Difference between revisions of "Nights Black Agents D100 Character Page: Mugby"
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'''Resources''' | '''Resources''' | ||
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− | + | At Hand/Stowed/In Storage: 6/6/0 | |
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Resource Check Boxes | Resource Check Boxes | ||
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Latest revision as of 02:37, 26 July 2023
Character Name: | |||
Player Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Damage Bonus:
Resources
Permanent: 12
At Hand/Stowed/In Storage: 6/6/0
Resource Check Boxes
Resources | O | O | X |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Personal | |
Communal | |
Motivations and Mental Disorders[edit]
Skills[edit]
Skill | Base rating | Rating | Failed |
---|---|---|---|
Administration | 10 | 50 | |
Alertness | 20 | 40 | |
Anthropology | 0 | ||
Appraise | 10 | 40 | |
Archaeology | 0 | ||
Art (Type) | 0 | 40 | |
Athletics | 30 | 70 | |
Charm | 10 | 60 | |
Craft (Locksmith) | 10 | ||
Demolitions | 0 | ||
Disguise | 10 | ||
Dodge | 30 | 70 | |
Drive | 20 | ||
Espionage Training (Type) | 0 | ||
Firearms | 25 | 60 | |
First Aid | 10 | ||
Foreign Language (Type) | 0 | ||
Harangue | 10 | 40 | |
Heavy Machinery | 10 | ||
Heavy Weapons | 0 | ||
History | 10 | ||
Insight | 10 | 50 | |
Law (Type) | 0 | 30 | |
Medicine | 0 | ||
Melee Weapons | 30 | 70 | |
Military Science | 0 | ||
Natural World | 10 | ||
Navigate | 10 | ||
Occult (Type) | 10 | ||
Organizational Lore (Type) | 10 | ||
Persuade | 20 | ||
Pilot (Type) | 0 | ||
Psychoanalyze | 10 | ||
Regional Lore (Type) | 0 | ||
Research | 10 | ||
Ride | 10 | ||
Scavenge | 10 | ||
Science (Type) | 0 | ||
Search | 20 | 50 | |
Stealth | 10 | 60 | |
Surgery | 0 | ||
Survival (Type) | 10 | ||
Swim | 20 | ||
Unarmed Combat | 40 | ||
Use Gadgets | 10 | 40 |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Weapons[edit]
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes[edit]