||''Hypermetabolism'' <br> Focus roll to heal 1 wound every round, 2 on a raise | ||
|- | |- | ||
|'''Edges''' || '''Hindrances'''||Persuasion d8|| | |'''Edges''' || '''Hindrances'''||Persuasion d8|| ||''See All Evil/Hear All Evil'' <br> Can read fine print a mile away, -1 to range penalties <br> Ignores Dim and Dark lightning penalties <br> Can hear a whisper a mile away, +2 on hearing-based Notice rolls | ||
|- | |- | ||
|AB: Super Powers|| Outsider ||Stealth d8|| | |AB: Super Powers|| Outsider ||Stealth d8|| ||''Spider-Monkey Senses'' <br> Can sense living things within 1 mile | ||
|- | |- | ||
|Charismatic|| Awkward Shape || || | |Charismatic|| Awkward Shape || || || ''Prehensile Tail'' <br> Functions as an extra hand | ||
|- | |- | ||
| || Can't Swim|| || | | || Can't Swim|| || | ||
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| || ||Survival d8|| | | || ||Survival d8|| | ||
|-} | |-} | ||
=== Character === | === Character === |
Revision as of 23:49, 25 June 2023
TMNT Characters
Stick Skydancer acrobatic langur played by brahnamin | ||||
---|---|---|---|---|
Racial Abilities: Enhanced Agility, Adaptable (bonus edge), Wall-Walker | ||||
Attributes | Derived Stats | Skills | Gear | Super Powers |
Agility d8 | Pace: 6" | Athletics d8 | $500 | Leaping (Bounce, Frenzy From Above) Jump 32" vertical, 64" horizontal. Can scale heights by bouncing between surfaces. Wild attacks at +4 as long as there is room to maneuver |
Smarts d6 | Parry: 6 | Common Knowledge d6 | Dodge Ranged attacks subtract 3 | |
Spirit d10 | Toughness: 5 | Fighting d8 | Fearless Immune to fear | |
Strength d6 | Bennies: 3 | Focus d10 | Monkey Tongue Speak all languages | |
Vigor d6 | Notice d6 | Hypermetabolism Focus roll to heal 1 wound every round, 2 on a raise | ||
Edges | Hindrances | Persuasion d8 | See All Evil/Hear All Evil Can read fine print a mile away, -1 to range penalties Ignores Dim and Dark lightning penalties Can hear a whisper a mile away, +2 on hearing-based Notice rolls | |
AB: Super Powers | Outsider | Stealth d8 | Spider-Monkey Senses Can sense living things within 1 mile | |
Charismatic | Awkward Shape | Prehensile Tail Functions as an extra hand | ||
Can't Swim | ||||
Curious | ||||
Mild-Mannered |
Character
Character Name, species role played by Player | ||||
---|---|---|---|---|
Racial Abilities: Adaptable (bonus edge) | ||||
Attributes | Derived Stats | Skills | Gear | Super Powers |
Agility d6 | Pace: 6" | Athletics d4 | gear | Power 1 details |
Smarts d6 | Parry: 4 | Common Knowledge d4 | gear | Power 1 details |
Spirit d6 | Toughness: 7 (2) | Fighting d4 | gear | Power 1 details |
Strength d6 | Bennies: 3 | Healing d6 | gear | Power 1 details |
Vigor d6 | Intimidation d4 | gear | Power 1 details | |
Edges | Hindrances | Notice d6 | gear | |
AB: Super Powers | Outsider | Occult d6 | gear | |
Edge2 | Awkward Shape | Persuasion d6 | $445 | |
Edge3 | Heroic | Research d4 | ||
Edge 4 | Spellcasting d8 | |||
Edge 5 | Stealth d6 | |||
Survival d8 |
General Hogarth | Patron and advisor |
---|---|
Edges: Connections (US military) Hindrances: Loyal, Slow (major) |
Aspect | Invoke | Compel |
---|---|---|
High Concept aspect |
-- | -- |
Trouble aspect |
-- | -- |
Temperament aspect |
-- | -- |
aspect | -- | -- |
aspect | -- | -- |
aspect | -- | -- |
Skills and Stunts | |||
---|---|---|---|
Skills | Stunts | ||
Great (+4) | skill | Stunt 1 | Effect |
Good (+3) | skill, skill | Stunt 2 | Effect |
Fair (+2) | skill, skill, skill | Stunt 3 | Effect |
Average (+1) | skill, skill, skill, skill |
Name | Description | Notable Edges/Hindrances | Notable Traits |
---|---|---|---|
Name |
Race, job | Bloodthirsty, Alertness | Stealth d12 |
Character Name, description played by X | |||
---|---|---|---|
Racial Abilities: X1, X2, X3 | |||
Attributes | Derived Stats | Skills | Gear |
Agility d6 | Pace: 6" | d6 | |
Smarts d6 | Parry: 5 | d6 | |
Spirit d6 | Toughness: 5 | d6 | |
Strength d6 | Bennies: 3 | d6 | |
Vigor d6 | d6 | ||
Edges | Hindrances | d6 | |
Edge1 | Hind1 | d6 | |
Edge2 | Hind2 | d6 | |
Edge3 | Hind3 | d6 |