BDH: Ship Advancement: Difference between revisions
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==Tier 1== | ==Tier 1== | ||
There are no '''1 XP''' ship advancements. | There are no '''1 XP''' ship advancements. | ||
==''Can't Stop the Signal''== | |||
==Tier 2== | ==Tier 2== | ||
Revision as of 00:12, 15 December 2023
Like characters, the ship earns experience that can be spent on advancements. Ships earn 1 xp per episode. Players are also permitted to donate character experience to ship advancement spends.
Ship advancement may require more fictional support than character advancement due to the labor and materials required to justify improvements.
Tier 0
Tier 0 changes (swapping features with no xp cost during or after the first episode) will be considered on a case by case basis and require consensus from the group, but as a general rule the ship is the ship.
Tier 1
There are no 1 XP ship advancements.
Can't Stop the Signal
Tier 2
- Turn a ship Asset from an Episode into a d6 ship Signature Asset: 2 Experience
Tier 3=
- Add a Signature Asset SFX: 3 Experience
Signature Assets may have a max of one (1) SFX.
Signature Assets may have a max of two (2). - Step up a Signature Asset from
to
: 3 Experience
Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.
Tiers 4+
- Step up one ship Attribute (Hull/Systems/Engines):
Note: Fictional justification must always accompany any upgrade to ship Attributes.